[Bf-blender-cvs] [6bd4c56] depsgraph_refactor: Depsgraph: Add dedicated file for all possible object update callbacks
Sergey Sharybin
noreply at git.blender.org
Thu Nov 6 14:12:21 CET 2014
Commit: 6bd4c566bf5ef95a2fc4903179b8e8b2ec68fffb
Author: Sergey Sharybin
Date: Thu Nov 6 14:11:19 2014 +0100
Branches: depsgraph_refactor
https://developer.blender.org/rB6bd4c566bf5ef95a2fc4903179b8e8b2ec68fffb
Depsgraph: Add dedicated file for all possible object update callbacks
Currently it's quite small, but in the future we'll have all possible depsgraph
update callbacks in there.
===================================================================
M source/blender/blenkernel/BKE_object.h
M source/blender/blenkernel/CMakeLists.txt
M source/blender/blenkernel/intern/object.c
A source/blender/blenkernel/intern/object_update.c
M source/blender/depsgraph/intern/depsgraph_build_nodes.cpp
M source/blender/depsgraph/intern/depsgraph_type_defines.cpp
M source/blender/depsgraph/intern/stubs.h
===================================================================
diff --git a/source/blender/blenkernel/BKE_object.h b/source/blender/blenkernel/BKE_object.h
index a9591b6..752f480 100644
--- a/source/blender/blenkernel/BKE_object.h
+++ b/source/blender/blenkernel/BKE_object.h
@@ -170,9 +170,12 @@ void BKE_object_tfm_protected_restore(struct Object *ob,
const ObjectTfmProtectedChannels *obtfm,
const short protectflag);
+void BKE_object_eval_local_transform(struct EvaluationContext *eval_ctx,
+ struct Scene *scene,
+ struct Object *ob);
void BKE_object_eval_geometry(struct EvaluationContext *eval_ctx,
- struct Scene *scene,
- struct Object *ob);
+ struct Scene *scene,
+ struct Object *ob);
void BKE_object_handle_update(struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob);
void BKE_object_handle_update_ex(struct EvaluationContext *eval_ctx,
struct Scene *scene, struct Object *ob,
diff --git a/source/blender/blenkernel/CMakeLists.txt b/source/blender/blenkernel/CMakeLists.txt
index a720b21..f384e44 100644
--- a/source/blender/blenkernel/CMakeLists.txt
+++ b/source/blender/blenkernel/CMakeLists.txt
@@ -130,6 +130,7 @@ set(SRC
intern/object.c
intern/object_deform.c
intern/object_dupli.c
+ intern/object_update.c
intern/ocean.c
intern/packedFile.c
intern/paint.c
diff --git a/source/blender/blenkernel/intern/object.c b/source/blender/blenkernel/intern/object.c
index f442bb2..74dc5d4 100644
--- a/source/blender/blenkernel/intern/object.c
+++ b/source/blender/blenkernel/intern/object.c
@@ -2942,150 +2942,6 @@ bool BKE_object_parent_loop_check(const Object *par, const Object *ob)
return BKE_object_parent_loop_check(par->parent, ob);
}
-void BKE_object_eval_geometry(EvaluationContext *eval_ctx,
- Scene *scene,
- Object *ob)
-{
- ID *data_id = (ID *)ob->data;
- AnimData *adt = BKE_animdata_from_id(data_id);
- Key *key;
- float ctime = BKE_scene_frame_get(scene);
-
- if (G.debug & G_DEBUG_DEPSGRAPH)
- printf("recalcdata %s\n", ob->id.name + 2);
-
- if (adt) {
- /* evaluate drivers - datalevel */
- /* XXX: for mesh types, should we push this to derivedmesh instead? */
- BKE_animsys_evaluate_animdata(scene, data_id, adt, ctime, ADT_RECALC_DRIVERS);
- }
-
- key = BKE_key_from_object(ob);
- if (key && key->block.first) {
- if (!(ob->shapeflag & OB_SHAPE_LOCK))
- BKE_animsys_evaluate_animdata(scene, &key->id, key->adt, ctime, ADT_RECALC_DRIVERS);
- }
-
- /* includes all keys and modifiers */
- switch (ob->type) {
- case OB_MESH:
- {
- BMEditMesh *em = (ob == scene->obedit) ? BKE_editmesh_from_object(ob) : NULL;
- uint64_t data_mask = scene->customdata_mask | CD_MASK_BAREMESH;
-#ifdef WITH_FREESTYLE
- /* make sure Freestyle edge/face marks appear in DM for render (see T40315) */
