[Bf-blender-cvs] [480d9ea] master: Fix black matcap when using particle system

Sergey Sharybin noreply at git.blender.org
Thu Oct 2 18:19:24 CEST 2014


Commit: 480d9eab732662e8fec7d55f28dcb8b310356df8
Author: Sergey Sharybin
Date:   Thu Oct 2 18:17:33 2014 +0200
Branches: master
https://developer.blender.org/rB480d9eab732662e8fec7d55f28dcb8b310356df8

Fix black matcap when using particle system

Using matcap with a displist is not really good thing to try
and it's actually a regression since we've enabled matcaps
for all objects instead of just an active one.

===================================================================

M	source/blender/editors/space_view3d/view3d_draw.c

===================================================================

diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c
index 994f2df..5a32820 100644
--- a/source/blender/editors/space_view3d/view3d_draw.c
+++ b/source/blender/editors/space_view3d/view3d_draw.c
@@ -2075,7 +2075,7 @@ static void draw_dupli_objects_color(
 				     !bb_tmp ||
 				     draw_glsl_material(scene, dob->ob, v3d, dt) ||
 				     check_object_draw_texture(scene, v3d, dt) ||
-				     (base->object == OBACT && v3d->flag2 & V3D_SOLID_MATCAP))
+				     (v3d->flag2 & V3D_SOLID_MATCAP) != 0)
 				{
 					// printf("draw_dupli_objects_color: skipping displist for %s\n", dob->ob->id.name + 2);
 					use_displist = false;




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