[Bf-blender-cvs] [4a26d70] master: Fix T41988: Shadow pass inaccurate calculation
Sergey Sharybin
noreply at git.blender.org
Mon Sep 29 14:29:04 CEST 2014
Commit: 4a26d70e1e40be08475716b40c6ea84c208c45ec
Author: Sergey Sharybin
Date: Mon Sep 29 18:27:58 2014 +0600
Branches: master
https://developer.blender.org/rB4a26d70e1e40be08475716b40c6ea84c208c45ec
Fix T41988: Shadow pass inaccurate calculation
===================================================================
M source/blender/render/intern/source/shadeoutput.c
===================================================================
diff --git a/source/blender/render/intern/source/shadeoutput.c b/source/blender/render/intern/source/shadeoutput.c
index e0e4d59..0bbe879 100644
--- a/source/blender/render/intern/source/shadeoutput.c
+++ b/source/blender/render/intern/source/shadeoutput.c
@@ -1717,7 +1717,7 @@ void shade_lamp_loop(ShadeInput *shi, ShadeResult *shr)
*/
const int color_passes =
SCE_PASS_COMBINED | SCE_PASS_RGBA | SCE_PASS_DIFFUSE | SCE_PASS_SPEC |
- SCE_PASS_REFLECT | SCE_PASS_NORMAL | SCE_PASS_REFRACT | SCE_PASS_EMIT;
+ SCE_PASS_REFLECT | SCE_PASS_NORMAL | SCE_PASS_REFRACT | SCE_PASS_EMIT | SCE_PASS_SHADOW;
Material *ma= shi->mat;
int passflag= shi->passflag;
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