[Bf-blender-cvs] [a861e55] master: UI: Add theme color for viewport overlay

Campbell Barton noreply at git.blender.org
Mon Mar 17 19:44:29 CET 2014


Commit: a861e5572a70111bbe3ae84d82595eddc43b7d88
Author: Campbell Barton
Date:   Tue Mar 18 05:34:43 2014 +1100
https://developer.blender.org/rBa861e5572a70111bbe3ae84d82595eddc43b7d88

UI: Add theme color for viewport overlay

Was using wire or black in many places, this color is used for cursor,
camera guides, transform helper lines. So its possible to have a dark
background with light overlay color.

Patch D331 by Brita, with some edits.

===================================================================

M	source/blender/editors/include/UI_resources.h
M	source/blender/editors/interface/resources.c
M	source/blender/editors/screen/glutil.c
M	source/blender/editors/space_view3d/view3d_draw.c
M	source/blender/editors/space_view3d/view3d_fly.c
M	source/blender/editors/space_view3d/view3d_walk.c
M	source/blender/editors/transform/transform.c
M	source/blender/editors/util/ed_util.c
M	source/blender/makesdna/DNA_userdef_types.h
M	source/blender/makesrna/intern/rna_userdef.c

===================================================================

diff --git a/source/blender/editors/include/UI_resources.h b/source/blender/editors/include/UI_resources.h
index 1d4d61a..0f11994 100644
--- a/source/blender/editors/include/UI_resources.h
+++ b/source/blender/editors/include/UI_resources.h
@@ -275,7 +275,8 @@ enum {
 	TH_INFO_INFO,
 	TH_INFO_INFO_TEXT,
 	TH_INFO_DEBUG,
-	TH_INFO_DEBUG_TEXT
+	TH_INFO_DEBUG_TEXT,
+	TH_VIEW_OVERLAY,
 };
 /* XXX WARNING: previous is saved in file, so do not change order! */
 
diff --git a/source/blender/editors/interface/resources.c b/source/blender/editors/interface/resources.c
index 4b7c25d..a112106 100644
--- a/source/blender/editors/interface/resources.c
+++ b/source/blender/editors/interface/resources.c
@@ -268,6 +268,8 @@ const unsigned char *UI_ThemeGetColorPtr(bTheme *btheme, int spacetype, int colo
 				
 				case TH_GRID:
 					cp = ts->grid; break;
+				case TH_VIEW_OVERLAY:
+					cp = ts->view_overlay; break;
 				case TH_WIRE:
 					cp = ts->wire; break;
 				case TH_WIRE_EDIT:
@@ -819,6 +821,7 @@ void ui_theme_init_default(void)
 	rgba_char_args_set(btheme->tv3d.shade2,  0x7f, 0x70, 0x70, 100);
 
 	rgba_char_args_set_fl(btheme->tv3d.grid,     0.251, 0.251, 0.251, 1.0);
+	rgba_char_args_set(btheme->tv3d.view_overlay, 0, 0, 0, 255);
 	rgba_char_args_set(btheme->tv3d.wire,       0x0, 0x0, 0x0, 255);
 	rgba_char_args_set(btheme->tv3d.wire_edit,  0x0, 0x0, 0x0, 255);
 	rgba_char_args_set(btheme->tv3d.lamp,       0, 0, 0, 40);
diff --git a/source/blender/editors/screen/glutil.c b/source/blender/editors/screen/glutil.c
index 73953b8..c75485d 100644
--- a/source/blender/editors/screen/glutil.c
+++ b/source/blender/editors/screen/glutil.c
@@ -147,7 +147,8 @@ const GLubyte stipple_checker_8px[128] = {
 	0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255,
 	0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255};
 
