[Bf-blender-cvs] [a217db0] master: Fix T40297: Crash while ripping an edge when autosmooth is activated.

Bastien Montagne noreply at git.blender.org
Wed May 21 22:41:51 CEST 2014


Commit: a217db0d6373a4050658049a9ded84f34b33f952
Author: Bastien Montagne
Date:   Wed May 21 22:35:08 2014 +0200
https://developer.blender.org/rBa217db0d6373a4050658049a9ded84f34b33f952

Fix T40297: Crash while ripping an edge when autosmooth is activated.

Turned out there was still quite a few cases were indices were set dirty,
but elem_index_dirty was not tagged accordingly (mostly for BM_LOOP,
but a few others as well). So probably this crash was not the only one
hidden here.

Hopefully all possible cases were catched this time!

===================================================================

M	source/blender/bmesh/intern/bmesh_core.c
M	source/blender/bmesh/intern/bmesh_edgeloop.c
M	source/blender/bmesh/intern/bmesh_inline.h
M	source/blender/bmesh/intern/bmesh_polygon.c
M	source/blender/bmesh/intern/bmesh_polygon.h
M	source/blender/bmesh/operators/bmo_connect.c
M	source/blender/bmesh/operators/bmo_connect_nonplanar.c
M	source/blender/bmesh/operators/bmo_inset.c
M	source/blender/bmesh/operators/bmo_subdivide.c
M	source/blender/bmesh/tools/bmesh_decimate_collapse.c
M	source/blender/bmesh/tools/bmesh_wireframe.c
M	source/blender/editors/mesh/editmesh_rip.c
M	source/blender/editors/mesh/editmesh_tools.c
M	source/blender/editors/transform/transform_conversions.c

===================================================================

diff --git a/source/blender/bmesh/intern/bmesh_core.c b/source/blender/bmesh/intern/bmesh_core.c
index 1f81b59..6a13a99 100644
--- a/source/blender/bmesh/intern/bmesh_core.c
+++ b/source/blender/bmesh/intern/bmesh_core.c
@@ -198,7 +198,13 @@ static BMLoop *bm_loop_create(BMesh *bm, BMVert *v, BMEdge *e, BMFace *f,
 
 	/* --- assign all members --- */
 	l->head.data = NULL;
-	BM_elem_index_set(l, 0); /* set_loop */
+
+#ifdef USE_DEBUG_INDEX_MEMCHECK
+	DEBUG_MEMCHECK_INDEX_INVALIDATE(l)
+#else
+	BM_elem_index_set(l, -1); /* set_ok_invalid */
+#endif
+
 	l->head.hflag = 0;
 	l->head.htype = BM_LOOP;
 	l->head.api_flag = 0;
@@ -1927,7 +1933,7 @@ BMFace *bmesh_jfke(BMesh *bm, BMFace *f1, BMFace *f2, BMEdge *e)
 	BLI_mempool_free(bm->fpool, f2);
 	bm->totface--;
 	/* account for both above */
-	bm->elem_index_dirty |= BM_EDGE | BM_FACE;
+	bm->elem_index_dirty |= BM_EDGE | BM_LOOP | BM_FACE;
 
 	BM_CHECK_ELEMENT(f1);
 
diff --git a/source/blender/bmesh/intern/bmesh_edgeloop.c b/source/blender/bmesh/intern/bmesh_edgeloop.c
index bbf4b66..c8a954a 100644
--- a/source/blender/bmesh/intern/bmesh_edgeloop.c
+++ b/source/blender/bmesh/intern/bmesh_edgeloop.c
@@ -189,7 +189,7 @@ static void vs_add(BLI_mempool *vs_pool, ListBase *lb,
 	struct VertStep *vs_new = BLI_mempool_alloc(vs_pool);
 	vs_new->v = v;
 
-	BM_elem_index_set(v, iter_tot);
+	BM_elem_index_set(v, iter_tot);  /* set_dirty */
 
