[Bf-blender-cvs] [789eaa0] master: Fix T42688: python crash: bpy.context.scene.update().
Bastien Montagne
noreply at git.blender.org
Sat Nov 22 14:41:15 CET 2014
Commit: 789eaa0f5bda185d78e25d4fd252054c9f39e955
Author: Bastien Montagne
Date: Sat Nov 22 14:39:53 2014 +0100
Branches: master
https://developer.blender.org/rB789eaa0f5bda185d78e25d4fd252054c9f39e955
Fix T42688: python crash: bpy.context.scene.update().
`ED_render_scene_update()` should ensure it does have some WM to work on...
===================================================================
M source/blender/editors/render/render_update.c
===================================================================
diff --git a/source/blender/editors/render/render_update.c b/source/blender/editors/render/render_update.c
index 6118db7..1320fed 100644
--- a/source/blender/editors/render/render_update.c
+++ b/source/blender/editors/render/render_update.c
@@ -41,6 +41,7 @@
#include "DNA_world_types.h"
#include "DNA_windowmanager_types.h"
+#include "BLI_listbase.h"
#include "BLI_threads.h"
#include "BLI_utildefines.h"
@@ -85,7 +86,11 @@ void ED_render_scene_update(Main *bmain, Scene *scene, int updated)
/* don't call this recursively for frame updates */
if (recursive_check)
return;
-
+
+ /* Do not call if no WM available, see T42688. */
+ if (BLI_listbase_is_empty(&bmain->wm))
+ return;
+
recursive_check = true;
C = CTX_create();
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