[Bf-blender-cvs] [14b9517] master: Grease Pencil - Storyboarding Features (merge from GPencil_EditStrokes branch)

Joshua Leung noreply at git.blender.org
Sun Nov 30 13:52:21 CET 2014


Commit: 14b951747f6a93a8e87a25f5001d9e3afc6528b1
Author: Joshua Leung
Date:   Mon Dec 1 01:52:06 2014 +1300
Branches: master
https://developer.blender.org/rB14b951747f6a93a8e87a25f5001d9e3afc6528b1

Grease Pencil - Storyboarding Features (merge from GPencil_EditStrokes branch)

This merge-commit brings in a number of new features and workflow/UI improvements for
working with Grease Pencil. While these were originally targetted at improving
the workflow for creating 3D storyboards in Blender using the Grease Pencil,
many of these changes should also prove useful in other workflows too.

The main highlights here are:
1) It is now possible to edit Grease Pencil strokes
   - Use D Tab, or toggle the "Enable Editing" toggles in the Toolbar/Properties regions
     to enter "Stroke Edit Mode". In this mode, many common editing tools will
     operate on Grease Pencil stroke points instead.
   - Tools implemented include Select, Select All/Border/Circle/Linked/More/Less,
     Grab, Rotate, Scale, Bend, Shear, To Sphere, Mirror, Duplicate, Delete.
   - Proportional Editing works when using the transform tools

2) Grease Pencil stroke settings can now be animated
   NOTE: Currently drivers don't work, but if time allows, this may still be
         added before the release.

3) Strokes can be drawn with "filled" interiors, using a separate set of
   colour/opacity settings to the ones used for the lines themselves.

   This makes use of OpenGL filled polys, which has the limitation of only
   being able to fill convex shapes. Some artifacts may be visible on concave
   shapes (e.g. pacman's mouth will be overdrawn)

4) "Volumetric Strokes" - An alternative drawing technique for stroke drawing
   has been added which draws strokes as a series of screen-aligned discs.

   While this was originally a partial experimental technique at getting better
   quality 3D lines, the effects possible using this technique were interesting
   enough to warrant making this a dedicated feature. Best results when partial
   opacity and large stroke widths are used.

5) Improved Onion Skinning Support
   - Different colours can be selected for the before/after ghosts. To do so,
     enable the "colour wheel" toggle beside the Onion Skinning toggle, and set
     the colours accordingly.
   - Different numbers of ghosts can be shown before/after the current frame

6) Grease Pencil datablocks are now attached to the scene by default instead of
   the active object.
   - For a long time, the object-attachment has proved to be quite problematic
     for users to keep track of. Now that this is done at scene level, it is
     easier for most users to use.
   - An exception for old files (and for any addons which may benefit from object
     attachment instead), is that if the active object has a Grease Pencil datablock,
     that will be used instead.
   - It is not currently possible to choose object-attachment from the UI, but
     it is simple to do this from the console instead, by doing:
     context.active_object.grease_pencil = bpy.data.grease_pencil["blah"]

7) Various UI Cleanups
   - The layers UI has been cleaned up to use a list instead of the nested-panels
     design. Apart from saving space, this is also much nicer to look at now.

   - The UI code is now all defined in Python. To support this, it has been necessary
     to add some new context properties to make it easier to access these settings.
     e.g. "gpencil_data" for the datablock
          "active_gpencil_layer" and "active_gpencil_frame" for active data,
          "editable_gpencil_strokes" for the strokes that can be edited

   - The "stroke placement/alignment" settings (previously "Drawing Settings" at the
     bottom of the Grease Pencil panel in the Properties Region) is now located in
     the toolbar. These were more toolsettings than properties for how GPencil got drawn.

   - "Use Sketching Sessions" has been renamed "Continuous Drawing", as per a
     suggestion for an earlier discussion on developer.blender.org

   - By default, the painting operator will wait for a mouse button to be pressed
     before it starts creating the stroke. This is to make it easier to include
     this operator in various toolbars/menus/etc.   To get it immediately starting
     (as when you hold down DKEy to draw), set "wait_for_input" to False.

