[Bf-blender-cvs] [2c7cd93] hair_system: Fallback for hair frame calculation from a single normal, in case the normal is in Z direction exactly.
Lukas Tönne
noreply at git.blender.org
Tue Oct 14 16:28:41 CEST 2014
Commit: 2c7cd9337b5afb60c05dbf5c10d2d87dae731c4d
Author: Lukas Tönne
Date: Tue Oct 14 16:27:25 2014 +0200
Branches: hair_system
https://developer.blender.org/rB2c7cd9337b5afb60c05dbf5c10d2d87dae731c4d
Fallback for hair frame calculation from a single normal, in case the
normal is in Z direction exactly.
This should be considered a temporary measure, the tangent should be
defined more reliably by the mesh sampling system.
===================================================================
M source/blender/blenkernel/intern/hair.c
===================================================================
diff --git a/source/blender/blenkernel/intern/hair.c b/source/blender/blenkernel/intern/hair.c
index e7542bb..4b7aec3 100644
--- a/source/blender/blenkernel/intern/hair.c
+++ b/source/blender/blenkernel/intern/hair.c
@@ -258,7 +258,15 @@ static void get_hair_frame(float frame[3][3], const float normal[3], const float
const float up[3] = {0.0f, 0.0f, 1.0f};
madd_v3_v3v3fl(frame[0], up, normal, -dot_v3v3(up, normal));
- normalize_v3(frame[0]);
+ if (!is_zero_v3(frame[0])) {
+ normalize_v3(frame[0]);
+ }
+ else {
+ const float up[3] = {0.0f, 1.0f, 0.0f};
+
+ madd_v3_v3v3fl(frame[0], up, normal, -dot_v3v3(up, normal));
+ normalize_v3(frame[0]);
+ }
}
cross_v3_v3v3(frame[1], frame[2], frame[0]);
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