 	/* This edge stores a direct path back to the original vertex so we can
 	 * backtrack without having to store an array of previous verts. */
@@ -248,6 +248,7 @@ static bool bm_loop_path_build_step(BLI_mempool *vs_pool, ListBase *lb, const in
 
 		BLI_mempool_free(vs_pool, vs);
 	}
+	/* bm->elem_index_dirty |= BM_VERT; */  /* Commented because used in a loop, and this flag has already been set. */
 
 	/* lb is now full of free'd items, overwrite */
 	*lb = lb_tmp;
@@ -303,6 +304,7 @@ bool BM_mesh_edgeloops_find_path(BMesh *bm, ListBase *r_eloops,
 		/* edge args are dummy */
 		vs_add(vs_pool, &lb_src, v_src, v_src->e,  1);
 		vs_add(vs_pool, &lb_dst, v_dst, v_dst->e, -1);
+		bm->elem_index_dirty |= BM_VERT;
 
 		do {
 			if ((bm_loop_path_build_step(vs_pool, &lb_src, 1, v_match) == false) || v_match[0]) {
diff --git a/source/blender/bmesh/intern/bmesh_inline.h b/source/blender/bmesh/intern/bmesh_inline.h
index 5ac6d7d..96b2cd3 100644
--- a/source/blender/bmesh/intern/bmesh_inline.h
+++ b/source/blender/bmesh/intern/bmesh_inline.h
@@ -106,9 +106,6 @@ BLI_INLINE void _bm_elem_flag_merge_into(BMHeader *head, const BMHeader *head_a,
  *                    adding new vert/edge/faces since they may be added at
  *                    the end of the array.
  *
- * - 'set_loop'    -- currently loop index values are not used used much so
- *                    assume each case they are dirty.
- *
  * - campbell */
 
 #define BM_elem_index_get(ele)           _bm_elem_index_get(&(ele)->head)
diff --git a/source/blender/bmesh/intern/bmesh_polygon.c b/source/blender/bmesh/intern/bmesh_polygon.c
index ed12c64..4065ba3 100644
--- a/source/blender/bmesh/intern/bmesh_polygon.c
+++ b/source/blender/bmesh/intern/bmesh_polygon.c
@@ -935,7 +935,7 @@ void BM_face_triangulate(BMesh *bm, BMFace *f,
 #endif
 
 					if (FACE_USED_TEST(f_a) == false) {
-						FACE_USED_SET(f_a);
+						FACE_USED_SET(f_a);  /* set_dirty */
 
 						if (nf_i < edge_array_len) {
 							r_faces_new[nf_i++] = f_a;
@@ -947,7 +947,7 @@ void BM_face_triangulate(BMesh *bm, BMFace *f,
 					}
 
 					if (FACE_USED_TEST(f_b) == false) {
-						FACE_USED_SET(f_b);
+						FACE_USED_SET(f_b);  /* set_dirty */
 
 						if (nf_i < edge_array_len) {
 							r_faces_new[nf_i++] = f_b;
@@ -972,6 +972,7 @@ void BM_face_triangulate(BMesh *bm, BMFace *f,
 			}
 		}
 	}
+	bm->elem_index_dirty |= BM_FACE;
 
 	if (r_faces_new_tot) {
 		*r_faces_new_tot = nf_i;
@@ -986,7 +987,7 @@ void BM_face_triangulate(BMesh *bm, BMFace *f,
  * intersecting splits, only the first of the set of intersecting
  * splits survives
  */
-void BM_face_splits_check_legal(BMFace *f, BMLoop *(*loops)[2], int len)
+void BM_face_splits_check_legal(BMesh *bm, BMFace *f, BMLoop *(*loops)[2], int len)
 {
 	const int len2 = len * 2;
 	BMLoop *l;
@@ -1003,9 +1004,10 @@ void BM_face_splits_check_legal(BMFace *f, BMLoop *(*loops)[2], int len)
 	axis_dominant_v3_to_m3(axis_mat, f->no);
 
 	for (i = 0, l = BM_FACE_FIRST_LOOP(f); i < f->len; i++, l = l->next) {
-		BM_elem_index_set(l, i); /* set_loop */
+		BM_elem_index_set(l, i);  /* set_dirty */
 		mul_v2_m3v3(projverts[i], axis_mat, l->v->co);
 	}
+	bm->elem_index_dirty |= BM_LOOP;
 