-
+/* UNUSED */
+#if 0
 void fdrawbezier(float vec[4][3])
 {
 	float dist;
@@ -177,6 +178,7 @@ void fdrawbezier(float vec[4][3])
 	}
 	glEnd();
 }
+#endif
 
 void fdrawline(float x1, float y1, float x2, float y2)
 {
diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c
index ad54e8a..402f201 100644
--- a/source/blender/editors/space_view3d/view3d_draw.c
+++ b/source/blender/editors/space_view3d/view3d_draw.c
@@ -565,8 +565,8 @@ static void drawcursor(Scene *scene, ARegion *ar, View3D *v3d)
 		cpack(0xFFFFFF);
 		circ((float)co[0], (float)co[1], f10);
 		setlinestyle(0);
-		cpack(0x0);
-		
+
+		UI_ThemeColor(TH_VIEW_OVERLAY);
 		sdrawline(co[0] - f20, co[1], co[0] - f5, co[1]);
 		sdrawline(co[0] + f5, co[1], co[0] + f20, co[1]);
 		sdrawline(co[0], co[1] - f20, co[0], co[1] - f5);
@@ -1059,7 +1059,7 @@ static void drawviewborder(Scene *scene, ARegion *ar, View3D *v3d)
 	float hmargin, vmargin;
 	float x1, x2, y1, y2;
 	float x1i, x2i, y1i, y2i;
-	float x3, y3, x4, y4;
+
 	rctf viewborder;
 	Camera *ca = NULL;
 	RegionView3D *rv3d = (RegionView3D *)ar->regiondata;
@@ -1135,17 +1135,18 @@ static void drawviewborder(Scene *scene, ARegion *ar, View3D *v3d)
 		glRectf(x1i - 1, y1i - 1, x2i + 1, y2i + 1);
 	}
 
-	UI_ThemeColor(TH_WIRE);
+	UI_ThemeColor(TH_VIEW_OVERLAY);
 	glRectf(x1i, y1i, x2i, y2i);
 
 	/* border */
 	if (scene->r.mode & R_BORDER) {
-		cpack(0);
+		float x3, y3, x4, y4;
+
 		x3 = x1 + scene->r.border.xmin * (x2 - x1);
 		y3 = y1 + scene->r.border.ymin * (y2 - y1);
 		x4 = x1 + scene->r.border.xmax * (x2 - x1);
 		y4 = y1 + scene->r.border.ymax * (y2 - y1);
-		
+
 		cpack(0x4040FF);
 		glRecti(x3,  y3,  x4,  y4);
 	}
@@ -1153,7 +1154,9 @@ static void drawviewborder(Scene *scene, ARegion *ar, View3D *v3d)
 	/* safety border */
 	if (ca) {
 		if (ca->dtx & CAM_DTX_CENTER) {
-			UI_ThemeColorBlendShade(TH_WIRE, TH_BACK, 0.25, 0);
+			float x3, y3;
+
+			UI_ThemeColorBlendShade(TH_VIEW_OVERLAY, TH_BACK, 0.25, 0);
 
 			x3 = x1 + 0.5f * (x2 - x1);
 			y3 = y1 + 0.5f * (y2 - y1);
@@ -1168,7 +1171,7 @@ static void drawviewborder(Scene *scene, ARegion *ar, View3D *v3d)
 		}
 
 		if (ca->dtx & CAM_DTX_CENTER_DIAG) {
-			UI_ThemeColorBlendShade(TH_WIRE, TH_BACK, 0.25, 0);
+			UI_ThemeColorBlendShade(TH_VIEW_OVERLAY, TH_BACK, 0.25, 0);
 
 			glBegin(GL_LINES);
 			glVertex2f(x1, y1);
@@ -1180,37 +1183,37 @@ static void drawviewborder(Scene *scene, ARegion *ar, View3D *v3d)
 		}
 
 		if (ca->dtx & CAM_DTX_THIRDS) {
-			UI_ThemeColorBlendShade(TH_WIRE, TH_BACK, 0.25, 0);
+			UI_ThemeColorBlendShade(TH_VIEW_OVERLAY, TH_BACK, 0.25, 0);
 			drawviewborder_grid3(x1, x2, y1, y2, 1.0f / 3.0f);
 		}
 
 		if (ca->dtx & CAM_DTX_GOLDEN) {
-			UI_ThemeColorBlendShade(TH_WIRE, TH_BACK, 0.25, 0);
+			UI_ThemeColorBlendShade(TH_VIEW_OVERLAY, TH_BACK, 0.25, 0);
 			drawviewborder_grid3(x1, x2, y1, y2, 1.0f - (1.0f / 1.61803399f));
 		}
 
