[Bf-blender-cvs] [7b64495] master: UI: Dynamic paint labels had a double ":" at the end of some strings like "Vertex Group::"

Thomas Beck noreply at git.blender.org
Wed Mar 26 23:35:04 CET 2014


Commit: 7b644952c144883da70c400690acb2411c298c06
Author: Thomas Beck
Date:   Wed Mar 26 23:27:51 2014 +0100
https://developer.blender.org/rB7b644952c144883da70c400690acb2411c298c06

UI: Dynamic paint labels had a double ":" at the end of some strings like "Vertex Group::"

===================================================================

M	release/scripts/startup/bl_ui/properties_physics_dynamicpaint.py

===================================================================

diff --git a/release/scripts/startup/bl_ui/properties_physics_dynamicpaint.py b/release/scripts/startup/bl_ui/properties_physics_dynamicpaint.py
index c0ce8c9..c754ce2 100644
--- a/release/scripts/startup/bl_ui/properties_physics_dynamicpaint.py
+++ b/release/scripts/startup/bl_ui/properties_physics_dynamicpaint.py
@@ -241,7 +241,7 @@ class PHYSICS_PT_dp_canvas_output(PhysicButtonsPanel, Panel):
 
                 # paint-map output
                 row = layout.row()
-                row.prop_search(surface, "output_name_a", ob.data, "vertex_colors", text="Paintmap layer:")
+                row.prop_search(surface, "output_name_a", ob.data, "vertex_colors", text="Paintmap layer")
                 if surface.output_exists(object=ob, index=0):
                     ic = 'ZOOMOUT'
                 else:
@@ -251,7 +251,7 @@ class PHYSICS_PT_dp_canvas_output(PhysicButtonsPanel, Panel):
 
                 # wet-map output
                 row = layout.row()
-                row.prop_search(surface, "output_name_b", ob.data, "vertex_colors", text="Wetmap layer:")
+                row.prop_search(surface, "output_name_b", ob.data, "vertex_colors", text="Wetmap layer")
                 if surface.output_exists(object=ob, index=1):
                     ic = 'ZOOMOUT'
                 else:
@@ -261,7 +261,7 @@ class PHYSICS_PT_dp_canvas_output(PhysicButtonsPanel, Panel):
 
             elif surface_type == 'WEIGHT':
                 row = layout.row()
-                row.prop_search(surface, "output_name_a", ob, "vertex_groups", text="Vertex Group:")
+                row.prop_search(surface, "output_name_a", ob, "vertex_groups", text="Vertex Group")
                 if surface.output_exists(object=ob, index=0):
                     ic = 'ZOOMOUT'
                 else:




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