[Bf-blender-cvs] [84e8cab] master: Fix T40697: Skinned meshes with shapekeys crashing in the BGE
Mitchell Stokes
noreply at git.blender.org
Fri Jun 20 03:23:23 CEST 2014
Commit: 84e8cabac604a59b7abe4cce37df02d6ef12a0bf
Author: Mitchell Stokes
Date: Thu Jun 19 18:20:56 2014 -0700
https://developer.blender.org/rB84e8cabac604a59b7abe4cce37df02d6ef12a0bf
Fix T40697: Skinned meshes with shapekeys crashing in the BGE
===================================================================
M source/gameengine/Ketsji/KX_Scene.cpp
===================================================================
diff --git a/source/gameengine/Ketsji/KX_Scene.cpp b/source/gameengine/Ketsji/KX_Scene.cpp
index d06b9a0..0dfdb3d 100644
--- a/source/gameengine/Ketsji/KX_Scene.cpp
+++ b/source/gameengine/Ketsji/KX_Scene.cpp
@@ -1616,7 +1616,7 @@ static void update_anim_thread_func(TaskPool *pool, void *taskdata, int UNUSED(t
gameobj->UpdateActionManager(curtime);
children = gameobj->GetChildren();
- if (gameobj->GetDeformer())
+ if (!gameobj->GetParent() && gameobj->GetDeformer())
gameobj->GetDeformer()->Update();
for (int j=0; j<children->GetCount(); ++j) {
More information about the Bf-blender-cvs
mailing list