 		if (ca->dtx & CAM_DTX_GOLDEN_TRI_A) {
-			UI_ThemeColorBlendShade(TH_WIRE, TH_BACK, 0.25, 0);
+			UI_ThemeColorBlendShade(TH_VIEW_OVERLAY, TH_BACK, 0.25, 0);
 			drawviewborder_triangle(x1, x2, y1, y2, 0, 'A');
 		}
 
 		if (ca->dtx & CAM_DTX_GOLDEN_TRI_B) {
-			UI_ThemeColorBlendShade(TH_WIRE, TH_BACK, 0.25, 0);
+			UI_ThemeColorBlendShade(TH_VIEW_OVERLAY, TH_BACK, 0.25, 0);
 			drawviewborder_triangle(x1, x2, y1, y2, 0, 'B');
 		}
 
 		if (ca->dtx & CAM_DTX_HARMONY_TRI_A) {
-			UI_ThemeColorBlendShade(TH_WIRE, TH_BACK, 0.25, 0);
+			UI_ThemeColorBlendShade(TH_VIEW_OVERLAY, TH_BACK, 0.25, 0);
 			drawviewborder_triangle(x1, x2, y1, y2, 1, 'A');
 		}
 
 		if (ca->dtx & CAM_DTX_HARMONY_TRI_B) {
-			UI_ThemeColorBlendShade(TH_WIRE, TH_BACK, 0.25, 0);
+			UI_ThemeColorBlendShade(TH_VIEW_OVERLAY, TH_BACK, 0.25, 0);
 			drawviewborder_triangle(x1, x2, y1, y2, 1, 'B');
 		}
 
 		if (ca->flag & CAM_SHOWTITLESAFE) {
-			UI_ThemeColorBlendShade(TH_WIRE, TH_BACK, 0.25, 0);
+			UI_ThemeColorBlendShade(TH_VIEW_OVERLAY, TH_BACK, 0.25, 0);
 
 			hmargin = 0.1f  * (x2 - x1);
 			vmargin = 0.05f * (y2 - y1);
@@ -1252,7 +1255,7 @@ static void drawviewborder(Scene *scene, ARegion *ar, View3D *v3d)
 			}
 
 			/* draw */
-			UI_ThemeColorShade(TH_WIRE, 100);
+			UI_ThemeColorShade(TH_VIEW_OVERLAY, 100);
 			uiDrawBox(GL_LINE_LOOP, rect.xmin, rect.ymin, rect.xmax, rect.ymax, 2.0f);
 		}
 	}
diff --git a/source/blender/editors/space_view3d/view3d_fly.c b/source/blender/editors/space_view3d/view3d_fly.c
index a5aecbc..6afe0ef 100644
--- a/source/blender/editors/space_view3d/view3d_fly.c
+++ b/source/blender/editors/space_view3d/view3d_fly.c
@@ -51,6 +51,8 @@
 
 #include "PIL_time.h" /* smoothview */
 
+#include "UI_resources.h"
+
 #include "view3d_intern.h"  /* own include */
 
 /* NOTE: these defines are saved in keymap files, do not change values but just add new ones */
@@ -248,8 +250,8 @@ static void drawFlyPixel(const struct bContext *UNUSED(C), ARegion *UNUSED(ar),
 	y1 = yoff + 0.45f * fly->height;
 	x2 = xoff + 0.55f * fly->width;
 	y2 = yoff + 0.55f * fly->height;
-	cpack(0);
 
+	UI_ThemeColor(TH_VIEW_OVERLAY);
 	glBegin(GL_LINES);
 	/* bottom left */
 	glVertex2f(x1, y1);
diff --git a/source/blender/editors/space_view3d/view3d_walk.c b/source/blender/editors/space_view3d/view3d_walk.c
index 5fa2164..6c981fe 100644
--- a/source/blender/editors/space_view3d/view3d_walk.c
+++ b/source/blender/editors/space_view3d/view3d_walk.c
@@ -57,6 +57,8 @@
 