   - GPencil Layers can be rearranged in the "Grease Pencil" mode of the Action Editor

   - Toolbar panels have been added to all the other editors which support these.

8) Pie menus for quick-access to tools
   A set of experimental pie menus has been included for quick access to many
   tools and settings. It is not necessary to use these to get things done,
   but they have been designed to help make certain common tasks easier.

   - Ctrl-D = The main pie menu. Reveals tools in a context sensitive and
              spatially stable manner.
   - D Q    = "Quick Settings" pie. This allows quick access to the active
              layer's settings. Notably, colours, thickness, and turning
              onion skinning on/off.

===================================================================

M	release/scripts/modules/bpy_extras/keyconfig_utils.py
M	release/scripts/startup/bl_ui/properties_grease_pencil_common.py
M	release/scripts/startup/bl_ui/space_clip.py
M	release/scripts/startup/bl_ui/space_dopesheet.py
M	release/scripts/startup/bl_ui/space_image.py
M	release/scripts/startup/bl_ui/space_node.py
M	release/scripts/startup/bl_ui/space_sequencer.py
M	release/scripts/startup/bl_ui/space_view3d.py
M	release/scripts/startup/bl_ui/space_view3d_toolbar.py
M	source/blender/blenkernel/BKE_context.h
M	source/blender/blenkernel/BKE_gpencil.h
M	source/blender/blenkernel/intern/anim_sys.c
M	source/blender/blenkernel/intern/context.c
M	source/blender/blenkernel/intern/gpencil.c
M	source/blender/blenloader/intern/readfile.c
M	source/blender/blenloader/intern/writefile.c
M	source/blender/editors/animation/anim_channels_defines.c
M	source/blender/editors/animation/anim_channels_edit.c
M	source/blender/editors/animation/anim_filter.c
M	source/blender/editors/animation/keyframes_draw.c
M	source/blender/editors/gpencil/CMakeLists.txt
M	source/blender/editors/gpencil/drawgpencil.c
M	source/blender/editors/gpencil/editaction_gpencil.c
M	source/blender/editors/gpencil/gpencil_buttons.c
M	source/blender/editors/gpencil/gpencil_edit.c
M	source/blender/editors/gpencil/gpencil_intern.h
M	source/blender/editors/gpencil/gpencil_ops.c
M	source/blender/editors/gpencil/gpencil_paint.c
A	source/blender/editors/gpencil/gpencil_select.c
M	source/blender/editors/gpencil/gpencil_undo.c
A	source/blender/editors/gpencil/gpencil_utils.c
M	source/blender/editors/include/ED_anim_api.h
M	source/blender/editors/include/ED_gpencil.h
M	source/blender/editors/include/ED_keyframes_draw.h
M	source/blender/editors/include/ED_transform.h
M	source/blender/editors/render/render_opengl.c
M	source/blender/editors/screen/area.c
M	source/blender/editors/screen/screen_context.c
M	source/blender/editors/screen/screen_ops.c
M	source/blender/editors/space_action/action_edit.c
M	source/blender/editors/space_api/spacetypes.c
M	source/blender/editors/space_clip/clip_buttons.c
M	source/blender/editors/space_clip/space_clip.c
M	source/blender/editors/space_image/image_buttons.c
M	source/blender/editors/space_nla/nla_buttons.c
M	source/blender/editors/space_nla/nla_channels.c
M	source/blender/editors/space_node/node_buttons.c
M	source/blender/editors/space_node/space_node.c
M	source/blender/editors/space_sequencer/sequencer_buttons.c
M	source/blender/editors/space_sequencer/space_sequencer.c
M	source/blender/editors/space_time/space_time.c
M	source/blender/editors/space_view3d/space_view3d.c
M	source/blender/editors/space_view3d/view3d_buttons.c
M	source/blender/editors/transform/transform.c
M	source/blender/editors/transform/transform_conversions.c
M	source/blender/editors/transform/transform_generics.c
M	source/blender/editors/transform/transform_ops.c
M	source/blender/makesdna/DNA_action_types.h
M	source/blender/makesdna/DNA_gpencil_types.h
M	source/blender/makesrna/intern/rna_action.c
M	source/blender/makesrna/intern/rna_gpencil.c
M	source/blender/makesrna/intern/rna_movieclip.c
M	source/blender/makesrna/intern/rna_nodetree.c
M	source/blender/makesrna/intern/rna_object.c
M	source/blender/makesrna/intern/rna_scene.c
M	source/blender/makesrna/intern/rna_space.c
M	source/blender/makesrna/intern/rna_tracking.c
M	source/blender/windowmanager/WM_types.h
M	source/blender/windowmanager/intern/wm_operators.c

