[Bf-blender-cvs] [8a38d84] master: Cycles: Use Displacement type in OSL ShadingSystem.
Thomas Dinges
noreply at git.blender.org
Thu Mar 6 21:03:53 CET 2014
Commit: 8a38d840e99be38a4827fefb3834c9704050e4a8
Author: Thomas Dinges
Date: Thu Mar 6 21:02:41 2014 +0100
https://developer.blender.org/rB8a38d840e99be38a4827fefb3834c9704050e4a8
Cycles: Use Displacement type in OSL ShadingSystem.
Reviewed by: brecht
Differential Revision: https://developer.blender.org/D386
===================================================================
M intern/cycles/render/osl.cpp
===================================================================
diff --git a/intern/cycles/render/osl.cpp b/intern/cycles/render/osl.cpp
index aeb7aee..d4ca014 100644
--- a/intern/cycles/render/osl.cpp
+++ b/intern/cycles/render/osl.cpp
@@ -513,16 +513,14 @@ void OSLCompiler::add(ShaderNode *node, const char *name, bool isfilepath)
}
}
- /* create shader of the appropriate type. we pass "surface" to all shaders,
- * because "volume" and "displacement" don't work yet in OSL. the shaders
- * work fine, but presumably these values would be used for more strict
- * checking, so when that is fixed, we should update the code here too. */
+ /* create shader of the appropriate type. OSL only distinguishes between "surface"
+ * and "displacement" atm */
if(current_type == SHADER_TYPE_SURFACE)
ss->Shader("surface", name, id(node).c_str());
else if(current_type == SHADER_TYPE_VOLUME)
ss->Shader("surface", name, id(node).c_str());
else if(current_type == SHADER_TYPE_DISPLACEMENT)
- ss->Shader("surface", name, id(node).c_str());
+ ss->Shader("displacement", name, id(node).c_str());
else
assert(0);
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