- if (eval_ctx->mode != DAG_EVAL_VIEWPORT) {
- data_mask |= CD_MASK_FREESTYLE_EDGE | CD_MASK_FREESTYLE_FACE;
- }
-#endif
- if (em) {
- makeDerivedMesh(scene, ob, em, data_mask, 0); /* was CD_MASK_BAREMESH */
- }
- else {
- makeDerivedMesh(scene, ob, NULL, data_mask, 0);
- }
- break;
- }
- case OB_ARMATURE:
- if (ob->id.lib && ob->proxy_from) {
- if (BKE_pose_copy_result(ob->pose, ob->proxy_from->pose) == false) {
- printf("Proxy copy error, lib Object: %s proxy Object: %s\n",
- ob->id.name + 2, ob->proxy_from->id.name + 2);
- }
- }
- else {
- BKE_pose_where_is(scene, ob);
- }
- break;
-
- case OB_MBALL:
- BKE_displist_make_mball(eval_ctx, scene, ob);
- break;
-
- case OB_CURVE:
- case OB_SURF:
- case OB_FONT:
- BKE_displist_make_curveTypes(scene, ob, 0);
- break;
-
- case OB_LATTICE:
- BKE_lattice_modifiers_calc(scene, ob);
- break;
-
- case OB_EMPTY:
- if (ob->empty_drawtype == OB_EMPTY_IMAGE && ob->data)
- if (BKE_image_is_animated(ob->data))
- BKE_image_user_check_frame_calc(ob->iuser, (int)ctime, 0);
- break;
- }
-
- /* related materials */
- /* XXX: without depsgraph tagging, this will always need to be run, which will be slow!
- * However, not doing anything (or trying to hack around this lack) is not an option
- * anymore, especially due to Cycles [#31834]
- */
- if (ob->totcol) {
- int a;
- for (a = 1; a <= ob->totcol; a++) {
- Material *ma = give_current_material(ob, a);
- if (ma) {
- /* recursively update drivers for this material */
- material_drivers_update(scene, ma, ctime);
- }
- }
- }
- else if (ob->type == OB_LAMP)
- lamp_drivers_update(scene, ob->data, ctime);
-
- /* particles */
- if (ob != scene->obedit && ob->particlesystem.first) {
- ParticleSystem *tpsys, *psys;
- DerivedMesh *dm;
- ob->transflag &= ~OB_DUPLIPARTS;
- psys = ob->particlesystem.first;
- while (psys) {
- /* ensure this update always happens even if psys is disabled */
- if (psys->recalc & PSYS_RECALC_TYPE) {
- psys_changed_type(ob, psys);
- }
-
- if (psys_check_enabled(ob, psys)) {
- /* check use of dupli objects here */
- if (psys->part && (psys->part->draw_as == PART_DRAW_REND || eval_ctx->mode == DAG_EVAL_RENDER) &&
- ((psys->part->ren_as == PART_DRAW_OB && psys->part->dup_ob) ||
- (psys->part->ren_as == PART_DRAW_GR && psys->part->dup_group)))
- {
- ob->transflag |= OB_DUPLIPARTS;
- }
-
- particle_system_update(scene, ob, psys);
- psys = psys->next;
- }
- else if (psys->flag & PSYS_DELETE) {
- tpsys = psys->next;
- BLI_remlink(&ob->particlesystem, psys);
- psys_free(ob, psys);
- psys = tpsys;
- }
- else
- psys = psys->next;
- }
-
- if (eval_ctx->mode == DAG_EVAL_RENDER && ob->transflag & OB_DUPLIPARTS) {
- /* this is to make sure we get render level duplis in groups:
- * the derivedmesh must be created before init_render_mesh,
- * since object_duplilist does dupliparticles before that */
- dm = mesh_create_derived_render(scene, ob, CD_MASK_BAREMESH | CD_MASK_MTFACE | CD_MASK_MCOL);
- dm->release(dm);
-
- for (psys = ob->particlesystem.first; psys; psys = psys->next)
- psys_get_modifier(ob, psys)->flag &= ~eParticleSystemFlag_psys_updated;
- }
- }
-
- /* quick cache removed */
-}
-
/* proxy rule: lib_object->proxy_from == the one we borrow from, only set temporal and cleared here */
/* local_object->proxy == pointer to library object, saved in files and read */
diff --git a/source/blender/blenkernel/intern/object_update.c b/source/blender/blenkernel/intern/object_update.c
new file mode 100644
index 0000000..b8fd0a5
--- /dev/null
+++ b/source/blender/blenkernel/intern/object_update.c
@@ -0,0 +1,214 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 20014 by Blender Foundation.
