[Bf-blender-cvs] [482eac6] multiview: Rename 'Basic Stereo'/'Advanced Stereo' to 'Stereo 3D'/'Multi-View'

Dalai Felinto noreply at git.blender.org
Tue Sep 23 12:41:58 CEST 2014


Commit: 482eac61a28bfefe54bdcb9ade97845150dd3a42
Author: Dalai Felinto
Date:   Tue Sep 23 12:41:32 2014 +0200
Branches: multiview
https://developer.blender.org/rB482eac61a28bfefe54bdcb9ade97845150dd3a42

Rename 'Basic Stereo'/'Advanced Stereo' to 'Stereo 3D'/'Multi-View'

===================================================================

M	release/scripts/startup/bl_ui/space_view3d.py
M	source/blender/blenkernel/intern/camera.c
M	source/blender/blenkernel/intern/scene.c
M	source/blender/editors/space_view3d/drawobject.c
M	source/blender/editors/space_view3d/view3d_draw.c
M	source/blender/makesdna/DNA_scene_types.h
M	source/blender/makesrna/intern/rna_scene.c

===================================================================

diff --git a/release/scripts/startup/bl_ui/space_view3d.py b/release/scripts/startup/bl_ui/space_view3d.py
index e1c78c7..b3feaff 100644
--- a/release/scripts/startup/bl_ui/space_view3d.py
+++ b/release/scripts/startup/bl_ui/space_view3d.py
@@ -2850,7 +2850,7 @@ class VIEW3D_PT_view3d_stereo(Panel):
         layout = self.layout
         view = context.space_data
 
-        basic_stereo = context.scene.render.views_setup == 'SETUP_BASIC'
+        basic_stereo = context.scene.render.views_setup == 'STEREO_3D'
 
         col = layout.column()
         col.row().prop(view, "stereo_3d_camera", expand=True)
diff --git a/source/blender/blenkernel/intern/camera.c b/source/blender/blenkernel/intern/camera.c
index b2001b4..9a3bb7b 100644
--- a/source/blender/blenkernel/intern/camera.c
+++ b/source/blender/blenkernel/intern/camera.c
@@ -729,7 +729,7 @@ void BKE_camera_model_matrix(RenderData *rd, Object *camera, const char *viewnam
 	if (!is_multiview) {
 		return camera_model_matrix(camera, r_modelmat);
 	}
-	else if (rd->views_setup == SCE_VIEWS_SETUP_ADVANCED) {
+	else if (rd->views_setup == SCE_VIEWS_SETUP_MULTIVIEW) {
 		return camera_model_matrix(camera, r_modelmat);
 	}
 	else { /* SCE_VIEWS_SETUP_BASIC */
@@ -777,7 +777,7 @@ Object *BKE_camera_render(Scene *scene, Object *camera, const char *viewname)
 	if (!is_multiview) {
 		return camera;
 	}
-	else if (scene->r.views_setup == SCE_VIEWS_SETUP_BASIC) {
+	else if (scene->r.views_setup == SCE_VIEWS_SETUP_STEREO_3D) {
 		return camera;
 	}
 	else { /* SCE_VIEWS_SETUP_ADVANCED */
@@ -833,7 +833,7 @@ float BKE_camera_shift_x(RenderData *rd, Object *camera, const char *viewname)
 	if (!is_multiview) {
 		return data->shiftx;
 	}
-	else if (rd->views_setup == SCE_VIEWS_SETUP_ADVANCED) {
+	else if (rd->views_setup == SCE_VIEWS_SETUP_MULTIVIEW) {
 		return data->shiftx;
 	}
 	else { /* SCE_VIEWS_SETUP_BASIC */
diff --git a/source/blender/blenkernel/intern/scene.c b/source/blender/blenkernel/intern/scene.c
index 7d3a215..04d2875 100644
--- a/source/blender/blenkernel/intern/scene.c
+++ b/source/blender/blenkernel/intern/scene.c
@@ -2078,7 +2078,7 @@ size_t BKE_scene_num_views(const RenderData *rd)
 	if ((rd->scemode & R_MULTIVIEW) == 0)
 		return 1;
 