===================================================================

diff --git a/release/scripts/modules/bpy_extras/keyconfig_utils.py b/release/scripts/modules/bpy_extras/keyconfig_utils.py
index c50b320..1903f3c 100644
--- a/release/scripts/modules/bpy_extras/keyconfig_utils.py
+++ b/release/scripts/modules/bpy_extras/keyconfig_utils.py
@@ -32,7 +32,10 @@ KM_HIERARCHY = [
     ('View2D', 'EMPTY', 'WINDOW', []),    # view 2d navigation (per region)
     ('View2D Buttons List', 'EMPTY', 'WINDOW', []),  # view 2d with buttons navigation
     ('Header', 'EMPTY', 'WINDOW', []),    # header stuff (per region)
-    ('Grease Pencil', 'EMPTY', 'WINDOW', []),  # grease pencil stuff (per region)
+
+    ('Grease Pencil', 'EMPTY', 'WINDOW', [ # grease pencil stuff (per region)
+        ('Grease Pencil Stroke Edit Mode', 'EMPTY', 'WINDOW', []),
+        ]),
 
     ('3D View', 'VIEW_3D', 'WINDOW', [  # view 3d navigation and generic stuff (select, transform)
         ('Object Mode', 'EMPTY', 'WINDOW', []),
diff --git a/release/scripts/startup/bl_ui/properties_grease_pencil_common.py b/release/scripts/startup/bl_ui/properties_grease_pencil_common.py
index 4789d11..789d0a1 100644
--- a/release/scripts/startup/bl_ui/properties_grease_pencil_common.py
+++ b/release/scripts/startup/bl_ui/properties_grease_pencil_common.py
@@ -19,11 +19,35 @@
 # <pep8 compliant>
 
 
-class GreasePencilPanel():
+import bpy
+from bpy.types import Menu, UIList
+
+
+def gpencil_stroke_placement_settings(context, layout, gpd):
+    col = layout.column(align=True)
+
+    col.label(text="Stroke Placement:")
+
+    row = col.row(align=True)
+    row.prop_enum(gpd, "draw_mode", 'VIEW')
+    row.prop_enum(gpd, "draw_mode", 'CURSOR')
+
+    if context.space_data.type == 'VIEW_3D':
+        row = col.row(align=True)
+        row.prop_enum(gpd, "draw_mode", 'SURFACE')
+        row.prop_enum(gpd, "draw_mode", 'STROKE')
+
+        row = col.row(align=False)
+        row.active = gpd.draw_mode in ('SURFACE', 'STROKE')
+        row.prop(gpd, "use_stroke_endpoints")
+
+
+class GreasePencilDrawingToolsPanel():
     # subclass must set
     # bl_space_type = 'IMAGE_EDITOR'
-    # bl_region_type = 'TOOLS'
     bl_label = "Grease Pencil"
+    bl_category = "Grease Pencil"
+    bl_region_type = 'TOOLS'
 
     @staticmethod
     def draw(self, context):
@@ -31,19 +55,413 @@ class GreasePencilPanel():
 
         col = layout.column(align=True)
 
