[Bf-blender-cvs] [d5cc07e] soc-2013-paint: Refresh texture paint caches of materials on changing render engine.
Antony Riakiotakis
noreply at git.blender.org
Tue Jun 24 16:45:53 CEST 2014
Commit: d5cc07e2c742956028a4567b2e965541c0d0d0df
Author: Antony Riakiotakis
Date: Tue Jun 24 17:44:52 2014 +0300
https://developer.blender.org/rBd5cc07e2c742956028a4567b2e965541c0d0d0df
Refresh texture paint caches of materials on changing render engine.
This is not perfect yet - it would help a lot if we could restore the
node mode of a material when changing the render engine too, but this
is maybe for later.
Also did some naming cleanups - we have texture paint slots now for
materials, not images.
===================================================================
M source/blender/blenkernel/BKE_material.h
M source/blender/blenkernel/intern/depsgraph.c
M source/blender/blenkernel/intern/material.c
M source/blender/editors/render/render_update.c
M source/blender/editors/sculpt_paint/paint_image.c
M source/blender/editors/sculpt_paint/paint_image_proj.c
===================================================================
diff --git a/source/blender/blenkernel/BKE_material.h b/source/blender/blenkernel/BKE_material.h
index 723bae2..4a91763 100644
--- a/source/blender/blenkernel/BKE_material.h
+++ b/source/blender/blenkernel/BKE_material.h
@@ -88,10 +88,10 @@ short find_material_index(struct Object *ob, struct Material *ma);
bool object_add_material_slot(struct Object *ob);
bool object_remove_material_slot(struct Object *ob);
-bool get_mtex_slot_valid_texpaint(struct MTex *);
-void refresh_texpaint_image_cache(struct Material *ma, bool use_nodes);
+void refresh_texpaint_slot_cache(struct Material *ma, bool use_nodes);
struct MTex *give_current_texpaint_slot(struct Material *ma);
-void refresh_object_texpaint_images(struct Object *ob, bool use_nodes);
+void refresh_object_texpaint_slots(struct Object *ob, bool use_nodes);
+void clear_texpaint_slots(struct Material *ma);
/* rna api */
void BKE_material_resize_id(struct ID *id, short totcol, bool do_id_user);
diff --git a/source/blender/blenkernel/intern/depsgraph.c b/source/blender/blenkernel/intern/depsgraph.c
index 4c8d1a3..4b2b0a6 100644
--- a/source/blender/blenkernel/intern/depsgraph.c
+++ b/source/blender/blenkernel/intern/depsgraph.c
@@ -2477,7 +2477,7 @@ static void dag_id_flush_update(Main *bmain, Scene *sce, ID *id)
for (obt = bmain->object.first; obt; obt = obt->id.next) {
if (obt->mode & OB_MODE_TEXTURE_PAINT) {
obt->recalc |= OB_RECALC_DATA;
- refresh_object_texpaint_images(obt, new_shading_nodes);
+ refresh_object_texpaint_slots(obt, new_shading_nodes);
lib_id_recalc_data_tag(bmain, &obt->id);
}
}
diff --git a/source/blender/blenkernel/intern/material.c b/source/blender/blenkernel/intern/material.c
index 5b32c01..f42aae5 100644
--- a/source/blender/blenkernel/intern/material.c
+++ b/source/blender/blenkernel/intern/material.c
@@ -1306,15 +1306,27 @@ bool object_remove_material_slot(Object *ob)
return true;
}
-bool get_mtex_slot_valid_texpaint(struct MTex *mtex)
+void clear_texpaint_slots(struct Material *ma)
+{
+
+ if (ma->texpaintslot) {
+ MEM_freeN(ma->texpaintslot);
+ ma->texpaintslot = NULL;
+ }
