[Bf-blender-cvs] [bfa24aa] master: Keymap: PKey only runs BGE when engine is set
Campbell Barton
noreply at git.blender.org
Tue Oct 28 13:34:40 CET 2014
Commit: bfa24aa945ae10bbe1f954704929fbf05db800ef
Author: Campbell Barton
Date: Tue Oct 28 13:34:11 2014 +0100
Branches: master
https://developer.blender.org/rBbfa24aa945ae10bbe1f954704929fbf05db800ef
Keymap: PKey only runs BGE when engine is set
===================================================================
M source/blender/editors/object/object_ops.c
M source/blender/editors/space_view3d/view3d_view.c
===================================================================
diff --git a/source/blender/editors/object/object_ops.c b/source/blender/editors/object/object_ops.c
index 7cf661d..bef64fe 100644
--- a/source/blender/editors/object/object_ops.c
+++ b/source/blender/editors/object/object_ops.c
@@ -320,6 +320,7 @@ void ED_keymap_object(wmKeyConfig *keyconf)
ED_keymap_proportional_cycle(keyconf, keymap);
ED_keymap_proportional_obmode(keyconf, keymap);
+ /* game-engine only, leave free for users to define */
WM_keymap_add_item(keymap, "VIEW3D_OT_game_start", PKEY, KM_PRESS, 0, 0);
kmi = WM_keymap_add_item(keymap, "OBJECT_OT_select_all", AKEY, KM_PRESS, 0, 0);
diff --git a/source/blender/editors/space_view3d/view3d_view.c b/source/blender/editors/space_view3d/view3d_view.c
index 858d001..9faca75 100644
--- a/source/blender/editors/space_view3d/view3d_view.c
+++ b/source/blender/editors/space_view3d/view3d_view.c
@@ -1543,18 +1543,22 @@ static void game_set_commmandline_options(GameData *gm)
static int game_engine_poll(bContext *C)
{
+ bScreen *screen;
/* we need a context and area to launch BGE
* it's a temporary solution to avoid crash at load time
* if we try to auto run the BGE. Ideally we want the
* context to be set as soon as we load the file. */
if (CTX_wm_window(C) == NULL) return 0;
- if (CTX_wm_screen(C) == NULL) return 0;
+ if ((screen = CTX_wm_screen(C)) == NULL) return 0;
if (CTX_wm_area(C) == NULL) return 0;
if (CTX_data_mode_enum(C) != CTX_MODE_OBJECT)
return 0;
+ if (!BKE_scene_uses_blender_game(screen->scene))
+ return 0;
+
return 1;
}
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