[Bf-blender-cvs] [2020a15] master: Fix playercompile after boolifications

Jens Verwiebe noreply at git.blender.org
Mon Mar 31 14:58:31 CEST 2014


Commit: 2020a15153534081d2be1a44780616d073025333
Author: Jens Verwiebe
Date:   Mon Mar 31 14:58:13 2014 +0200
https://developer.blender.org/rB2020a15153534081d2be1a44780616d073025333

Fix playercompile after boolifications

===================================================================

M	source/blenderplayer/bad_level_call_stubs/stubs.c

===================================================================

diff --git a/source/blenderplayer/bad_level_call_stubs/stubs.c b/source/blenderplayer/bad_level_call_stubs/stubs.c
index 806fa59..17389c0 100644
--- a/source/blenderplayer/bad_level_call_stubs/stubs.c
+++ b/source/blenderplayer/bad_level_call_stubs/stubs.c
@@ -457,7 +457,7 @@ bool ED_vgroup_object_is_edit_mode(struct Object *ob) RET_ZERO
 int ED_mesh_mirror_topo_table(struct Object *ob, char mode) RET_ZERO
 int ED_mesh_mirror_spatial_table(struct Object *ob, struct BMEditMesh *em, const float co[3], char mode) RET_ZERO
 
-float ED_rollBoneToVector(EditBone *bone, const float new_up_axis[3], const short axis_only) RET_ZERO
+float ED_rollBoneToVector(EditBone *bone, const float new_up_axis[3], const bool axis_only) RET_ZERO
 void ED_space_image_get_size(struct SpaceImage *sima, int *width, int *height) RET_NONE
 bool ED_space_image_check_show_maskedit(struct Scene *scene, struct SpaceImage *sima) RET_ZERO




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