+ ma->tot_slots = 0;
+ ma->paint_active_slot = 0;
+ ma->paint_clone_slot = 0;
+}
+
+
+static bool get_mtex_slot_valid_texpaint(struct MTex *mtex)
{
return (mtex && (mtex->texco == TEXCO_UV) &&
mtex->tex && (mtex->tex->type == TEX_IMAGE) &&
mtex->tex->ima);
}
-
-void refresh_texpaint_image_cache(Material *ma, bool use_nodes)
+void refresh_texpaint_slot_cache(Material *ma, bool use_nodes)
{
MTex **mtex;
short count = 0;
@@ -1393,7 +1405,7 @@ void refresh_texpaint_image_cache(Material *ma, bool use_nodes)
return;
}
-void refresh_object_texpaint_images(struct Object *ob, bool use_nodes)
+void refresh_object_texpaint_slots(struct Object *ob, bool use_nodes)
{
int i;
@@ -1402,7 +1414,7 @@ void refresh_object_texpaint_images(struct Object *ob, bool use_nodes)
for (i = 1; i < ob->totcol + 1; i++) {
Material *ma = give_current_material(ob, i);
- refresh_texpaint_image_cache(ma, use_nodes);
+ refresh_texpaint_slot_cache(ma, use_nodes);
}
}
diff --git a/source/blender/editors/render/render_update.c b/source/blender/editors/render/render_update.c
index 94d8d78..a77747d 100644
--- a/source/blender/editors/render/render_update.c
+++ b/source/blender/editors/render/render_update.c
@@ -165,6 +165,7 @@ void ED_render_engine_changed(Main *bmain)
bScreen *sc;
ScrArea *sa;
Scene *scene;
+ Material *ma;
for (sc = bmain->screen.first; sc; sc = sc->id.next)
for (sa = sc->areabase.first; sa; sa = sa->next)
@@ -174,6 +175,11 @@ void ED_render_engine_changed(Main *bmain)
for (scene = bmain->scene.first; scene; scene = scene->id.next)
ED_render_id_flush_update(bmain, &scene->id);
+
+ /* reset texture painting */
+ for (ma = bmain->mat.first; ma; ma = ma->id.next) {
+ clear_texpaint_slots(ma);
+ }
}
/***************************** Updates ***********************************
diff --git a/source/blender/editors/sculpt_paint/paint_image.c b/source/blender/editors/sculpt_paint/paint_image.c
index a725729..74a5dcd 100644
--- a/source/blender/editors/sculpt_paint/paint_image.c
+++ b/source/blender/editors/sculpt_paint/paint_image.c
@@ -1440,7 +1440,7 @@ static int texture_paint_toggle_exec(bContext *C, wmOperator *op)
bool use_nodes = BKE_scene_use_new_shading_nodes(scene);
/* This has to stay here to regenerate the texture paint
* cache in case we are loading a file */
- refresh_object_texpaint_images(ob, use_nodes);
+ refresh_object_texpaint_slots(ob, use_nodes);
paint_proj_mesh_data_ensure(C, ob, op);
diff --git a/source/blender/editors/sculpt_paint/paint_image_proj.c b/source/blender/editors/sculpt_paint/paint_image_proj.c
index 1b21eaa..5fa6480 100644
--- a/source/blender/editors/sculpt_paint/paint_image_proj.c
+++ b/source/blender/editors/sculpt_paint/paint_image_proj.c
@@ -4870,7 +4870,7 @@ bool proj_paint_add_slot(bContext *C, int type, Material *ma)
ima = mtex->tex->ima = BKE_image_add_generated(bmain, width, height, imagename, 32, use_float,
IMA_GENTYPE_BLANK, color);
- refresh_texpaint_image_cache(ma, false);
+ refresh_texpaint_slot_cache(ma, false);
BKE_image_signal(ima, NULL, IMA_SIGNAL_USER_NEW_IMAGE);
WM_event_add_notifier(C, NC_TEXTURE | NA_ADDED, mtex->tex);
WM_event_add_notifier(C, NC_IMAGE | NA_ADDED, ima);
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