[Bf-blender-cvs] [d5ed153] master: Cycles / OSL: Support microfacet() closure color function from OSL 1.5
Thomas Dinges
noreply at git.blender.org
Thu Oct 30 11:43:40 CET 2014
Commit: d5ed153760d32ca6c5f6ca5acc5ec6126a7f3eee
Author: Thomas Dinges
Date: Thu Oct 30 11:33:27 2014 +0100
Branches: master
https://developer.blender.org/rBd5ed153760d32ca6c5f6ca5acc5ec6126a7f3eee
Cycles / OSL: Support microfacet() closure color function from OSL 1.5
This is basically just a wrapper class, which maps the generic call from the OSL spec to our closures.
Example usage:
shader microfacet_osl(
color Color = color(0.8),
int Distribution = 0,
normal Normal = N,
vector Tangent = normalize(dPdu),
float RoughnessU = 0.0,
float RoughnessV = 0.0,
float IOR = 1.4,
int Refract = 0,
output closure color BSDF = 0)
{
if (Distribution == 0)
BSDF = Color * microfacet("ggx", Normal, Tangent, RoughnessU, RoughnessV, IOR, Refract);
else
BSDF = Color * microfacet("beckmann", Normal, Tangent, RoughnessU, RoughnessV, IOR, Refract);
}
===================================================================
M intern/cycles/kernel/shaders/stdosl.h
===================================================================
diff --git a/intern/cycles/kernel/shaders/stdosl.h b/intern/cycles/kernel/shaders/stdosl.h
index 1ff8f36..6babe98 100644
--- a/intern/cycles/kernel/shaders/stdosl.h
+++ b/intern/cycles/kernel/shaders/stdosl.h
@@ -505,6 +505,47 @@ closure color hair_transmission(normal N, float roughnessu, float roughnessv, ve
closure color henyey_greenstein(float g) BUILTIN;
closure color absorption() BUILTIN;
+// OSL 1.5 Microfacet functions
+closure color microfacet(string distribution, normal N, vector U, float xalpha, float yalpha, float eta, int refract) {
+ /* GGX */
+ if (distribution == "ggx" || distribution == "default") {
+ if (!refract) {
+ if (xalpha == yalpha) {
+ /* Isotropic */
+ return microfacet_ggx(N, xalpha);
+ }
+ else {
+ /* Anisotropic */
+ return microfacet_ggx_aniso(N, U, xalpha, yalpha);
+ }
+ }
+ else {
+ return microfacet_ggx_refraction(N, xalpha, eta);
+ }
+ }
+ /* Beckmann */
+ else {
+ if (!refract) {
+ if (xalpha == yalpha) {
+ /* Isotropic */
+ return microfacet_beckmann(N, xalpha);
+ }
+ else {
+ /* Anisotropic */
+ return microfacet_beckmann_aniso(N, U, xalpha, yalpha);
+ }
+ }
+ else {
+ return microfacet_beckmann_refraction(N, xalpha, eta);
+ }
+ }
+}
+
+closure color microfacet (string distribution, normal N, float alpha, float eta, int refract) {
+ return microfacet(distribution, N, vector(0), alpha, alpha, eta, refract);
+}
+
+
// Renderer state
int backfacing () BUILTIN;
int raytype (string typename) BUILTIN;
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