 #include "PIL_time.h" /* smoothview */
 
+#include "UI_resources.h"
+
 #include "view3d_intern.h"  /* own include */
 
 #define EARTH_GRAVITY 9.80668f /* m/s2 */
@@ -315,8 +317,7 @@ static void drawWalkPixel(const struct bContext *UNUSED(C), ARegion *ar, void *a
 		yoff = walk->ar->winy / 2;
 	}
 
-	cpack(0);
-
+	UI_ThemeColor(TH_VIEW_OVERLAY);
 	glBegin(GL_LINES);
 	/* North */
 	glVertex2i(xoff, yoff + inner_length);
diff --git a/source/blender/editors/transform/transform.c b/source/blender/editors/transform/transform.c
index d52b494..d3af2d0 100644
--- a/source/blender/editors/transform/transform.c
+++ b/source/blender/editors/transform/transform.c
@@ -1690,7 +1690,7 @@ static void drawHelpline(bContext *UNUSED(C), int x, int y, void *customdata)
 
 		switch (t->helpline) {
 			case HLP_SPRING:
-				UI_ThemeColor(TH_WIRE);
+				UI_ThemeColor(TH_VIEW_OVERLAY);
 
 				setlinestyle(3);
 				glBegin(GL_LINE_STRIP);
@@ -1708,7 +1708,7 @@ static void drawHelpline(bContext *UNUSED(C), int x, int y, void *customdata)
 				glLineWidth(1.0);
 				break;
 			case HLP_HARROW:
-				UI_ThemeColor(TH_WIRE);
+				UI_ThemeColor(TH_VIEW_OVERLAY);
 
 				glTranslatef(mval[0], mval[1], 0);
 
@@ -1718,7 +1718,7 @@ static void drawHelpline(bContext *UNUSED(C), int x, int y, void *customdata)
 				glLineWidth(1.0);
 				break;
 			case HLP_VARROW:
-				UI_ThemeColor(TH_WIRE);
+				UI_ThemeColor(TH_VIEW_OVERLAY);
 
 				glTranslatef(mval[0], mval[1], 0);
 
@@ -1734,7 +1734,7 @@ static void drawHelpline(bContext *UNUSED(C), int x, int y, void *customdata)
 				float dist = sqrtf(dx * dx + dy * dy);
 				float delta_angle = min_ff(15.0f / dist, (float)M_PI / 4.0f);
 				float spacing_angle = min_ff(5.0f / dist, (float)M_PI / 12.0f);
-				UI_ThemeColor(TH_WIRE);
+				UI_ThemeColor(TH_VIEW_OVERLAY);
 
 				setlinestyle(3);
 				glBegin(GL_LINE_STRIP);
diff --git a/source/blender/editors/util/ed_util.c b/source/blender/editors/util/ed_util.c
index b490d81..246094a 100644
--- a/source/blender/editors/util/ed_util.c
+++ b/source/blender/editors/util/ed_util.c
@@ -290,7 +290,7 @@ void ED_region_draw_mouse_line_cb(const bContext *C, ARegion *ar, void *arg_info
 	const int mval_dst[2] = {win->eventstate->x - ar->winrct.xmin,
 	                         win->eventstate->y - ar->winrct.ymin};
 
-	UI_ThemeColor(TH_WIRE);
+	UI_ThemeColor(TH_VIEW_OVERLAY);
 	setlinestyle(3);
 	glBegin(GL_LINE_STRIP);
 	glVertex2iv(mval_dst);
diff --git a/source/blender/makesdna/DNA_userdef_types.h b/source/blender/makesdna/DNA_userdef_types.h
index b9f1d60..d584fd5 100644
--- a/source/blender/makesdna/DNA_userdef_types.h
+++ b/source/blender/makesdna/DNA_userdef_types.h
@@ -233,8 +233,10 @@ typedef struct ThemeSpace {
 	char hilite[4];
 	char grid[4]; 
 	
+	char view_overlay[4];
+
 	char wire[4], wire_edit[4], select[4];
-	char lamp[4], speaker[4], empty[4], camera[4], pad[4];
+	char lamp[4], speaker[4], empty[4], camera[4];
 	char active[4], group[4], group_active[4], transf

@@ Diff output truncated at 10240 characters. @@




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