+        col.label(text="Draw:")
         row = col.row(align=True)
         row.operator("gpencil.draw", text="Draw").mode = 'DRAW'
-        row.operator("gpencil.draw", text="Line").mode = 'DRAW_STRAIGHT'
+        row.operator("gpencil.draw", text="Erase").mode = 'ERASER'
 
         row = col.row(align=True)
+        row.operator("gpencil.draw", text="Line").mode = 'DRAW_STRAIGHT'
         row.operator("gpencil.draw", text="Poly").mode = 'DRAW_POLY'
-        row.operator("gpencil.draw", text="Erase").mode = 'ERASER'
+
 
         row = col.row(align=True)
-        row.prop(context.tool_settings, "use_grease_pencil_sessions")
+        row.prop(context.tool_settings, "use_grease_pencil_sessions", text="Continuous Drawing")
+
+        gpd = context.gpencil_data
+        if gpd:
+            col.separator()
+            gpencil_stroke_placement_settings(context, col, gpd)
+
 
         if context.space_data.type == 'VIEW_3D':
             col.separator()
+            col.separator()
 
-            col.label(text="Measure:")
+            col.label(text="Tools:")
+            col.operator("gpencil.convert", text="Convert...")
             col.operator("view3d.ruler")
+
+
+class GreasePencilStrokeEditPanel():
+    # subclass must set
+    # bl_space_type = 'IMAGE_EDITOR'
+    bl_label = "Edit Strokes"
+    bl_category = "Grease Pencil"
+    bl_region_type = 'TOOLS'
+
+    @classmethod
+    def poll(cls, context):
+        return (context.gpencil_data is not None)
+
+    @staticmethod
+    def draw(self, context):
+        layout = self.layout
+
+        gpd = context.gpencil_data
+        edit_ok = bool(context.editable_gpencil_strokes) and bool(gpd.use_stroke_edit_mode)
+
+        col = layout.column(align=True)
+        col.prop(gpd, "use_stroke_edit_mode", text="Enable Editing", icon='EDIT', toggle=True)
+
+        col.separator()
+
+        col.label(text="Select:")
+        subcol = col.column(align=True)
+        subcol.active = edit_ok
+        subcol.operator("gpencil.select_all", text="Select All")
+        subcol.operator("gpencil.select_border")
+        subcol.operator("gpencil.select_circle")
+
+        col.separator()
+
+        subcol = col.column(align=True)
+        subcol.active = edit_ok
+        subcol.operator("gpencil.select_linked")
+        subcol.operator("gpencil.select_more")
+        subcol.operator("gpencil.select_less")
+
+        col.separator()
+
+        col.label(text="Edit:")
+        subcol = col.column(align=True)
+        subcol.active = edit_ok
+        subcol.operator("gpencil.delete", text="Delete")
+        subcol.operator("gpencil.duplicate_move", text="Duplicate")
+        subcol.operator("transform.mirror", text="Mirror").gpencil_strokes = True
+
+        col.separator()
+
+        subcol = col.column(align=True)
+        subcol.active = edit_ok
+        subcol.operator("transform.translate").gpencil_strokes = True   # icon='MAN_TRANS'
+        subcol.operator("transform.rotate").gpencil_strokes = True      # icon='MAN_ROT'
+        subcol.operator("transform.resize", text="Scale").gpencil_strokes = True      # icon='MAN_SCALE'
+
+        col.separator()
+
+        subcol = col.column(align=True)
+        subcol.active = edit_ok
+        subcol.operator("transform.bend", text="Bend").gpencil_strokes = True
+        subcol.operator("transform.shear", text="Shear").gpencil_strokes = True
+        subcol.operator("transform.tosphere", text="To Sphere").gpencil_strokes = True
+
+
+###############################
+
+class GPENCIL_PIE_tool_palette(Menu):
+    """A pie menu for quick access to Grease Pencil tools"""
+    bl_label = "Grease Pencil Tools"
+
+    def draw(self, context):
+        layout = self.layout
+
+        pie = layout.menu_pie()
+        gpd = context.gpencil_data
+
+        # W - Drawing Types
+        col = pie.column()
+        col.operator("gpencil.draw", text="Draw", icon='GREASEPENCIL').mode = 'DRAW'
+        col.operator("gpencil.draw", text="Straight Lines", icon='LINE_DATA').mode = 'DRAW_STRAIGHT'
