[Bf-blender-cvs] [9a7c4ea] master: Move BVHType and shadingsystem enums to top-level of Cycles namespace.

Nathan Letwory noreply at git.blender.org
Mon May 19 14:11:06 CEST 2014


Commit: 9a7c4ead3f57052c911570d1b507e1f5229210c8
Author: Nathan Letwory
Date:   Fri May 16 16:43:28 2014 +0300
https://developer.blender.org/rB9a7c4ead3f57052c911570d1b507e1f5229210c8

Move BVHType and shadingsystem enums to top-level of Cycles namespace.

Easier access of BVHType and deduplication for ShadingSystem.

Reviewers: dingto, brecht

Differential Revision: https://developer.blender.org/D534

===================================================================

M	intern/cycles/blender/blender_sync.cpp
M	intern/cycles/render/object.cpp
M	intern/cycles/render/scene.cpp
M	intern/cycles/render/scene.h
M	intern/cycles/render/session.h
M	intern/cycles/render/shader.cpp
M	intern/cycles/util/util_types.h

===================================================================

diff --git a/intern/cycles/blender/blender_sync.cpp b/intern/cycles/blender/blender_sync.cpp
index 555692d..d0eac16 100644
--- a/intern/cycles/blender/blender_sync.cpp
+++ b/intern/cycles/blender/blender_sync.cpp
@@ -35,6 +35,7 @@
 #include "util_debug.h"
 #include "util_foreach.h"
 #include "util_opengl.h"
+#include "util_types.h"
 
 CCL_NAMESPACE_BEGIN
 
@@ -362,19 +363,19 @@ SceneParams BlenderSync::get_scene_params(BL::Scene b_scene, bool background)
 	const bool shadingsystem = RNA_boolean_get(&cscene, "shading_system");
 
 	if(shadingsystem == 0)
-		params.shadingsystem = SceneParams::SVM;
+		params.shadingsystem = ShadingSystem::SVM;
 	else if(shadingsystem == 1)
-		params.shadingsystem = SceneParams::OSL;
+		params.shadingsystem = ShadingSystem::OSL;
 	
 	if(background)
-		params.bvh_type = SceneParams::BVH_STATIC;
+		params.bvh_type = BVHType::BVH_STATIC;
 	else
-		params.bvh_type = (SceneParams::BVHType)RNA_enum_get(&cscene, "debug_bvh_type");
+		params.bvh_type = (BVHType)RNA_enum_get(&cscene, "debug_bvh_type");
 
 	params.use_bvh_spatial_split = RNA_boolean_get(&cscene, "debug_use_spatial_splits");
 	params.use_bvh_cache = (background)? RNA_boolean_get(&cscene, "use_cache"): false;
 
-	if(background && params.shadingsystem != SceneParams::OSL)
+	if(background && params.shadingsystem != ShadingSystem::OSL)
 		params.persistent_data = r.use_persistent_data();
 	else
 		params.persistent_data = false;
@@ -511,9 +512,9 @@ SessionParams BlenderSync::get_session_params(BL::RenderEngine b_engine, BL::Use
 	const bool shadingsystem = RNA_boolean_get(&cscene, "shading_system");
 
 	if(shadingsystem == 0)
-		params.shadingsystem = SessionParams::SVM;
+		params.shadingsystem = ShadingSystem::SVM;
 	else if(shadingsystem == 1)
-		params.shadingsystem = SessionParams::OSL;
+		params.shadingsystem = ShadingSystem::OSL;
 	
 	/* color managagement */
 	params.display_buffer_linear = GLEW_ARB_half_float_pixel && b_engine.support_display_space_shader(b_scene);
diff --git a/intern/cycles/render/object.cpp b/intern/cycles/render/object.cpp
index 027bfd7..7b2ffef 100644
--- a/intern/cycles/render/object.cpp
+++ b/intern/cycles/render/object.cpp
@@ -25,6 +25,7 @@
 #include "util_foreach.h"
 #include "util_map.h"
 #include "util_progress.h"
+#include "util_types.h"
 #include "util_vector.h"
 
