[Bf-blender-cvs] [d8cf8a0] blender-v2.72-release: Fix T41988: Shadow pass inaccurate calculation
Sergey Sharybin
noreply at git.blender.org
Fri Oct 3 15:24:35 CEST 2014
Commit: d8cf8a0938c9762230f54208ef2cd4e817ad27fc
Author: Sergey Sharybin
Date: Mon Sep 29 18:27:58 2014 +0600
Branches: blender-v2.72-release
https://developer.blender.org/rBd8cf8a0938c9762230f54208ef2cd4e817ad27fc
Fix T41988: Shadow pass inaccurate calculation
===================================================================
M source/blender/render/intern/source/shadeoutput.c
===================================================================
diff --git a/source/blender/render/intern/source/shadeoutput.c b/source/blender/render/intern/source/shadeoutput.c
index e703ccc..9928c8d 100644
--- a/source/blender/render/intern/source/shadeoutput.c
+++ b/source/blender/render/intern/source/shadeoutput.c
@@ -1717,7 +1717,7 @@ void shade_lamp_loop(ShadeInput *shi, ShadeResult *shr)
*/
const int color_passes =
SCE_PASS_COMBINED | SCE_PASS_RGBA | SCE_PASS_DIFFUSE | SCE_PASS_SPEC |
- SCE_PASS_REFLECT | SCE_PASS_NORMAL | SCE_PASS_REFRACT | SCE_PASS_EMIT;
+ SCE_PASS_REFLECT | SCE_PASS_NORMAL | SCE_PASS_REFRACT | SCE_PASS_EMIT | SCE_PASS_SHADOW;
Material *ma= shi->mat;
int passflag= shi->passflag;
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