[Bf-blender-cvs] [db8e631] master: Fix T42352.

Jonathan Williamson noreply at git.blender.org
Wed Oct 22 23:27:43 CEST 2014


Commit: db8e6311f899819dba509d516654071edd42fa54
Author: Jonathan Williamson
Date:   Wed Oct 22 23:25:31 2014 +0200
Branches: master
https://developer.blender.org/rBdb8e6311f899819dba509d516654071edd42fa54

Fix T42352.

Add Recalcuate Normals to the Faces menu, next to other shading options.

Differential revision: https://developer.blender.org/D841
Signed-off-by: Thomas Dinges

===================================================================

M	release/scripts/startup/bl_ui/space_view3d.py

===================================================================

diff --git a/release/scripts/startup/bl_ui/space_view3d.py b/release/scripts/startup/bl_ui/space_view3d.py
index b5d29b5..0ea552e 100644
--- a/release/scripts/startup/bl_ui/space_view3d.py
+++ b/release/scripts/startup/bl_ui/space_view3d.py
@@ -2308,6 +2308,8 @@ class VIEW3D_MT_edit_mesh_faces(Menu):
         layout.operator("mesh.faces_shade_smooth")
         layout.operator("mesh.faces_shade_flat")
 
+        layout.operator("mesh.normals_make_consistent", text="Recalculate Normals")
+
         layout.separator()
 
         layout.operator("mesh.edge_rotate", text="Rotate Edge CW").use_ccw = False




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