[Bf-blender-cvs] [dc519f3] master: Fix T42571, T42572 snapping ignores linked objects
Antony Riakiotakis
noreply at git.blender.org
Thu Nov 13 15:42:11 CET 2014
Commit: dc519f3eb76468f0a580c0df7a82676568c47a6a
Author: Antony Riakiotakis
Date: Thu Nov 13 15:41:29 2014 +0100
Branches: master
https://developer.blender.org/rBdc519f3eb76468f0a580c0df7a82676568c47a6a
Fix T42571,T42572 snapping ignores linked objects
Make sure to use edit object if objects share the same data.
===================================================================
M source/blender/editors/transform/transform_snap.c
===================================================================
diff --git a/source/blender/editors/transform/transform_snap.c b/source/blender/editors/transform/transform_snap.c
index dcc7024..a3e2ab3 100644
--- a/source/blender/editors/transform/transform_snap.c
+++ b/source/blender/editors/transform/transform_snap.c
@@ -1948,21 +1948,32 @@ static bool snapObjectsRay(Scene *scene, short snap_mode, Base *base_act, View3D
(ELEM(mode, SNAP_ALL, SNAP_NOT_OBEDIT) && base != base_act)))
{
Object *ob = base->object;
-
+ Object *ob_snap = ob;
+ bool use_obedit = false;
+
+ /* for linked objects, use the same object but a different matrix */
+ if (obedit && ob->data == obedit->data) {
+ use_obedit = true;
+ ob_snap = obedit;
+ }
+
if (ob->transflag & OB_DUPLI) {
DupliObject *dupli_ob;
ListBase *lb = object_duplilist(G.main->eval_ctx, scene, ob);
for (dupli_ob = lb->first; dupli_ob; dupli_ob = dupli_ob->next) {
- retval |= snapObject(scene, snap_mode, ar, dupli_ob->ob, dupli_ob->mat, false,
+ bool use_obedit_dupli = (obedit && dupli_ob->ob->data == obedit->data);
+ Object *dupli_snap = (use_obedit_dupli) ? obedit : dupli_ob->ob;
+
+ retval |= snapObject(scene, snap_mode, ar, dupli_snap, dupli_ob->mat, use_obedit_dupli,
r_ob, r_obmat,
ray_start, ray_normal, ray_origin, mval, r_loc, r_no, r_dist_px, r_ray_dist);
}
free_object_duplilist(lb);
}
-
- retval |= snapObject(scene, snap_mode, ar, ob, ob->obmat, false,
+
+ retval |= snapObject(scene, snap_mode, ar, ob_snap, ob->obmat, use_obedit,
r_ob, r_obmat,
ray_start, ray_normal, ray_origin, mval, r_loc, r_no, r_dist_px, r_ray_dist);
}
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