 	/* first test for completely convex face */
 	if (is_poly_convex_v2((const float (*)[2])projverts, f->len)) {
diff --git a/source/blender/bmesh/intern/bmesh_polygon.h b/source/blender/bmesh/intern/bmesh_polygon.h
index d903b77..bc0e7e8 100644
--- a/source/blender/bmesh/intern/bmesh_polygon.h
+++ b/source/blender/bmesh/intern/bmesh_polygon.h
@@ -62,7 +62,7 @@ void  BM_face_triangulate(BMesh *bm, BMFace *f,
                           const int quad_method, const int ngon_method,
                           const bool use_tag) ATTR_NONNULL(1, 2);
 
-void  BM_face_splits_check_legal(BMFace *f, BMLoop *(*loops)[2], int len) ATTR_NONNULL();
+void  BM_face_splits_check_legal(BMesh *bm, BMFace *f, BMLoop *(*loops)[2], int len) ATTR_NONNULL();
 void  BM_face_splits_check_optimal(BMFace *f, BMLoop *(*loops)[2], int len) ATTR_NONNULL();
 
 void BM_face_as_array_vert_tri(BMFace *f, BMVert *r_verts[3]) ATTR_NONNULL();
diff --git a/source/blender/bmesh/operators/bmo_connect.c b/source/blender/bmesh/operators/bmo_connect.c
index c98777d..5a00401 100644
--- a/source/blender/bmesh/operators/bmo_connect.c
+++ b/source/blender/bmesh/operators/bmo_connect.c
@@ -86,7 +86,7 @@ static int bm_face_connect_verts(BMesh *bm, BMFace *f, const bool check_degenera
 	}
 
 	if (check_degenerate) {
-		BM_face_splits_check_legal(f, loops_split, STACK_SIZE(loops_split));
+		BM_face_splits_check_legal(bm, f, loops_split, STACK_SIZE(loops_split));
 	}
 	else {
 		BM_face_splits_check_optimal(f, loops_split, STACK_SIZE(loops_split));
diff --git a/source/blender/bmesh/operators/bmo_connect_nonplanar.c b/source/blender/bmesh/operators/bmo_connect_nonplanar.c
index be325fc..6859ce2 100644
--- a/source/blender/bmesh/operators/bmo_connect_nonplanar.c
+++ b/source/blender/bmesh/operators/bmo_connect_nonplanar.c
@@ -63,7 +63,7 @@ static float bm_face_subset_calc_planar(BMLoop *l_first, BMLoop *l_last, const f
 	return delta_z;
 }
 
-static bool bm_face_split_find(BMFace *f, BMLoop *l_pair[2], float *r_angle)
+static bool bm_face_split_find(BMesh *bm, BMFace *f, BMLoop *l_pair[2], float *r_angle)
 {
 	BMLoop *l_iter, *l_first;
 	BMLoop **l_arr = BLI_array_alloca(l_arr, f->len);
@@ -102,7 +102,7 @@ static bool bm_face_split_find(BMFace *f, BMLoop *l_pair[2], float *r_angle)
 					if (err_test < err_best) {
 						/* check we're legal (we could batch this) */
 						BMLoop *l_split[2] = {l_a, l_b};
-						BM_face_splits_check_legal(f, &l_split, 1);
+						BM_face_splits_check_legal(bm, f, &l_split, 1);
 						if (l_split[0]) {
 							err_best = err_test;
 							l_pair[0] = l_a;
@@ -129,7 +129,7 @@ static bool bm_face_split_by_angle(BMesh *bm, BMFace *f, BMFace *r_f_pair[2], co
 	BMLoop *l_pair[2];
 	float angle;
 