+ * All rights reserved.
+ *
+ * Contributor(s): Sergey Sharybin.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file blender/blenkernel/intern/object_update.c
+ * \ingroup bke
+ */
+
+#include "DNA_anim_types.h"
+#include "DNA_constraint_types.h"
+#include "DNA_group_types.h"
+#include "DNA_key_types.h"
+#include "DNA_material_types.h"
+#include "DNA_scene_types.h"
+
+#include "BLI_blenlib.h"
+#include "BLI_utildefines.h"
+
+#include "BKE_global.h"
+#include "BKE_armature.h"
+#include "BKE_action.h"
+#include "BKE_depsgraph.h"
+#include "BKE_DerivedMesh.h"
+#include "BKE_animsys.h"
+#include "BKE_displist.h"
+#include "BKE_effect.h"
+#include "BKE_key.h"
+#include "BKE_lamp.h"
+#include "BKE_lattice.h"
+#include "BKE_editmesh.h"
+#include "BKE_object.h"
+#include "BKE_particle.h"
+#include "BKE_scene.h"
+#include "BKE_material.h"
+#include "BKE_image.h"
+
+#include "DEG_depsgraph.h"
+
+void BKE_object_eval_local_transform(EvaluationContext *UNUSED(eval_ctx),
+ Scene *scene,
+ Object *ob)
+{
+ printf("%s on %s\n", __func__, ob->id.name);
+ BKE_object_where_is_calc_ex(scene, NULL, ob, NULL);
+}
+
+void BKE_object_eval_geometry(EvaluationContext *eval_ctx,
+ Scene *scene,
+ Object *ob)
+{
+ ID *data_id = (ID *)ob->data;
+ AnimData *adt = BKE_animdata_from_id(data_id);
+ Key *key;
+ float ctime = BKE_scene_frame_get(scene);
+
+ if (DEG_get_eval_mode() == DEG_EVAL_MODE_NEW) {
+ printf("%s on %s\n", __func__, ob->id.name);
+ }
+
+ if (G.debug & G_DEBUG_DEPSGRAPH)
+ printf("recalcdata %s\n", ob->id.name + 2);
+
+ if (adt) {
+ /* evaluate drivers - datalevel */
+ /* XXX: for mesh types, should we push this to derivedmesh instead? */
+ BKE_animsys_evaluate_animdata(scene, data_id, adt, ctime, ADT_RECALC_DRIVERS);
+ }
+
+ key = BKE_key_from_object(ob);
+ if (key && key->block.first) {
+ if (!(ob->shapeflag & OB_SHAPE_LOCK))
+ BKE_animsys_evaluate_animdata(scene, &key->id, key->adt, ctime, ADT_RECALC_DRIVERS);
+ }
+
+ /* includes all keys and modifiers */
+ switch (ob->type) {
+ case OB_MESH:
+ {
+ BMEditMesh *em = (ob == scene->obedit) ? BKE_editmesh_from_object(ob) : NULL;
+ uint64_t data_mask = scene->customdata_mask | CD_MASK_BAREMESH;
+#ifdef WITH_FREESTYLE
+ /* make sure Freestyle edge/face marks appear in DM for render (see T40315) */
+ if (eval_ctx->mode != DAG_EVAL_VIEWPORT) {
+ data_mask |= CD_MASK_FREESTYLE_EDGE | CD_MASK_FREESTYLE_FACE;
+ }
+#endif
+ if
@@ Diff output truncated at 10240 characters. @@
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