[Bf-blender-cvs] [ded2d8a] master: Fix for pose bones not restoring selection index properly
Sergey Sharybin
noreply at git.blender.org
Fri Oct 17 16:48:35 CEST 2014
Commit: ded2d8a777cdaec87e557b3d1986a587e1520951
Author: Sergey Sharybin
Date: Fri Oct 17 16:48:09 2014 +0200
Branches: master
https://developer.blender.org/rBded2d8a777cdaec87e557b3d1986a587e1520951
Fix for pose bones not restoring selection index properly
===================================================================
M source/blender/editors/space_view3d/drawarmature.c
===================================================================
diff --git a/source/blender/editors/space_view3d/drawarmature.c b/source/blender/editors/space_view3d/drawarmature.c
index dfa373f..651c938 100644
--- a/source/blender/editors/space_view3d/drawarmature.c
+++ b/source/blender/editors/space_view3d/drawarmature.c
@@ -2088,6 +2088,10 @@ static void draw_pose_bones(Scene *scene, View3D *v3d, ARegion *ar, Base *base,
if (v3d->zbuf) glEnable(GL_DEPTH_TEST);
}
}
+
+ if (index != -1) {
+ GPU_select_load_id(-1);
+ }
}
/* in editmode, we don't store the bone matrix... */
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