[Bf-blender-cvs] [6e8ba2f] viewport_experiments: DOF calculation shader.
Antony Riakiotakis
noreply at git.blender.org
Mon Oct 27 20:46:06 CET 2014
Commit: 6e8ba2f3f55581a0355c19840ec73a84f6938483
Author: Antony Riakiotakis
Date: Mon Oct 27 20:45:51 2014 +0100
Branches: viewport_experiments
https://developer.blender.org/rB6e8ba2f3f55581a0355c19840ec73a84f6938483
DOF calculation shader.
===================================================================
M release/scripts/startup/bl_ui/space_view3d.py
M source/blender/gpu/intern/gpu_compositing.c
M source/blender/gpu/shaders/gpu_shader_fx_dof_frag.glsl
M source/blender/makesdna/DNA_view3d_types.h
M source/blender/makesrna/intern/rna_space.c
===================================================================
diff --git a/release/scripts/startup/bl_ui/space_view3d.py b/release/scripts/startup/bl_ui/space_view3d.py
index b0e5f9b..683e8f8 100644
--- a/release/scripts/startup/bl_ui/space_view3d.py
+++ b/release/scripts/startup/bl_ui/space_view3d.py
@@ -2896,9 +2896,10 @@ class VIEW3D_PT_view3d_shading(Panel):
col.prop(view, "depth_of_field")
if view.depth_of_field:
subcol = col.column(align=True)
- subcol.prop(view, "dof_focal_distance")
+ subcol.prop(view, "dof_focus_distance")
subcol.prop(view, "dof_aperture")
subcol.prop(view, "dof_fstop")
+ subcol.prop(view, "dof_focal_length")
col.prop(view, "ssao")
if view.ssao:
subcol = col.column(align=True)
diff --git a/source/blender/gpu/intern/gpu_compositing.c b/source/blender/gpu/intern/gpu_compositing.c
index 9d211b1..bc9916d 100644
--- a/source/blender/gpu/intern/gpu_compositing.c
+++ b/source/blender/gpu/intern/gpu_compositing.c
@@ -60,6 +60,9 @@ struct GPUFX {
/* texture bound to the first color attachment of the gbuffer */
GPUTexture *color_buffer;
+ /* texture used for coc and color blurring */
+ GPUTexture *blur_buffer;
+
/* texture bound to the depth attachment of the gbuffer */
GPUTexture *depth_buffer;
@@ -364,9 +367,10 @@ bool GPU_fx_do_composite_pass(GPUFX *fx, struct View3D *v3d, struct RegionView3D
if (fx->effects & V3D_FX_DEPTH_OF_FIELD) {
fx_shader = GPU_shader_get_builtin_fx_shader(GPU_SHADER_FX_DEPTH_OF_FIELD);
if (fx_shader) {
- float fac = v3d->dof_fstop * v3d->dof_aperture;
- float dof_params[2] = {v3d->dof_aperture * fabs(fac / (v3d->dof_focal_distance - fac)),
- v3d->dof_focal_distance};
+ int i;
+ float aperture = 0.001 * v3d->dof_focal_length / v3d->dof_fstop; // * v3d->dof_aperture;
+ float dof_params[2] = {aperture * fabs(0.001 * v3d->dof_focal_length / (0.1 * v3d->dof_focus_distance - 0.001 * v3d->dof_focal_length)),
+ 0.1 * v3d->dof_focus_distance};
int screendim_uniform, color_uniform, depth_uniform, dof_uniform, blurred_uniform;
dof_uniform = GPU_shader_get_uniform(fx_shader, "dof_params");
@@ -375,10 +379,11 @@ bool GPU_fx_do_composite_pass(GPUFX *fx, struct View3D *v3d, struct RegionView3D
color_uniform = GPU_shader_get_uniform(fx_shader, "colorbuffer");
depth_uniform = GPU_shader_get_uniform(fx_shader, "depthbuffer");
+ GPU_shader_bind(fx_shader);
+
GPU_shader_uniform_vector(fx_shader, dof_uniform, 2, 1, dof_params);
GPU_shader_uniform_vector(fx_shader, screendim_uniform, 2, 1, screen_dim);
-
GPU_texture_bind(fx->color_buffer, numslots++);
GPU_shader_uniform_texture(fx_shader, blurred_uniform, fx->color_buffer);
/* generate mipmaps for the color buffer */
@@ -392,6 +397,21 @@ bool GPU_fx_do_composite_pass(GPUFX *fx, struct View3D *v3d, struct RegionView3D
GPU_texture_bind(fx->depth_buffer, numslots++);
GPU_depth_texture_mode(fx->depth_buffer, false, true);
GPU_shader_uniform_texture(fx_shader, depth_uniform, fx->depth_buffer);
+
+ glDisable(GL_DEPTH_TEST);
+ glDrawArrays(GL_QUADS, 0, 4);
+ /* disable bindings */
+ GPU_texture_unbind(fx->color_buffer);
+ GPU_depth_texture_mode(fx->depth_buffer, true, false);
+ GPU_texture_unbind(fx->depth_buffer);
+
+ /* same texture may be bound to more than one slot. Use this to explicitly disable texturing everywhere */
+ for (i = numslots; i > 0; i--) {
+ glActiveTexture(GL_TEXTURE0 + i - 1);
+ glBindTexture(GL_TEXTURE_2D, 0);
+ glDisable(GL_TEXTURE_2D);
+ }
+ numslots = 0;
}
}
diff --git a/source/blender/gpu/shaders/gpu_shader_fx_dof_frag.glsl b/source/blender/gpu/shaders/gpu_shader_fx_dof_frag.glsl
