[Bf-blender-cvs] [ded2d8a] master: Fix for pose bones not restoring selection index properly

Sergey Sharybin noreply at git.blender.org
Fri Oct 17 16:48:35 CEST 2014


Commit: ded2d8a777cdaec87e557b3d1986a587e1520951
Author: Sergey Sharybin
Date:   Fri Oct 17 16:48:09 2014 +0200
Branches: master
https://developer.blender.org/rBded2d8a777cdaec87e557b3d1986a587e1520951

Fix for pose bones not restoring selection index properly

===================================================================

M	source/blender/editors/space_view3d/drawarmature.c

===================================================================

diff --git a/source/blender/editors/space_view3d/drawarmature.c b/source/blender/editors/space_view3d/drawarmature.c
index dfa373f..651c938 100644
--- a/source/blender/editors/space_view3d/drawarmature.c
+++ b/source/blender/editors/space_view3d/drawarmature.c
@@ -2088,6 +2088,10 @@ static void draw_pose_bones(Scene *scene, View3D *v3d, ARegion *ar, Base *base,
 			if (v3d->zbuf) glEnable(GL_DEPTH_TEST);
 		}
 	}
+
+	if (index != -1) {
+		GPU_select_load_id(-1);
+	}
 }
 
 /* in editmode, we don't store the bone matrix... */




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