[Bf-blender-cvs] [4d1ec4d] master: Fix T40386: cycles anisotropic BSDF difference between SVM and OSL.
Brecht Van Lommel
noreply at git.blender.org
Wed May 28 16:41:59 CEST 2014
Commit: 4d1ec4d9c705fefafc0e46721c405f2f2c5ff1ba
Author: Brecht Van Lommel
Date: Wed May 28 16:20:12 2014 +0200
https://developer.blender.org/rB4d1ec4d9c705fefafc0e46721c405f2f2c5ff1ba
Fix T40386: cycles anisotropic BSDF difference between SVM and OSL.
===================================================================
M intern/cycles/kernel/shaders/node_geometry.osl
===================================================================
diff --git a/intern/cycles/kernel/shaders/node_geometry.osl b/intern/cycles/kernel/shaders/node_geometry.osl
index dbdf558..7bef205 100644
--- a/intern/cycles/kernel/shaders/node_geometry.osl
+++ b/intern/cycles/kernel/shaders/node_geometry.osl
@@ -49,12 +49,8 @@ shader node_geometry(
/* try to create spherical tangent from generated coordinates */
if (getattribute("geom:generated", generated)) {
- matrix project = matrix(0.0, 1.0, 0.0, 0.0,
- -1.0, 0.0, 0.0, 0.0,
- 0.0, 0.0, 0.0, 0.0,
- 0.5, -0.5, 0.0, 1.0);
-
- vector T = transform("object", "world", transform(project, generated));
+ normal data = normal(-(generated[1]-0.5), (generated[0]-0.5), 0.0);
+ vector T = transform("object", "world", data);
Tangent = cross(Normal, normalize(cross(T, Normal)));
}
else {
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