[Bf-blender-cvs] [a366acb] master: UI: make it clear edge functions handle multiple loops/rings

Campbell Barton noreply at git.blender.org
Thu May 29 07:29:15 CEST 2014


Commit: a366acbe618522bb02b023d32232c089c5726892
Author: Campbell Barton
Date:   Thu May 29 15:28:09 2014 +1000
https://developer.blender.org/rBa366acbe618522bb02b023d32232c089c5726892

UI: make it clear edge functions handle multiple loops/rings

===================================================================

M	release/scripts/startup/bl_ui/space_view3d.py

===================================================================

diff --git a/release/scripts/startup/bl_ui/space_view3d.py b/release/scripts/startup/bl_ui/space_view3d.py
index ccc6c67..86e2bbf 100644
--- a/release/scripts/startup/bl_ui/space_view3d.py
+++ b/release/scripts/startup/bl_ui/space_view3d.py
@@ -662,8 +662,8 @@ class VIEW3D_MT_select_edit_mesh(Menu):
 
         layout.operator("mesh.select_linked", text="Linked")
         layout.operator("mesh.shortest_path_select", text="Shortest Path")
-        layout.operator("mesh.loop_multi_select", text="Edge Loop").ring = False
-        layout.operator("mesh.loop_multi_select", text="Edge Ring").ring = True
+        layout.operator("mesh.loop_multi_select", text="Edge Loops").ring = False
+        layout.operator("mesh.loop_multi_select", text="Edge Rings").ring = True
 
         layout.separator()
 
@@ -2239,8 +2239,8 @@ class VIEW3D_MT_edit_mesh_edges(Menu):
         layout.separator()
 
         layout.operator("transform.edge_slide")
-        layout.operator("mesh.loop_multi_select", text="Edge Loop").ring = False
-        layout.operator("mesh.loop_multi_select", text="Edge Ring").ring = True
+        layout.operator("mesh.loop_multi_select", text="Edge Loops").ring = False
+        layout.operator("mesh.loop_multi_select", text="Edge Rings").ring = True
         layout.operator("mesh.loop_to_region")
         layout.operator("mesh.region_to_loop")
 
@@ -2346,7 +2346,7 @@ class VIEW3D_MT_edit_mesh_delete(Menu):
         layout.separator()
 
         layout.operator("mesh.edge_collapse")
-        layout.operator("mesh.delete_edgeloop", text="Edge Loop")
+        layout.operator("mesh.delete_edgeloop", text="Edge Loops")
 
 
 class VIEW3D_MT_edit_mesh_showhide(ShowHideMenu, Menu):




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