[Bf-blender-cvs] [98d4831] master: cleanup: style & tips

Campbell Barton noreply at git.blender.org
Wed Nov 26 10:44:40 CET 2014


Commit: 98d483196953a0979089e4e9a61f9d993ddaf87b
Author: Campbell Barton
Date:   Wed Nov 26 10:44:06 2014 +0100
Branches: master
https://developer.blender.org/rB98d483196953a0979089e4e9a61f9d993ddaf87b

cleanup: style & tips

===================================================================

M	source/blender/editors/interface/interface_eyedropper.c
M	source/blender/editors/sculpt_paint/paint_curve.c
M	source/blender/editors/space_sequencer/sequencer_draw.c

===================================================================

diff --git a/source/blender/editors/interface/interface_eyedropper.c b/source/blender/editors/interface/interface_eyedropper.c
index 7fed377..1294da3 100644
--- a/source/blender/editors/interface/interface_eyedropper.c
+++ b/source/blender/editors/interface/interface_eyedropper.c
@@ -328,7 +328,7 @@ void UI_OT_eyedropper_color(wmOperatorType *ot)
 	/* identifiers */
 	ot->name = "Eyedropper";
 	ot->idname = "UI_OT_eyedropper_color";
-	ot->description = "Sample a color from the Blender Window to store in a property";
+	ot->description = "Sample a data-block from the 3D view";
 
 	/* api callbacks */
 	ot->invoke = eyedropper_invoke;
diff --git a/source/blender/editors/sculpt_paint/paint_curve.c b/source/blender/editors/sculpt_paint/paint_curve.c
index 8c7c3b1..1f5ee70 100644
--- a/source/blender/editors/sculpt_paint/paint_curve.c
+++ b/source/blender/editors/sculpt_paint/paint_curve.c
@@ -329,7 +329,7 @@ void PAINTCURVE_OT_add_point(wmOperatorType *ot)
 {
 	/* identifiers */
 	ot->name = "Add New Paint Curve Point";
-	ot->description = "Add new paint curve point";
+	ot->description = ot->name;
 	ot->idname = "PAINTCURVE_OT_add_point";
 
 	/* api callbacks */
@@ -410,8 +410,8 @@ static int paintcurve_delete_point_exec(bContext *C, wmOperator *op)
 void PAINTCURVE_OT_delete_point(wmOperatorType *ot)
 {
 	/* identifiers */
-	ot->name = "Add New Paint Curve Point";
-	ot->description = "Add new paint curve point";
+	ot->name = "Remove Paint Curve Point";
+	ot->description = ot->name;
 	ot->idname = "PAINTCURVE_OT_delete_point";
 
 	/* api callbacks */
diff --git a/source/blender/editors/space_sequencer/sequencer_draw.c b/source/blender/editors/space_sequencer/sequencer_draw.c
index 80e3a02..bf2860b 100644
--- a/source/blender/editors/space_sequencer/sequencer_draw.c
+++ b/source/blender/editors/space_sequencer/sequencer_draw.c
@@ -205,7 +205,7 @@ static void drawseqwave(const bContext *C, SpaceSeq *sseq, Scene *scene, Sequenc
 		
 		BLI_mutex_lock(sound->mutex);
 		if (!seq->sound->waveform) {
-			if(!(sound->flags & SOUND_FLAGS_WAVEFORM_LOADING)) {
+			if (!(sound->flags & SOUND_FLAGS_WAVEFORM_LOADING)) {
 				/* prevent sounds from reloading */
 				seq->sound->flags |= SOUND_FLAGS_WAVEFORM_LOADING;
 				BLI_mutex_unlock(sound->mutex);
@@ -747,7 +747,7 @@ static void draw_seq_strip(const bContext *C, SpaceSeq *sseq, Scene *scene, AReg
 	
 	/* draw sound wave */
 	if (seq->type == SEQ_TYPE_SOUND_RAM) {
-		if(!(sseq->flag & SEQ_NO_WAVEFORMS)) {
+		if (!(sseq->flag & SEQ_NO_WAVEFORMS)) {
 			drawseqwave(C, sseq, scene, seq, x1, y1, x2, y2, BLI_rctf_size_x(&ar->v2d.cur) / ar->winx);
 		}
 	}
@@ -1204,22 +1204,22 @@ void draw_image_seq(const bContext *C, Scene *scene, ARegion *ar, SpaceSeq *sseq
 	}
 	else if (draw_backdrop) {
 		float aspect = BLI_rcti_size_x(&ar->winrct) / (float)BLI_rcti_size_y(&ar->winrct);	
-		float image_aspect = viewrectx/viewrecty;
+		float image_aspect = viewrectx / viewrecty;
 		float imagex, imagey;
 		
 		if (aspect >= image_aspect) {
-			imagex = image_aspect/aspect;
+			imagex = image_aspect / aspect;
 			imagey = 1.0f;
 		}
 		else {
-			imagex = 1.0f;	
-			imagey = aspect/image_aspect;
+			imagex = 1.0f;
+			imagey = aspect / image_aspect;
 		}
 		
 		glTexCoord2f(0.0f, 0.0f); glVertex2f(-imagex, -imagey);
 		glTexCoord2f(0.0f, 1.0f); glVertex2f(-imagex, imagey);
 		glTexCoord2f(1.0f, 1.0f); glVertex2f(imagex, imagey);
-		glTexCoord2f(1.0f, 0.0f); glVertex2f(imagex, -imagey);		
+		glTexCoord2f(1.0f, 0.0f); glVertex2f(imagex, -imagey);
 	}
 	else {
 		glTexCoord2f(0.0f, 0.0f); glVertex2f(v2d->tot.xmin, v2d->tot.ymin);




More information about the Bf-blender-cvs mailing list