[Bf-blender-cvs] [7397ef8] master: UI: Fix more double ":" in UI labels

Sv. Lockal noreply at git.blender.org
Thu Mar 27 04:16:47 CET 2014


Commit: 7397ef8666270d11025ff347ab95f23bed7e04db
Author: Sv. Lockal
Date:   Thu Mar 27 07:15:08 2014 +0400
https://developer.blender.org/rB7397ef8666270d11025ff347ab95f23bed7e04db

UI: Fix more double ":" in UI labels

===================================================================

M	release/scripts/modules/rna_keymap_ui.py
M	release/scripts/startup/bl_ui/properties_physics_dynamicpaint.py
M	release/scripts/startup/bl_ui/properties_physics_softbody.py

===================================================================

diff --git a/release/scripts/modules/rna_keymap_ui.py b/release/scripts/modules/rna_keymap_ui.py
index 89e794f..dde26d6 100644
--- a/release/scripts/modules/rna_keymap_ui.py
+++ b/release/scripts/modules/rna_keymap_ui.py
@@ -375,7 +375,7 @@ def draw_keymaps(context, layout):
 
     row = subcol.row(align=True)
 
-    #~ row.prop_search(wm.keyconfigs, "active", wm, "keyconfigs", text="Key Config:")
+    #~ row.prop_search(wm.keyconfigs, "active", wm, "keyconfigs", text="Key Config")
     text = bpy.path.display_name(wm.keyconfigs.active.name)
     if not text:
         text = "Blender (default)"
diff --git a/release/scripts/startup/bl_ui/properties_physics_dynamicpaint.py b/release/scripts/startup/bl_ui/properties_physics_dynamicpaint.py
index c754ce2..624d9b9 100644
--- a/release/scripts/startup/bl_ui/properties_physics_dynamicpaint.py
+++ b/release/scripts/startup/bl_ui/properties_physics_dynamicpaint.py
@@ -272,7 +272,7 @@ class PHYSICS_PT_dp_canvas_output(PhysicButtonsPanel, Panel):
         # image format outputs
         if surface.surface_format == 'IMAGE':
             layout.operator("dpaint.bake", text="Bake Image Sequence", icon='MOD_DYNAMICPAINT')
-            layout.prop_search(surface, "uv_layer", ob.data, "uv_textures", text="UV Map:")
+            layout.prop_search(surface, "uv_layer", ob.data, "uv_textures", text="UV Map")
             layout.separator()
 
             layout.prop(surface, "image_output_path", text="")
@@ -332,10 +332,10 @@ class PHYSICS_PT_dp_canvas_initial_color(PhysicButtonsPanel, Panel):
 
         elif surface.init_color_type == 'TEXTURE':
             layout.prop(surface, "init_texture")
-            layout.prop_search(surface, "init_layername", ob.data, "uv_textures", text="UV Map:")
+            layout.prop_search(surface, "init_layername", ob.data, "uv_textures", text="UV Map")
 
         elif surface.init_color_type == 'VERTEX_COLOR':
-            layout.prop_search(surface, "init_layername", ob.data, "vertex_colors", text="Color Layer:")
+            layout.prop_search(surface, "init_layername", ob.data, "vertex_colors", text="Color Layer")
 
 
 class PHYSICS_PT_dp_effects(PhysicButtonsPanel, Panel):
diff --git a/release/scripts/startup/bl_ui/properties_physics_softbody.py b/release/scripts/startup/bl_ui/properties_physics_softbody.py
index 79d6765..17366f5 100644
--- a/release/scripts/startup/bl_ui/properties_physics_softbody.py
+++ b/release/scripts/startup/bl_ui/properties_physics_softbody.py
@@ -59,7 +59,7 @@ class PHYSICS_PT_softbody(PhysicButtonsPanel, Panel):
         col.label(text="Object:")
         col.prop(softbody, "friction")
         col.prop(softbody, "mass")
-        col.prop_search(softbody, "vertex_group_mass", ob, "vertex_groups", text="Mass:")
+        col.prop_search(softbody, "vertex_group_mass", ob, "vertex_groups", text="Mass")
 
         col = split.column()
         col.label(text="Simulation:")
@@ -143,7 +143,7 @@ class PHYSICS_PT_softbody_edge(PhysicButtonsPanel, Panel):
         col.prop(softbody, "plastic")
         col.prop(softbody, "bend")
         col.prop(softbody, "spring_length", text="Length")
-        col.prop_search(softbody, "vertex_group_spring", ob, "vertex_groups", text="Springs:")
+        col.prop_search(softbody, "vertex_group_spring", ob, "vertex_groups", text="Springs")
 
         col = split.column()
         col.prop(softbody, "use_stiff_quads")




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