-	if (bm_face_split_find(f, l_pair, &angle) && (angle > angle_limit)) {
+	if (bm_face_split_find(bm, f, l_pair, &angle) && (angle > angle_limit)) {
 		BMFace *f_new;
 		BMLoop *l_new;
 
diff --git a/source/blender/bmesh/operators/bmo_inset.c b/source/blender/bmesh/operators/bmo_inset.c
index cb4255d..0ca4ddf 100644
--- a/source/blender/bmesh/operators/bmo_inset.c
+++ b/source/blender/bmesh/operators/bmo_inset.c
@@ -90,8 +90,9 @@ static void bm_interp_face_store(InterpFace *iface, BMesh *bm, BMFace *f, MemAre
 		CustomData_bmesh_copy_data(&bm->vdata, &bm->vdata, l_iter->v->head.data, &blocks_v[i]);
 
 		/* use later for index lookups */
-		BM_elem_index_set(l_iter, i); /* set_ok */
+		BM_elem_index_set(l_iter, i); /* set_dirty */
 	} while (i++, (l_iter = l_iter->next) != l_first);
+	bm->elem_index_dirty |= BM_LOOP;
 }
 static void bm_interp_face_free(InterpFace *iface, BMesh *bm)
 {
diff --git a/source/blender/bmesh/operators/bmo_subdivide.c b/source/blender/bmesh/operators/bmo_subdivide.c
index c9b35e8..0730c28 100644
--- a/source/blender/bmesh/operators/bmo_subdivide.c
+++ b/source/blender/bmesh/operators/bmo_subdivide.c
@@ -1113,7 +1113,7 @@ void bmo_subdivide_edges_exec(BMesh *bm, BMOperator *op)
 			 * - concave corner of an ngon.
 			 * - 2 edges being used in 2+ ngons.
 			 */
-//			BM_face_splits_check_legal(face, loops_split, BLI_array_count(loops_split));
+//			BM_face_splits_check_legal(bm, face, loops_split, BLI_array_count(loops_split));
 
 			for (j = 0; j < BLI_array_count(loops_split); j++) {
 				if (loops_split[j][0]) {
diff --git a/source/blender/bmesh/tools/bmesh_decimate_collapse.c b/source/blender/bmesh/tools/bmesh_decimate_collapse.c
index f614c43..4b6209f 100644
--- a/source/blender/bmesh/tools/bmesh_decimate_collapse.c
+++ b/source/blender/bmesh/tools/bmesh_decimate_collapse.c
@@ -312,12 +312,14 @@ static bool bm_decim_triangulate_begin(BMesh *bm)
 
 		l_iter = l_first = BM_FACE_FIRST_LOOP(f);
 		do {
-			BM_elem_index_set(l_iter, -1);
+			BM_elem_index_set(l_iter, -1);  /* set_dirty */
 		} while ((l_iter = l_iter->next) != l_first);
 
 		// has_quad |= (f->len == 4)
 	}
 
+	bm->elem_index_dirty |= BM_LOOP;
+
 	/* adding new faces as we loop over faces
 	 * is normally best avoided, however in this case its not so bad because any face touched twice
 	 * will already be triangulated*/
@@ -366,8 +368,8 @@ static bool bm_decim_triangulate_begin(BMesh *bm)
 					/* since we just split theres only ever 2 loops */
 					BLI_assert(BM_edge_is_manifold(l_new->e));
 
-					BM_elem_index_set(l_new, f_index);
-					BM_elem_index_set(l_new->radial_next, f_index);
+					BM_elem_index_set(l_new, f_index);  /* set_dirty */
+					BM_elem_index_set(l_new->radial_next, f_index);  /* set_dirty */
 
 					BM_face_normal_update(f);
 					BM_face_normal_update(f_new);
diff --git a/source/blender/bmesh/tools/bmesh_wireframe.c b/source/blender/bmesh/tools/bmesh_wireframe.c

@@ Diff output truncated at 10240 characters. @@




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