index 526085c..a46a6bd 100644
--- a/source/blender/gpu/shaders/gpu_shader_fx_dof_frag.glsl
+++ b/source/blender/gpu/shaders/gpu_shader_fx_dof_frag.glsl
@@ -32,9 +32,9 @@ vec3 get_view_space_from_depth(in vec2 uvcoords, float depth)
return pos.xyz;
}
-float calculate_dof_coc(in vec4 viewposition)
+float calculate_dof_coc(in vec3 viewposition)
{
- float dist = length(viewposition);
+ float dist = 0.1 * length(viewposition);
float coc = dof_params.x * abs(1.0 - dof_params.y / dist);
coc = clamp(coc, 0.0, 1.0);
@@ -46,11 +46,8 @@ void main()
{
float depth = texture2D(depthbuffer, uvcoordsvar.xy).r;
- vec4 position = get_view_space_from_depth(uvcoordsvar, depth);
+ vec3 position = get_view_space_from_depth(uvcoordsvar.xy, depth);
float coc = calculate_dof_coc(position);
- // blend between blurred-non blurred images based on coc
- //vec4 color = coc * texture2D(blurredcolorbuffer, framecoords.xy) +
- // (1.0 - coc) * texture2D(colorbuffer, framecoords.xy);
- gl_FragColor = vec4(vec3(coc), 1.0);
+ gl_FragColor = vec4(coc, coc, coc, 1.0);
}
diff --git a/source/blender/makesdna/DNA_view3d_types.h b/source/blender/makesdna/DNA_view3d_types.h
index 7b63fb1..6bc7a8f 100644
--- a/source/blender/makesdna/DNA_view3d_types.h
+++ b/source/blender/makesdna/DNA_view3d_types.h
@@ -220,14 +220,16 @@ typedef struct View3D {
/* built-in shader effects */
int shader_fx;
- float dof_focal_distance; /* focal distance for depth of field */
+ float dof_focus_distance; /* focal distance for depth of field */
float dof_aperture; /* aperture for dof lens (could use fstop as well) */
float dof_fstop;
+ float dof_focal_length;
float ssao_darkening;
float ssao_color[3];
float ssao_distance_max;
float ssao_attenuation;
int ssao_ray_sample_mode; /* ray samples, we use presets here for easy control instead of */
+ int pad4;
void *properties_storage; /* Nkey panel stores stuff here (runtime only!) */
struct Material *defmaterial; /* used by matcap now */
diff --git a/source/blender/makesrna/intern/rna_space.c b/source/blender/makesrna/intern/rna_space.c
index bf014f1..552489a 100644
--- a/source/blender/makesrna/intern/rna_space.c
+++ b/source/blender/makesrna/intern/rna_space.c
@@ -2188,19 +2188,27 @@ static void rna_def_space_view3d(BlenderRNA *brna)
RNA_def_property_ui_text(prop, "Depth Of Field", "Use depth of field on viewport using the values from active camera");
RNA_def_property_update(prop, NC_SPACE | ND_SPACE_VIEW3D, NULL);
- prop = RNA_def_property(srna, "dof_focal_distance", PROP_FLOAT, PROP_NONE);
- RNA_def_property_ui_text(prop, "Focal distance", "Viewport dof focal distance");
- RNA_def_property_range(prop, 0.0f, 100000.0f);
+ prop = RNA_def_property(srna, "dof_focus_distance", PROP_FLOAT, PROP_DISTANCE);
+ RNA_def_property_ui_text(prop, "Focus distance", "Viewport depth of field focus distance");
+ RNA_def_property_range(prop, 0.0f, FLT_MAX);
+ RNA_def_property_ui_range(prop, 0.0f, 5000.0f, 1, 2);
RNA_def_property_update(prop, NC_SPACE | ND_SPACE_VIEW3D, NULL);
- prop = RNA_def_property(srna, "dof_aperture", PROP_FLOAT, PROP_NONE);
+ prop = RNA_def_property(srna, "dof_aperture", PROP_FLOAT, PROP_DISTANCE);
RNA_def_property_ui_text(prop, "Aperture", "Aperture for dof effect");
RNA_def_property_range(prop, 0.0f, 250.0f);
RNA_def_property_update(prop, NC_SPACE | ND_SPACE_VIEW3D, NULL);
+ prop = RNA_def_property(srna, "dof_focal_length", PROP_FLOAT, PROP_DISTANCE_CAMERA);
+ RNA_def_property_ui_text(prop, "Focal Length", "Foca Length for dof effect");
+ RNA_def_property_range(prop, 1.0f, FLT_MAX);
+ RNA_def_property_ui_range(prop, 1.0f, 5000.0f, 1, 2);
+ RNA_def_property_update(prop, NC_SPACE | ND_SPACE_VIEW3D, NULL);
+
prop = RNA_def_property(srna, "dof_fstop", PROP_FLOAT, PROP_NONE);
- RNA_def_property_ui_text(prop, "FStop", "FStop for dof effect");
- RNA_def_property_range(prop, 0.0f, 250.0f);
+ RNA_def_property_ui_text(prop, "F/Stop", "FStop for dof effect");
+ RNA_def_property_range(prop, 0.0f, FLT_MAX);
+ RNA_def_property_ui_range(prop, 0.1f, 64.0f, 10, 1);
RNA_def_property_update(prop, NC_SPACE | ND_SPACE_VIEW3D, NULL);
prop = RNA_def_property(srna, "ssao_darkening", PROP_FLOAT, PROP_NONE);
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