[Bf-blender-cvs] [3b39080] master: BGE cleanup: Removing some potential memory leaks from KX_NavMeshObject when it fails to build a navmesh.
Mitchell Stokes
noreply at git.blender.org
Tue May 27 23:31:07 CEST 2014
Commit: 3b3908020e5ed2af06f5e10d116bc82b0c014bf9
Author: Mitchell Stokes
Date: Tue May 27 14:19:45 2014 -0700
https://developer.blender.org/rB3b3908020e5ed2af06f5e10d116bc82b0c014bf9
BGE cleanup: Removing some potential memory leaks from KX_NavMeshObject when it fails to build a navmesh.
===================================================================
M source/gameengine/Ketsji/KX_NavMeshObject.cpp
===================================================================
diff --git a/source/gameengine/Ketsji/KX_NavMeshObject.cpp b/source/gameengine/Ketsji/KX_NavMeshObject.cpp
index 39ce1d8..998b856 100644
--- a/source/gameengine/Ketsji/KX_NavMeshObject.cpp
+++ b/source/gameengine/Ketsji/KX_NavMeshObject.cpp
@@ -304,6 +304,7 @@ bool KX_NavMeshObject::BuildNavMesh()
|| vertsPerPoly<3)
{
printf("Can't build navigation mesh data for object:%s\n", m_name.ReadPtr());
+ if (vertices) delete[] vertices;
return false;
}
@@ -325,7 +326,10 @@ bool KX_NavMeshObject::BuildNavMesh()
float cs = 0.2f;
if (!nverts || !npolys)
+ {
+ if (vertices) delete[] vertices;
return false;
+ }
float bmin[3], bmax[3];
calcMeshBounds(vertices, nverts, bmin, bmax);
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