[Bf-blender-cvs] [7d64054] master: Change to sampling: Take biggest triangle side as detail size on intersection, since detail determines the maximum allowed triangle edge size
Antony Riakiotakis
noreply at git.blender.org
Sun Mar 23 22:49:14 CET 2014
Commit: 7d640547985152d6f7b3ed03d627aafeb162ffdc
Author: Antony Riakiotakis
Date: Sun Mar 23 21:49:01 2014 +0200
https://developer.blender.org/rB7d640547985152d6f7b3ed03d627aafeb162ffdc
Change to sampling: Take biggest triangle side as detail size on
intersection, since detail determines the maximum allowed triangle edge
size
===================================================================
M source/blender/blenkernel/intern/pbvh_bmesh.c
===================================================================
diff --git a/source/blender/blenkernel/intern/pbvh_bmesh.c b/source/blender/blenkernel/intern/pbvh_bmesh.c
index 808b3fa..4fedf76 100644
--- a/source/blender/blenkernel/intern/pbvh_bmesh.c
+++ b/source/blender/blenkernel/intern/pbvh_bmesh.c
@@ -1073,7 +1073,8 @@ int BKE_pbvh_bmesh_node_raycast_detail(PBVHNode *node, const float ray_start[3],
len2 = len_v3v3(v_tri[1]->co, v_tri[2]->co);
len3 = len_v3v3(v_tri[2]->co, v_tri[0]->co);
- *detail = (len1 + len2 + len3)/3.0f;
+ /* detail returned will be set to the maximum allowed size, so take max here */
+ *detail = max_fff(len1, len2, len3);
}
return hit;
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