[Bf-blender-cvs] [cd14dcb] master: Don't write all uv textures, but only active uv layer.
Nathan Letwory
noreply at git.blender.org
Thu May 22 11:38:26 CEST 2014
Commit: cd14dcbe914662ae950c9178f52a63912809fb53
Author: Nathan Letwory
Date: Thu May 22 12:34:11 2014 +0300
https://developer.blender.org/rBcd14dcbe914662ae950c9178f52a63912809fb53
Don't write all uv textures, but only active uv layer.
Fix T39922
===================================================================
M source/blender/collada/EffectExporter.cpp
===================================================================
diff --git a/source/blender/collada/EffectExporter.cpp b/source/blender/collada/EffectExporter.cpp
index 6741e92..218f2db 100644
--- a/source/blender/collada/EffectExporter.cpp
+++ b/source/blender/collada/EffectExporter.cpp
@@ -310,12 +310,12 @@ void EffectsExporter::operator()(Material *ma, Object *ob)
}
}
-
+ int active_uv_layer = -1;
std::set<Image *> uv_textures;
if (ob->type == OB_MESH && ob->totcol && this->export_settings->include_uv_textures) {
bool active_uv_only = this->export_settings->active_uv_only;
Mesh *me = (Mesh *) ob->data;
- int active_uv_layer = CustomData_get_active_layer_index(&me->pdata, CD_MTEXPOLY);
+ active_uv_layer = CustomData_get_active_layer_index(&me->pdata, CD_MTEXPOLY);
BKE_mesh_tessface_ensure(me);
for (int i = 0; i < me->pdata.totlayer; i++) {
@@ -381,13 +381,16 @@ void EffectsExporter::operator()(Material *ma, Object *ob)
}
std::set<Image *>::iterator uv_t_iter;
- for (uv_t_iter = uv_textures.begin(); uv_t_iter != uv_textures.end(); uv_t_iter++ ) {
- Image *ima = *uv_t_iter;
- std::string key(id_name(ima));
- key = translate_id(key);
- int i = im_samp_map[key];
- COLLADASW::Sampler *sampler = (COLLADASW::Sampler *)samp_surf[i][0];
- ep.setDiffuse(createTexture(ima, active_uv, sampler), false, "diffuse");
+ int idx;
+ for (idx = 0, uv_t_iter = uv_textures.begin(); uv_t_iter != uv_textures.end(); uv_t_iter++, idx++ ) {
+ if(active_uv_layer>-1 && idx==active_uv_layer) {
+ Image *ima = *uv_t_iter;
+ std::string key(id_name(ima));
+ key = translate_id(key);
+ int i = im_samp_map[key];
+ COLLADASW::Sampler *sampler = (COLLADASW::Sampler *)samp_surf[i][0];
+ ep.setDiffuse(createTexture(ima, active_uv, sampler), false, "diffuse");
+ }
}
// performs the actual writing
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