[Bf-blender-cvs] [4c99675] temp_custom_loop_normals: Address some review points: always use clnors is present (bypass 'Autosmooth' setting).
Bastien Montagne
noreply at git.blender.org
Mon Nov 3 16:50:57 CET 2014
Commit: 4c996758e5e243b13cea952540fc203dc86e1246
Author: Bastien Montagne
Date: Mon Nov 3 12:34:59 2014 +0100
Branches: temp_custom_loop_normals
https://developer.blender.org/rB4c996758e5e243b13cea952540fc203dc86e1246
Address some review points: always use clnors is present (bypass 'Autosmooth' setting).
Also moved create/delete clnors data button to Geometry Data panel
===================================================================
M release/scripts/startup/bl_ui/properties_data_mesh.py
M source/blender/blenkernel/intern/DerivedMesh.c
M source/blender/makesrna/intern/rna_mesh.c
===================================================================
diff --git a/release/scripts/startup/bl_ui/properties_data_mesh.py b/release/scripts/startup/bl_ui/properties_data_mesh.py
index 6b0add8..43ac42b 100644
--- a/release/scripts/startup/bl_ui/properties_data_mesh.py
+++ b/release/scripts/startup/bl_ui/properties_data_mesh.py
@@ -148,26 +148,17 @@ class DATA_PT_normals(MeshButtonsPanel, Panel):
layout = self.layout
mesh = context.mesh
- has_clnors = mesh.has_custom_normals
split = layout.split()
col = split.column()
col.prop(mesh, "use_auto_smooth")
sub = col.column()
- sub.active = mesh.use_auto_smooth and not has_clnors
+ sub.active = mesh.use_auto_smooth and not mesh.has_custom_normals
sub.prop(mesh, "auto_smooth_angle", text="Angle")
split.prop(mesh, "show_double_sided")
- row = layout.row()
- if has_clnors:
- row.operator("mesh.customdata_add_clear_custom_splitnormals",
- icon='X', text="Clear Custom Split Normals Data")
- else:
- row.operator("mesh.customdata_add_clear_custom_splitnormals",
- icon='ZOOMIN', text="Add Custom Split Normals Data")
-
class DATA_PT_texture_space(MeshButtonsPanel, Panel):
bl_label = "Texture Space"
@@ -382,6 +373,13 @@ class DATA_PT_customdata(MeshButtonsPanel, Panel):
col.operator("mesh.customdata_clear_mask", icon='X')
col.operator("mesh.customdata_clear_skin", icon='X')
+ if me.has_custom_normals:
+ col.operator("mesh.customdata_add_clear_custom_splitnormals",
+ icon='X', text="Clear Custom Split Normals Data")
+ else:
+ col.operator("mesh.customdata_add_clear_custom_splitnormals",
+ icon='ZOOMIN', text="Add Custom Split Normals Data")
+
col = layout.column()
col.enabled = (obj.mode != 'EDIT')
diff --git a/source/blender/blenkernel/intern/DerivedMesh.c b/source/blender/blenkernel/intern/DerivedMesh.c
index 81c03d8..aa098fe 100644
--- a/source/blender/blenkernel/intern/DerivedMesh.c
+++ b/source/blender/blenkernel/intern/DerivedMesh.c
@@ -1500,7 +1500,7 @@ static void mesh_calc_modifiers(Scene *scene, Object *ob, float (*inputVertexCos
/* XXX Same as above... For now, only weights preview in WPaint mode. */
const bool do_mod_wmcol = do_init_wmcol;
- const bool do_loop_normals = (me->flag & ME_AUTOSMOOTH);
+ bool do_loop_normals = (me->flag & ME_AUTOSMOOTH);
const float loop_normals_split_angle = me->smoothresh;
VirtualModifierData virtualModifierData;
@@ -1904,6 +1904,8 @@ static void mesh_calc_modifiers(Scene *scene, Object *ob, float (*inputVertexCos
add_orco_dm(ob, NULL, *deform_r, NULL, CD_ORCO);
}
+ do_loop_normals = (do_loop_normals || DM_get_loop_data_layer(finaldm, CD_CUSTOMLOOPNORMAL));
+
if (do_loop_normals) {
/* Compute loop normals (note: will compute poly and vert normals as well, if needed!) */
DM_calc_loop_normals(finaldm, loop_normals_split_angle);
@@ -2006,7 +2008,7 @@ static void editbmesh_calc_modifiers(Scene *scene, Object *ob, BMEditMesh *em, D
const bool do_mod_wmcol = do_init_wmcol;
VirtualModifierData virtualModifierData;
- const bool do_loop_normals = (((Mesh *)(ob->data))->flag & ME_AUTOSMOOTH);
+ bool do_loop_normals = (((Mesh *)(ob->data))->flag & ME_AUTOSMOOTH);
const float loop_normals_split_angle = ((Mesh *)(ob->data))->smoothresh;
modifiers_clearErrors(ob);
@@ -2220,6 +2222,8 @@ static void editbmesh_calc_modifiers(Scene *scene, Object *ob, BMEditMesh *em, D
DM_update_statvis_color(scene, ob, *final_r);
}
+ do_loop_normals = (do_loop_normals || DM_get_loop_data_layer(*final_r, CD_CUSTOMLOOPNORMAL));
+
if (do_loop_normals) {
/* Compute loop normals */
DM_calc_loop_normals(*final_r, loop_normals_split_angle);
diff --git a/source/blender/makesrna/intern/rna_mesh.c b/source/blender/makesrna/intern/rna_mesh.c
index 25853ea..4339e6e 100644
--- a/source/blender/makesrna/intern/rna_mesh.c
+++ b/source/blender/makesrna/intern/rna_mesh.c
@@ -3202,9 +3202,9 @@ static void rna_def_mesh(BlenderRNA *brna)
prop = RNA_def_property(srna, "use_auto_smooth", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "flag", ME_AUTOSMOOTH);
- RNA_def_property_ui_text(prop, "Split Normals",
- "Use split normals - auto smooth (based on smooth/sharp faces/edges and angle between "
- "faces), and/or use custom split normals data if available");
+ RNA_def_property_ui_text(prop, "Auto Smooth",
+ "Auto smooth (based on smooth/sharp faces/edges and angle between faces) - "
+ "WARNING: overridden by custom split normals if available");
RNA_def_property_update(prop, 0, "rna_Mesh_update_data");
prop = RNA_def_property(srna, "auto_smooth_angle", PROP_FLOAT, PROP_ANGLE);
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