[Bf-blender-cvs] [d871575] master: Cleanup: use struct names in ID comments

Campbell Barton noreply at git.blender.org
Tue Sep 23 12:29:33 CEST 2014


Commit: d871575be76fefddb0133fcb963e6d31ecff7d12
Author: Campbell Barton
Date:   Tue Sep 23 20:24:48 2014 +1000
Branches: master
https://developer.blender.org/rBd871575be76fefddb0133fcb963e6d31ecff7d12

Cleanup: use struct names in ID comments

===================================================================

M	source/blender/makesdna/DNA_ID.h

===================================================================

diff --git a/source/blender/makesdna/DNA_ID.h b/source/blender/makesdna/DNA_ID.h
index 8483e5f..33d1445 100644
--- a/source/blender/makesdna/DNA_ID.h
+++ b/source/blender/makesdna/DNA_ID.h
@@ -182,7 +182,7 @@ typedef struct PreviewImage {
 #define ID_CU		MAKE_ID2('C', 'U') /* Curve */
 #define ID_MB		MAKE_ID2('M', 'B') /* MetaBall */
 #define ID_MA		MAKE_ID2('M', 'A') /* Material */
-#define ID_TE		MAKE_ID2('T', 'E') /* Texture */
+#define ID_TE		MAKE_ID2('T', 'E') /* Tex (Texture) */
 #define ID_IM		MAKE_ID2('I', 'M') /* Image */
 #define ID_LT		MAKE_ID2('L', 'T') /* Lattice */
 #define ID_LA		MAKE_ID2('L', 'A') /* Lamp */
@@ -192,25 +192,25 @@ typedef struct PreviewImage {
 #define ID_WO		MAKE_ID2('W', 'O') /* World */
 #define ID_SCR		MAKE_ID2('S', 'R') /* Screen */
 #define ID_SCRN		MAKE_ID2('S', 'N') /* (depreciated?) */
-#define ID_VF		MAKE_ID2('V', 'F') /* VectorFont */
+#define ID_VF		MAKE_ID2('V', 'F') /* VFont (Vector Font) */
 #define ID_TXT		MAKE_ID2('T', 'X') /* Text */
 #define ID_SPK		MAKE_ID2('S', 'K') /* Speaker */
 #define ID_SO		MAKE_ID2('S', 'O') /* Sound */
 #define ID_GR		MAKE_ID2('G', 'R') /* Group */
 #define ID_ID		MAKE_ID2('I', 'D') /* (internal use only) */
-#define ID_AR		MAKE_ID2('A', 'R') /* Armature */
-#define ID_AC		MAKE_ID2('A', 'C') /* Action */
+#define ID_AR		MAKE_ID2('A', 'R') /* bArmature */
+#define ID_AC		MAKE_ID2('A', 'C') /* bAction */
 #define ID_SCRIPT	MAKE_ID2('P', 'Y') /* Script (depreciated) */
-#define ID_NT		MAKE_ID2('N', 'T') /* NodeTree */
+#define ID_NT		MAKE_ID2('N', 'T') /* bNodeTree */
 #define ID_BR		MAKE_ID2('B', 'R') /* Brush */
 #define ID_PA		MAKE_ID2('P', 'A') /* ParticleSettings */
-#define ID_GD		MAKE_ID2('G', 'D') /* GreasePencil */
+#define ID_GD		MAKE_ID2('G', 'D') /* bGPdata, (Grease Pencil) */
 #define ID_WM		MAKE_ID2('W', 'M') /* WindowManager */
 #define ID_MC		MAKE_ID2('M', 'C') /* MovieClip */
 #define ID_MSK		MAKE_ID2('M', 'S') /* Mask */
 #define ID_LS		MAKE_ID2('L', 'S') /* FreestyleLineStyle */
 #define ID_PAL		MAKE_ID2('P', 'L') /* Palette */
-#define ID_PC		MAKE_ID2('P', 'C') /* Paint Curve  */
+#define ID_PC		MAKE_ID2('P', 'C') /* PaintCurve  */
 
 	/* NOTE! Fake IDs, needed for g.sipo->blocktype or outliner */
 #define ID_SEQ		MAKE_ID2('S', 'Q')




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