[Bf-blender-cvs] [de86b70] master: Fix T39104: 2 clothes on a collision object cause crash

Sergey Sharybin noreply at git.blender.org
Wed Mar 12 09:49:54 CET 2014


Commit: de86b7097fecf2a8b71d93a5edf20a38f4b4587c
Author: Sergey Sharybin
Date:   Wed Mar 12 14:48:47 2014 +0600
https://developer.blender.org/rBde86b7097fecf2a8b71d93a5edf20a38f4b4587c

Fix T39104: 2 clothes on a collision object cause crash

This was caused by static variables used in plNearestPoints().

For now solved by making the solvers allocated in the stack,
seems no noticeable affect on the simulation speed so far.

===================================================================

M	extern/bullet2/src/BulletDynamics/Dynamics/Bullet-C-API.cpp

===================================================================

diff --git a/extern/bullet2/src/BulletDynamics/Dynamics/Bullet-C-API.cpp b/extern/bullet2/src/BulletDynamics/Dynamics/Bullet-C-API.cpp
index cf73556..893453b 100644
--- a/extern/bullet2/src/BulletDynamics/Dynamics/Bullet-C-API.cpp
+++ b/extern/bullet2/src/BulletDynamics/Dynamics/Bullet-C-API.cpp
@@ -354,11 +354,11 @@ double plNearestPoints(float p1[3], float p2[3], float p3[3], float q1[3], float
 	// btVoronoiSimplexSolver sGjkSimplexSolver;
 	// btGjkEpaPenetrationDepthSolver penSolverPtr;	
 	
-	static btSimplexSolverInterface sGjkSimplexSolver;
+	/*static*/ btSimplexSolverInterface sGjkSimplexSolver;
 	sGjkSimplexSolver.reset();
 	
-	static btGjkEpaPenetrationDepthSolver Solver0;
-	static btMinkowskiPenetrationDepthSolver Solver1;
+	/*static*/ btGjkEpaPenetrationDepthSolver Solver0;
+	/*static*/ btMinkowskiPenetrationDepthSolver Solver1;
 		
 	btConvexPenetrationDepthSolver* Solver = NULL;




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