[Bf-blender-cvs] [1a8b176] master: Fix T35552: LibLoading objects with Collision sensors gives an error

Mitchell Stokes noreply at git.blender.org
Fri May 2 09:10:50 CEST 2014


Commit: 1a8b17661f61efc743f5e311afa8041015ed7dac
Author: Mitchell Stokes
Date:   Fri May 2 00:08:00 2014 -0700
https://developer.blender.org/rB1a8b17661f61efc743f5e311afa8041015ed7dac

Fix T35552: LibLoading objects with Collision sensors gives an error

The collision sensors were not being properly unregistered from the
physics system before they were merged into the current scene.

===================================================================

M	source/gameengine/Ketsji/KX_Scene.cpp

===================================================================

diff --git a/source/gameengine/Ketsji/KX_Scene.cpp b/source/gameengine/Ketsji/KX_Scene.cpp
index b2dca14..5a33a61 100644
--- a/source/gameengine/Ketsji/KX_Scene.cpp
+++ b/source/gameengine/Ketsji/KX_Scene.cpp
@@ -1864,7 +1864,7 @@ short KX_Scene::GetAnimationFPS()
 	return m_blenderScene->r.frs_sec;
 }
 
-static void MergeScene_LogicBrick(SCA_ILogicBrick* brick, KX_Scene *to)
+static void MergeScene_LogicBrick(SCA_ILogicBrick* brick, KX_Scene *from, KX_Scene *to)
 {
 	SCA_LogicManager *logicmgr= to->GetLogicManager();
 
@@ -1874,7 +1874,10 @@ static void MergeScene_LogicBrick(SCA_ILogicBrick* brick, KX_Scene *to)
 	/* near sensors have physics controllers */
 	KX_TouchSensor *touch_sensor = dynamic_cast<class KX_TouchSensor *>(brick);
 	if (touch_sensor) {
+		KX_TouchEventManager *tmgr = (KX_TouchEventManager*)from->GetLogicManager()->FindEventManager(SCA_EventManager::TOUCH_EVENTMGR);
+		touch_sensor->UnregisterSumo(tmgr);
 		touch_sensor->GetPhysicsController()->SetPhysicsEnvironment(to->GetPhysicsEnvironment());
+		touch_sensor->RegisterSumo(tmgr);
 	}
 
 	// If we end up replacing a KX_TouchEventManager, we need to make sure
@@ -1912,7 +1915,7 @@ static void MergeScene_GameObject(KX_GameObject* gameobj, KX_Scene *to, KX_Scene
 
 		for (ita = actuators.begin(); !(ita==actuators.end()); ++ita)
 		{
-			MergeScene_LogicBrick(*ita, to);
+			MergeScene_LogicBrick(*ita, from, to);
 		}
 	}
 
@@ -1923,7 +1926,7 @@ static void MergeScene_GameObject(KX_GameObject* gameobj, KX_Scene *to, KX_Scene
 
 		for (its = sensors.begin(); !(its==sensors.end()); ++its)
 		{
-			MergeScene_LogicBrick(*its, to);
+			MergeScene_LogicBrick(*its, from, to);
 		}
 	}
 
@@ -1934,17 +1937,17 @@ static void MergeScene_GameObject(KX_GameObject* gameobj, KX_Scene *to, KX_Scene
 		for (itc = controllers.begin(); !(itc==controllers.end()); ++itc)
 		{
 			SCA_IController *cont= *itc;
-			MergeScene_LogicBrick(cont, to);
+			MergeScene_LogicBrick(cont, from, to);
 
 			vector<SCA_ISensor*> linkedsensors = cont->GetLinkedSensors();
 			vector<SCA_IActuator*> linkedactuators = cont->GetLinkedActuators();
 
 			for (vector<SCA_IActuator*>::iterator ita = linkedactuators.begin();!(ita==linkedactuators.end());++ita) {
-				MergeScene_LogicBrick(*ita, to);
+				MergeScene_LogicBrick(*ita, from, to);
 			}
 
 			for (vector<SCA_ISensor*>::iterator its = linkedsensors.begin();!(its==linkedsensors.end());++its) {
-				MergeScene_LogicBrick(*its, to);
+				MergeScene_LogicBrick(*its, from, to);
 			}
 		}
 	}




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