[Bf-blender-cvs] [6209014] master: Code cleanup
Campbell Barton
noreply at git.blender.org
Mon May 5 04:31:13 CEST 2014
Commit: 620901426c3ad52585b933f83c4a02cfde67130a
Author: Campbell Barton
Date: Mon May 5 12:29:28 2014 +1000
https://developer.blender.org/rB620901426c3ad52585b933f83c4a02cfde67130a
Code cleanup
===================================================================
M intern/cycles/kernel/geom/geom_bvh_shadow.h
M intern/cycles/kernel/geom/geom_bvh_traversal.h
M source/blender/editors/animation/anim_channels_defines.c
===================================================================
diff --git a/intern/cycles/kernel/geom/geom_bvh_shadow.h b/intern/cycles/kernel/geom/geom_bvh_shadow.h
index 42ecd4b..98bf82b 100644
--- a/intern/cycles/kernel/geom/geom_bvh_shadow.h
+++ b/intern/cycles/kernel/geom/geom_bvh_shadow.h
@@ -83,11 +83,9 @@ ccl_device bool BVH_FUNCTION_NAME
/* traversal loop */
do {
- do
- {
+ do {
/* traverse internal nodes */
- while(nodeAddr >= 0 && nodeAddr != ENTRYPOINT_SENTINEL)
- {
+ while(nodeAddr >= 0 && nodeAddr != ENTRYPOINT_SENTINEL) {
bool traverseChild0, traverseChild1;
int nodeAddrChild1;
diff --git a/intern/cycles/kernel/geom/geom_bvh_traversal.h b/intern/cycles/kernel/geom/geom_bvh_traversal.h
index e6da939..9fd40f9 100644
--- a/intern/cycles/kernel/geom/geom_bvh_traversal.h
+++ b/intern/cycles/kernel/geom/geom_bvh_traversal.h
@@ -87,11 +87,9 @@ ccl_device bool BVH_FUNCTION_NAME
/* traversal loop */
do {
- do
- {
+ do {
/* traverse internal nodes */
- while(nodeAddr >= 0 && nodeAddr != ENTRYPOINT_SENTINEL)
- {
+ while(nodeAddr >= 0 && nodeAddr != ENTRYPOINT_SENTINEL) {
bool traverseChild0, traverseChild1;
int nodeAddrChild1;
diff --git a/source/blender/editors/animation/anim_channels_defines.c b/source/blender/editors/animation/anim_channels_defines.c
index 746395c..6262994 100644
--- a/source/blender/editors/animation/anim_channels_defines.c
+++ b/source/blender/editors/animation/anim_channels_defines.c
@@ -2927,7 +2927,7 @@ static int acf_nlaaction_icon(bAnimListElem *ale)
* Although this can't be used directly for NLA Action drawing,
* it is still needed for use behind the RHS toggles
*/
-static void acf_nlaaction_color(bAnimContext *ac, bAnimListElem *ale, float r_color[3])
+static void acf_nlaaction_color(bAnimContext *UNUSED(ac), bAnimListElem *ale, float r_color[3])
{
float color[4];
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