 CCL_NAMESPACE_BEGIN
@@ -388,7 +389,7 @@ void ObjectManager::device_update(Device *device, DeviceScene *dscene, Scene *sc
 
 	/* prepare for static BVH building */
 	/* todo: do before to support getting object level coords? */
-	if(scene->params.bvh_type == SceneParams::BVH_STATIC) {
+	if(scene->params.bvh_type == BVHType::BVH_STATIC) {
 		progress.set_status("Updating Objects", "Applying Static Transformations");
 		apply_static_transforms(dscene, scene, object_flag, progress);
 	}
diff --git a/intern/cycles/render/scene.cpp b/intern/cycles/render/scene.cpp
index 4f5ad43..2cb8db5 100644
--- a/intern/cycles/render/scene.cpp
+++ b/intern/cycles/render/scene.cpp
@@ -61,7 +61,7 @@ Scene::Scene(const SceneParams& params_, const DeviceInfo& device_info_)
 	if(device_info_.type == DEVICE_CPU)
 		shader_manager = ShaderManager::create(this, params.shadingsystem);
 	else
-		shader_manager = ShaderManager::create(this, SceneParams::SVM);
+		shader_manager = ShaderManager::create(this, ShadingSystem::SVM);
 
 	/* Extended image limits for CPU and GPUs */
 	image_manager->set_extended_image_limits(device_info_);
diff --git a/intern/cycles/render/scene.h b/intern/cycles/render/scene.h
index 0f0bb72..94fbbc4 100644
--- a/intern/cycles/render/scene.h
+++ b/intern/cycles/render/scene.h
@@ -120,8 +120,8 @@ public:
 
 class SceneParams {
 public:
-	enum { OSL, SVM } shadingsystem;
-	enum BVHType { BVH_DYNAMIC, BVH_STATIC } bvh_type;
+	ShadingSystem shadingsystem;
+	BVHType bvh_type;
 	bool use_bvh_cache;
 	bool use_bvh_spatial_split;
 	bool use_qbvh;
diff --git a/intern/cycles/render/session.h b/intern/cycles/render/session.h
index 1e62515..2d29015 100644
--- a/intern/cycles/render/session.h
+++ b/intern/cycles/render/session.h
@@ -24,6 +24,7 @@
 #include "util_progress.h"
 #include "util_stats.h"
 #include "util_thread.h"
+#include "util_types.h"
 #include "util_vector.h"
 
 CCL_NAMESPACE_BEGIN
@@ -59,7 +60,7 @@ public:
 	double reset_timeout;
 	double text_timeout;
 
-	enum { OSL, SVM } shadingsystem;
+	ShadingSystem shadingsystem;
 
 	SessionParams()
 	{
diff --git a/intern/cycles/render/shader.cpp b/intern/cycles/render/shader.cpp
index b25673b..14bb810 100644
--- a/intern/cycles/render/shader.cpp
+++ b/intern/cycles/render/shader.cpp
@@ -28,6 +28,7 @@
 #include "tables.h"
 
 #include "util_foreach.h"
+#include "util_types.h"
 
 CCL_NAMESPACE_BEGIN
 
@@ -148,7 +149,7 @@ ShaderManager *ShaderManager::create(Scene *scene, int shadingsystem)
 	ShaderManager *manager;
 
 #ifdef WITH_OSL
-	if(shadingsystem == SceneParams::OSL)
+	if(shadingsystem == ShadingSystem::OSL)
 		manager = new OSLShaderManager();
 	else
 #endif
diff --git a/intern/cycles/util/util_types.h b/intern/cycles/util/util_types.h
index bfaab3d..d1c9dc8 100644
--- a/intern/cycles/util/util_types.h
+++ b/intern/cycles/util/util_types.h
@@ -456,6 +456,15 @@ enum InterpolationType {
 	INTERPOLATION_SMART = 3,
 };
 
+enum ShadingSystem {
+	OSL,
+	SVM
+};
+
+enum BVHType {
+	BVH_DYNAMIC,
+	BVH_STATIC
+};
 
 /* macros */




More information about the Bf-blender-cvs mailing list