+        col.operator("gpencil.draw", text="Poly", icon='MESH_DATA').mode = 'DRAW_POLY'
+
+        # E - Eraser
+        # XXX: needs a dedicated icon...
+        col = pie.column()
+        col.operator("gpencil.draw", text="Eraser", icon='FORCE_CURVE').mode = 'ERASER'
+
+        # E - "Settings" Palette is included here too, since it needs to be in a stable position...
+        if gpd and gpd.layers.active:
+            col.separator()
+            col.operator("wm.call_menu_pie", text="Settings...", icon='SCRIPTWIN').name = "GPENCIL_PIE_settings_palette"
+
+        # Editing tools
+        if gpd:
+            if gpd.use_stroke_edit_mode and context.editable_gpencil_strokes:
+                # S - Exit Edit Mode
+                pie.prop(gpd, "use_stroke_edit_mode", text="Exit Edit Mode", icon='EDIT')
+
+                # N - Transforms
+                col = pie.column()
+                row = col.row(align=True)
+                row.operator("transform.translate", icon='MAN_TRANS').gpencil_strokes = True
+                row.operator("transform.rotate",    icon='MAN_ROT').gpencil_strokes = True
+                row.operator("transform.resize",    text="Scale", icon='MAN_SCALE').gpencil_strokes = True
+                row = col.row(align=True)
+                row.label("Proportional Edit:")
+                row.prop(context.tool_settings, "proportional_edit", text="", icon_only=True)
+                row.prop(context.tool_settings, "proportional_edit_falloff", text="", icon_only=True)
+
+                # NW - Select (Non-Modal)
+                col = pie.column()
+                col.operator("gpencil.select_all", text="Select All", icon='PARTICLE_POINT')
+                col.operator("gpencil.select_linked", text="Select Linked", icon='LINKED')
+
+                # NE - Select (Modal)
+                col = pie.column()
+                col.operator("gpencil.select_border", text="Border Select", icon='BORDER_RECT')
+                col.operator("gpencil.select_circle", text="Circle Select", icon='META_EMPTY')
+
+                # SW - Edit Tools
+                col = pie.column()
+                col.operator("gpencil.duplicate_move", icon='PARTICLE_PATH', text="Duplicate")
+                col.operator("gpencil.delete", icon='X', text="Delete...")
+
+                # SE - More Tools
+                pie.operator("wm.call_menu_pie", text="More...").name = "GPENCIL_PIE_tools_more"
+            else:
+                # Toggle Edit Mode
+                pie.prop(gpd, "use_stroke_edit_mode", text="Enable Stroke Editing", icon='EDIT')
+
+
+class GPENCIL_PIE_settings_palette(Menu):
+    """A pie menu for quick access to Grease Pencil settings"""
+    bl_label = "Grease Pencil Settings"
+
+    @classmethod
+    def poll(cls, context):
+        return bool(context.gpencil_data and context.active_gpencil_layer)
+
+    def draw(self, context):
+        layout = self.layout
+
+        pie = layout.menu_pie()
+        gpd = context.gpencil_data
+        gpl = context.active_gpencil_layer
+
+        # W - Stroke draw settings
+        col = pie.column(align=True)
+        col.label(text="Stroke")
+        col.prop(gpl, "color", text="")
+        col.prop(gpl, "alpha", text="", slider=True)
+
+        # E - Fill draw settings
+        col = pie.column(align=True)
+        col.label(text="Fill")
+        col.prop(gpl, "fill_color", text="")
+        col.prop(gpl, "fill_alpha", text="", slider=True)
+
+        # S - Layer settings
+        col = pie.column()
+        col.prop(gpl, "line_width", slider=True)
+        #col.prop(gpl, "use_volumetric_strokes")
+        col.prop(gpl, "use_onion_skinning")
+
+        # N - Active Layer
+        # XXX: this should show an operator to change the active layer instead
+        col = pie.column()
+        col.label("Active Layer:      ")
+      

@@ Diff output truncated at 10240 characters. @@




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