-	if (rd->views_setup == SCE_VIEWS_SETUP_BASIC) {
+	if (rd->views_setup == SCE_VIEWS_SETUP_STEREO_3D) {
 		if (BLI_findstring(&rd->views, STEREO_LEFT_NAME, offsetof(SceneRenderView, name)))
 		    totviews++;
 
@@ -2119,7 +2119,7 @@ bool BKE_scene_render_view_active(const RenderData *rd, const SceneRenderView *s
 	if ((srv->viewflag & SCE_VIEW_DISABLE))
 		return false;
 
-	if (rd->views_setup == SCE_VIEWS_SETUP_ADVANCED)
+	if (rd->views_setup == SCE_VIEWS_SETUP_MULTIVIEW)
 		return true;
 
 	/* SCE_VIEWS_SETUP_BASIC */
diff --git a/source/blender/editors/space_view3d/drawobject.c b/source/blender/editors/space_view3d/drawobject.c
index 23a2ea4..195c839 100644
--- a/source/blender/editors/space_view3d/drawobject.c
+++ b/source/blender/editors/space_view3d/drawobject.c
@@ -1816,8 +1816,8 @@ static void drawcamera_stereo3d(Scene *scene, View3D *v3d, RegionView3D *rv3d, O
 	Camera *cams[2] = {cam};
 	const char *names[2] = {STEREO_LEFT_NAME, STEREO_RIGHT_NAME};
 
-	const bool is_stereo3d_cameras = (v3d->stereo3d_flag & V3D_S3D_DISPCAMERAS) && (scene->r.views_setup == SCE_VIEWS_SETUP_BASIC);
-	const bool is_stereo3d_plane = (v3d->stereo3d_flag & V3D_S3D_DISPPLANE) && (scene->r.views_setup == SCE_VIEWS_SETUP_BASIC);
+	const bool is_stereo3d_cameras = (v3d->stereo3d_flag & V3D_S3D_DISPCAMERAS) && (scene->r.views_setup == SCE_VIEWS_SETUP_STEREO_3D);
+	const bool is_stereo3d_plane = (v3d->stereo3d_flag & V3D_S3D_DISPPLANE) && (scene->r.views_setup == SCE_VIEWS_SETUP_STEREO_3D);
 	const bool is_stereo3d_volume = (v3d->stereo3d_flag & V3D_S3D_DISPVOLUME);
 
 	zero_v3(tvec);
@@ -1986,7 +1986,7 @@ static void drawcamera(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base
 	MovieClip *clip = BKE_object_movieclip_get(scene, base->object, false);
 
 	const bool is_stereo3d = drawcamera_is_stereo3d(scene, v3d, ob);
-	const bool is_stereo3d_cameras = (v3d->stereo3d_flag & V3D_S3D_DISPCAMERAS) && (scene->r.views_setup == SCE_VIEWS_SETUP_BASIC);
+	const bool is_stereo3d_cameras = (v3d->stereo3d_flag & V3D_S3D_DISPCAMERAS) && (scene->r.views_setup == SCE_VIEWS_SETUP_STEREO_3D);
 
 	/* draw data for movie clip set as active for scene */
 	if (clip) {
diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c
index da77a3e..53c6171 100644
--- a/source/blender/editors/space_view3d/view3d_draw.c
+++ b/source/blender/editors/space_view3d/view3d_draw.c
@@ -3436,7 +3436,7 @@ static void view3d_stereo3d_setup(Scene *scene, View3D *v3d, ARegion *ar)
 	viewname = names[is_left ? STEREO_LEFT_ID : STEREO_RIGHT_ID];
 
