[Bf-blender-cvs] [575d3dd] master: Fix T40231: Crash with matcaps
Campbell Barton
noreply at git.blender.org
Sat May 17 06:48:59 CEST 2014
Commit: 575d3dd5baf5786eacc9a0fc85cb48924ee65af3
Author: Campbell Barton
Date: Sat May 17 14:48:10 2014 +1000
https://developer.blender.org/rB575d3dd5baf5786eacc9a0fc85cb48924ee65af3
Fix T40231: Crash with matcaps
===================================================================
M source/blender/blenkernel/intern/cdderivedmesh.c
===================================================================
diff --git a/source/blender/blenkernel/intern/cdderivedmesh.c b/source/blender/blenkernel/intern/cdderivedmesh.c
index ba8fe83..9df527e 100644
--- a/source/blender/blenkernel/intern/cdderivedmesh.c
+++ b/source/blender/blenkernel/intern/cdderivedmesh.c
@@ -575,11 +575,16 @@ static void cdDM_drawFacesSolid(DerivedMesh *dm,
new_glmode = mface->v4 ? GL_QUADS : GL_TRIANGLES;
new_matnr = mface->mat_nr + 1;
new_shademodel = (lnors || (mface->flag & ME_SMOOTH)) ? GL_SMOOTH : GL_FLAT;
-
- if (new_glmode != glmode || new_matnr != matnr || new_shademodel != shademodel) {
+
+
+ if ((new_glmode != glmode) || (new_shademodel != shademodel) ||
+ (setMaterial && (new_matnr != matnr)))
+ {
glEnd();
- drawCurrentMat = setMaterial(matnr = new_matnr, NULL);
+ if (setMaterial) {
+ drawCurrentMat = setMaterial(matnr = new_matnr, NULL);
+ }
glShadeModel(shademodel = new_shademodel);
glBegin(glmode = new_glmode);
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