[Bf-blender-cvs] [25b7455] master: Cleanup: de-duplicate engine-id's

Campbell Barton noreply at git.blender.org
Tue Oct 28 12:50:31 CET 2014


Commit: 25b7455eea31eca4d72ef96c41414cd96a8f3efd
Author: Campbell Barton
Date:   Tue Oct 28 12:49:04 2014 +0100
Branches: master
https://developer.blender.org/rB25b7455eea31eca4d72ef96c41414cd96a8f3efd

Cleanup: de-duplicate engine-id's

===================================================================

M	source/blender/blenkernel/intern/scene.c
M	source/blender/editors/interface/interface_templates.c
M	source/blender/editors/render/render_preview.c
M	source/blender/editors/render/render_update.c
M	source/blender/editors/space_outliner/outliner_tree.c
M	source/blender/editors/space_view3d/view3d_draw.c
M	source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp
M	source/blender/makesdna/DNA_scene_types.h
M	source/blender/nodes/shader/node_shader_tree.c

===================================================================

diff --git a/source/blender/blenkernel/intern/scene.c b/source/blender/blenkernel/intern/scene.c
index 9e6e499..d957507 100644
--- a/source/blender/blenkernel/intern/scene.c
+++ b/source/blender/blenkernel/intern/scene.c
@@ -98,6 +98,10 @@
 #  include <sys/time.h>
 #endif
 
+const char *RE_engine_id_BLENDER_RENDER = "BLENDER_RENDER";
+const char *RE_engine_id_BLENDER_GAME = "BLENDER_GAME";
+const char *RE_engine_id_CYCLES = "CYCLES";
+
 void free_avicodecdata(AviCodecData *acd)
 {
 	if (acd) {
@@ -595,7 +599,7 @@ Scene *BKE_scene_add(Main *bmain, const char *name)
 	sce->r.ffcodecdata.audio_bitrate = 192;
 	sce->r.ffcodecdata.audio_channels = 2;
 
-	BLI_strncpy(sce->r.engine, "BLENDER_RENDER", sizeof(sce->r.engine));
+	BLI_strncpy(sce->r.engine, RE_engine_id_BLENDER_RENDER, sizeof(sce->r.engine));
 
 	sce->audio.distance_model = 2.0f;
 	sce->audio.doppler_factor = 1.0f;
@@ -1902,12 +1906,12 @@ bool BKE_scene_use_new_shading_nodes(Scene *scene)
 
 bool BKE_scene_uses_blender_internal(struct Scene *scene)
 {
-	return strcmp("BLENDER_RENDER", scene->r.engine) == 0;
+	return STREQ(scene->r.engine, RE_engine_id_BLENDER_RENDER);
 }
 
 bool BKE_scene_uses_blender_game(struct Scene *scene)
 {
-	return strcmp("BLENDER_GAME", scene->r.engine) == 0;
+	return STREQ(scene->r.engine, RE_engine_id_BLENDER_GAME);
 }
 
 void BKE_scene_base_flag_to_objects(struct Scene *scene)
diff --git a/source/blender/editors/interface/interface_templates.c b/source/blender/editors/interface/interface_templates.c
index 6e67fec..25e30d4 100644
--- a/source/blender/editors/interface/interface_templates.c
+++ b/source/blender/editors/interface/interface_templates.c
@@ -921,12 +921,18 @@ static uiLayout *draw_modifier(uiLayout *layout, Scene *scene, Object *ob,
 		
 		uiBlockSetEmboss(block, UI_EMBOSSN);
 		/* When Modifier is a simulation, show button to switch to context rather than the delete button. */
-		if (modifier_can_delete(md) && (!modifier_is_simulation(md) || STREQ(scene->r.engine, "BLENDER_GAME")))
+		if (modifier_can_delete(md) &&
+		    (!modifier_is_simulation(md) ||
+		     STREQ(scene->r.engine, RE_engine_id_BLENDER_GAME)))
+		{
 			uiItemO(row, "", ICON_X, "OBJECT_OT_modifier_remove");
-		else if (modifier_is_simulation(md) == 1)
+		}
+		else if (modifier_is_simulation(md) == 1) {
 			uiItemStringO(row, "", ICON_BUTS, "WM_OT_properties_context_change", "context", "PHYSICS");
-		else if (modifier_is_simulation(md) == 2)
+		}
+		else if (modifier_is_simulation(md) == 2) {
 			uiItemStringO(row, "", ICON_BUTS, "WM_OT_properties_context_change", "context", "PARTICLES");
+		}
 		uiBlockSetEmboss(block, UI_EMBOSS);
 	}
 
diff --git a/source/blender/editors/render/render_preview.c b/source/blender/editors/render/render_preview.c
index 450a3b1..fb76532 100644
--- a/source/blender/editors/render/render_preview.c
+++ b/source/blender/editors/render/render_preview.c
@@ -311,7 +311,7 @@ static Scene *preview_prepare_scene(Scene *scene, ID *id, int id_type, ShaderPre
 			 * seems commonly used render engines does not support
 			 * such kind of rendering.
 			 */
-			BLI_strncpy(sce->r.engine, "BLENDER_RENDER", sizeof(sce->r.engine));
+			BLI_strncpy(sce->r.engine, RE_engine_id_BLENDER_RENDER, sizeof(sce->r.engine));
 		}
 		else {
 			BLI_strncpy(sce->r.engine, scene->r.engine, sizeof(sce->r.engine));
diff --git a/source/blender/editors/render/render_update.c b/source/blender/editors/render/render_update.c
index df7ca9f..6118db7 100644
--- a/source/blender/editors/render/render_update.c
+++ b/source/blender/editors/render/render_update.c
@@ -538,7 +538,7 @@ void ED_render_id_flush_update(Main *bmain, ID *id)
 