 	/* update the viewport matrices with the new camera */
-	if (scene->r.views_setup == SCE_VIEWS_SETUP_BASIC) {
+	if (scene->r.views_setup == SCE_VIEWS_SETUP_STEREO_3D) {
 		Camera *data;
 		float viewmat[4][4];
 		float shiftx;
@@ -3473,7 +3473,7 @@ static void view3d_stereo3d_setup_offscreen(Scene *scene, View3D *v3d, ARegion *
                                             float winmat[4][4], const char *viewname)
 {
 	/* update the viewport matrices with the new camera */
-	if (scene->r.views_setup == SCE_VIEWS_SETUP_BASIC) {
+	if (scene->r.views_setup == SCE_VIEWS_SETUP_STEREO_3D) {
 		float viewmat[4][4];
 		const bool is_left = STREQ(viewname, STEREO_LEFT_NAME);
 
diff --git a/source/blender/makesdna/DNA_scene_types.h b/source/blender/makesdna/DNA_scene_types.h
index c208bf8..eab77d3 100644
--- a/source/blender/makesdna/DNA_scene_types.h
+++ b/source/blender/makesdna/DNA_scene_types.h
@@ -265,8 +265,8 @@ typedef struct SceneRenderView {
 
 /* scene.render.views_setup */
 enum {
-	SCE_VIEWS_SETUP_BASIC = 0,
-	SCE_VIEWS_SETUP_ADVANCED = 1
+	SCE_VIEWS_SETUP_STEREO_3D = 0,
+	SCE_VIEWS_SETUP_MULTIVIEW = 1,
 };
 
 /* ImageFormatData.views_output */
diff --git a/source/blender/makesrna/intern/rna_scene.c b/source/blender/makesrna/intern/rna_scene.c
index 7df1f16..3082c8a 100644
--- a/source/blender/makesrna/intern/rna_scene.c
+++ b/source/blender/makesrna/intern/rna_scene.c
@@ -332,7 +332,7 @@ EnumPropertyItem bake_save_mode_items[] = {
 
 #define R_IMF_VIEWS_ENUM_IND      {R_IMF_VIEWS_INDIVIDUAL, "INDIVIDUAL", 0, "Individual", "Individual files for each view with the prefix as defined by the scene views"},
 #define R_IMF_VIEWS_ENUM_S3D      {R_IMF_VIEWS_STEREO_3D, "STEREO_3D", 0, "Stereo 3D", "Single file with an encoded stereo pair"},
-#define R_IMF_VIEWS_ENUM_MV       {R_IMF_VIEWS_MULTIVIEW, "MULTIVIEW", 0, "Multi View", "Single file with all the views"},
+#define R_IMF_VIEWS_ENUM_MV       {R_IMF_VIEWS_MULTIVIEW, "MULTIVIEW", 0, "Multi-View", "Single file with all the views"},
 
 EnumPropertyItem views_format_items[] = {
 	R_IMF_VIEWS_ENUM_IND
@@ -1389,8 +1389,8 @@ static void rna_RenderSettings_views_setup_set(PointerRNA *ptr, int value)
 {
 	RenderData *rd = (RenderData *)ptr->data;
 
-	if (rd->views_setup == SCE_VIEWS_SETUP_ADVANCED &&
-	    value == SCE_VIEWS_SETUP_BASIC)
+	if (rd->views_setup == SCE_VIEWS_SETUP_MULTIVIEW &&
+	    value == SCE_VIEWS_SETUP_STEREO_3D)
 	{
 		/* make sure the actview is visible */
 		if (rd->actview > 1) rd->actview = 1;
@@ -4748,9 +4748,9 @@ static void rna_def_scene_render_data(BlenderRNA *brna)
 		{0, NULL, 0, NULL, NULL}};
 
 	static EnumPropertyItem views_setup_items[] = {
-		{SCE_VIEWS_SETUP_BASIC, "SETUP_BASIC", 0, "Basic Stereo",
+		{SCE_VIEWS_SETUP_STEREO_3D, "STEREO_3D", 0, "Stereo 3D",
 		                        "Single stereo camera system, adjust the stereo settings in the camera panel"},
-		{SCE_VIEWS_SETUP_ADVANCED, "SETUP_ADVANCED", 0, "Advanced Stereo",
+		{SCE_VIEWS_SETUP_MULTIVIEW, "MULTIVIEW", 0, "Multi-View",
 		                        "Multi camera system, adjust the cameras individually"},
 		{0, NULL, 0, NULL, NULL}
 	};




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