[Bf-blender-cvs] [f8ce417] master: Fix T40320: wrong render layer visibility with cycles deformation motion blur.
Brecht Van Lommel
noreply at git.blender.org
Fri May 23 16:12:10 CEST 2014
Commit: f8ce417eba0c4b52e00f32a4b54c195cb41ecf7f
Author: Brecht Van Lommel
Date: Fri May 23 16:10:07 2014 +0200
https://developer.blender.org/rBf8ce417eba0c4b52e00f32a4b54c195cb41ecf7f
Fix T40320: wrong render layer visibility with cycles deformation motion blur.
===================================================================
M intern/cycles/kernel/geom/geom_motion_triangle.h
===================================================================
diff --git a/intern/cycles/kernel/geom/geom_motion_triangle.h b/intern/cycles/kernel/geom/geom_motion_triangle.h
index 73338bb..73fcf1a 100644
--- a/intern/cycles/kernel/geom/geom_motion_triangle.h
+++ b/intern/cycles/kernel/geom/geom_motion_triangle.h
@@ -327,14 +327,21 @@ ccl_device_inline bool motion_triangle_intersect(KernelGlobals *kg, Intersection
float t, u, v;
if(ray_triangle_intersect_uv(P, dir, isect->t, verts[2], verts[0], verts[1], &u, &v, &t)) {
- isect->prim = triAddr;
- isect->object = object;
- isect->type = PRIMITIVE_MOTION_TRIANGLE;
- isect->u = u;
- isect->v = v;
- isect->t = t;
+#ifdef __VISIBILITY_FLAG__
+ /* visibility flag test. we do it here under the assumption
+ * that most triangles are culled by node flags */
+ if(kernel_tex_fetch(__prim_visibility, triAddr) & visibility)
+#endif
+ {
+ isect->prim = triAddr;
+ isect->object = object;
+ isect->type = PRIMITIVE_MOTION_TRIANGLE;
+ isect->u = u;
+ isect->v = v;
+ isect->t = t;
- return true;
+ return true;
+ }
}
return false;
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