[Bf-blender-cvs] [c2ddaaf] soc-2013-paint: Change to naming - not layers, slots! Will be good not to confuse those because real per-slot layers will be implemented later.
Antony Riakiotakis
noreply at git.blender.org
Wed Mar 12 18:14:09 CET 2014
Commit: c2ddaaf9e8b2f0beade24db9677e779117e457b9
Author: Antony Riakiotakis
Date: Wed Mar 12 18:39:41 2014 +0200
https://developer.blender.org/rBc2ddaaf9e8b2f0beade24db9677e779117e457b9
Change to naming - not layers, slots! Will be good not to confuse those
because real per-slot layers will be implemented later.
===================================================================
M release/scripts/startup/bl_ui/space_view3d_toolbar.py
===================================================================
diff --git a/release/scripts/startup/bl_ui/space_view3d_toolbar.py b/release/scripts/startup/bl_ui/space_view3d_toolbar.py
index b97f950..83411c9 100644
--- a/release/scripts/startup/bl_ui/space_view3d_toolbar.py
+++ b/release/scripts/startup/bl_ui/space_view3d_toolbar.py
@@ -1027,9 +1027,9 @@ class TEXTURE_UL_texpaintslots(UIList):
layout.label(text="")
-class VIEW3D_PT_layers_projectpaint(View3DPanel, Panel):
+class VIEW3D_PT_slots_projectpaint(View3DPanel, Panel):
bl_context = "imagepaint"
- bl_label = "Layers"
+ bl_label = "Slots"
bl_category = "Layers"
@classmethod
@@ -1050,7 +1050,7 @@ class VIEW3D_PT_layers_projectpaint(View3DPanel, Panel):
col.template_list("MATERIAL_UL_matslots", "", ob, "material_slots", ob, "active_material_index", rows=2)
mat = ob.active_material;
if mat:
- col.label("Available Paint layers")
+ col.label("Available Paint Slots")
col.template_list("TEXTURE_UL_texpaintslots", "", mat, "texture_paint_slots", mat, "active_paint_texture_index", rows=2)
#col.label("Only slots with UV mapping and image textures are available")
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