[Bf-blender-cvs] [74ddfb8] blender-v2.72-release: Fix black matcap when using particle system

Sergey Sharybin noreply at git.blender.org
Fri Oct 3 15:25:02 CEST 2014


Commit: 74ddfb81c9f274c87114c7ba890f3ab3a46503ce
Author: Sergey Sharybin
Date:   Thu Oct 2 18:17:33 2014 +0200
Branches: blender-v2.72-release
https://developer.blender.org/rB74ddfb81c9f274c87114c7ba890f3ab3a46503ce

Fix black matcap when using particle system

Using matcap with a displist is not really good thing to try
and it's actually a regression since we've enabled matcaps
for all objects instead of just an active one.

Conflicts:
	source/blender/editors/space_view3d/view3d_draw.c

===================================================================

M	source/blender/editors/space_view3d/view3d_draw.c

===================================================================

diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c
index aaaa883..a504272 100644
--- a/source/blender/editors/space_view3d/view3d_draw.c
+++ b/source/blender/editors/space_view3d/view3d_draw.c
@@ -2075,7 +2075,7 @@ static void draw_dupli_objects_color(
 					 !bb_tmp ||
 					 draw_glsl_material(scene, dob->ob, v3d, dt) ||
 					 check_object_draw_texture(scene, v3d, dt) ||
-					 (base->object == OBACT && v3d->flag2 & V3D_SOLID_MATCAP))
+					 (v3d->flag2 & V3D_SOLID_MATCAP) != 0)
 				{
 					// printf("draw_dupli_objects_color: skipping displist for %s\n", dob->ob->id.name + 2);
 					use_displist = false;




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