 void ED_render_internal_init(void)
 {
-	RenderEngineType *ret = RE_engines_find("BLENDER_RENDER");
+	RenderEngineType *ret = RE_engines_find(RE_engine_id_BLENDER_RENDER);
 	
 	ret->view_update = render_view3d_update;
 	ret->view_draw = render_view3d_draw;
diff --git a/source/blender/editors/space_outliner/outliner_tree.c b/source/blender/editors/space_outliner/outliner_tree.c
index 5801dd1..f8a90c9 100644
--- a/source/blender/editors/space_outliner/outliner_tree.c
+++ b/source/blender/editors/space_outliner/outliner_tree.c
@@ -434,7 +434,7 @@ static void outliner_add_scene_contents(SpaceOops *soops, ListBase *lb, Scene *s
 	outliner_add_element(soops,  lb, sce->world, te, 0, 0);
 
 #ifdef WITH_FREESTYLE
-	if (STREQ(sce->r.engine, "BLENDER_RENDER") && (sce->r.mode & R_EDGE_FRS))
+	if (STREQ(sce->r.engine, RE_engine_id_BLENDER_RENDER) && (sce->r.mode & R_EDGE_FRS))
 		outliner_add_line_styles(soops, lb, sce, te);
 #endif
 }
diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c
index 61bfb01..32b4e4d 100644
--- a/source/blender/editors/space_view3d/view3d_draw.c
+++ b/source/blender/editors/space_view3d/view3d_draw.c
@@ -3413,7 +3413,7 @@ static void view3d_main_area_draw_objects(const bContext *C, Scene *scene, View3
 
 	rv3d->rflag &= ~RV3D_IS_GAME_ENGINE;
 #ifdef WITH_GAMEENGINE
-	if (STREQ(scene->r.engine, "BLENDER_GAME")) {
+	if (STREQ(scene->r.engine, RE_engine_id_BLENDER_GAME)) {
 		rv3d->rflag |= RV3D_IS_GAME_ENGINE;
 
 		/* Make sure LoDs are up to date */
diff --git a/source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp b/source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp
index 456118d..09701ab 100644
--- a/source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp
+++ b/source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp
@@ -448,7 +448,7 @@ void BlenderStrokeRenderer::RenderStrokeRep(StrokeRep *iStrokeRep) const
 			BLI_ghash_insert(_nodetree_hash, nt, ma);
 		}
 
-		if (strcmp(freestyle_scene->r.engine, "CYCLES") == 0) {
+		if (STREQ(freestyle_scene->r.engine, RE_engine_id_CYCLES)) {
 			PointerRNA scene_ptr, freestyle_scene_ptr;
 			RNA_pointer_create(NULL, &RNA_Scene, old_scene, &scene_ptr);
 			RNA_pointer_create(NULL, &RNA_Scene, freestyle_scene, &freestyle_scene_ptr);
diff --git a/source/blender/makesdna/DNA_scene_types.h b/source/blender/makesdna/DNA_scene_types.h
index f8f9621..745b216 100644
--- a/source/blender/makesdna/DNA_scene_types.h
+++ b/source/blender/makesdna/DNA_scene_types.h
@@ -1484,7 +1484,10 @@ enum {
 
 /* sequencer seq_prev_type seq_rend_type */
 
-
+/* scene->r.engine (scene.c) */
+extern const char *RE_engine_id_BLENDER_RENDER;
+extern const char *RE_engine_id_BLENDER_GAME;
+extern const char *RE_engine_id_CYCLES;
 
 /* **************** SCENE ********************* */
 
diff --git a/source/blender/nodes/shader/node_shader_tree.c b/source/blender/nodes/shader/node_shader_tree.c
index 299172a..bea1d05 100644
--- a/source/blender/nodes/shader/node_shader_tree.c
+++ b/source/blender/nodes/shader/node_shader_tree.c
@@ -70,9 +70,9 @@ static int shader_tree_poll(const bContext *C, bNodeTreeType *UNUSED(treetype))
 	Scene *scene = CTX_data_scene(C);
 	/* allow empty engine string too, this is from older versions that didn't have registerable engines yet */
 	return (scene->r.engine[0] == '\0' ||
-	        STREQ(scene->r.engine, "BLENDER_RENDER") ||
-	        STREQ(scene->r.engine, "BLENDER_GAME") ||
-	        STREQ(scene->r.engine, "CYCLES"));
+	        STREQ(scene->r.engine, RE_engine_id_BLENDER_RENDER) ||
+	        STREQ(scene->r.engine, RE_engine_id_BLENDER_GAME) ||
+	        STREQ(scene->r.engine, RE_engine_id_CYCLES));
 }
 
 static void shader_get_from_context(const bContext *C, bNodeTreeType *UNUSED(treetype), bNodeTree **r_ntree, ID **r_id, ID **r_from)




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