[Bf-blender-cvs] [ee5f432] master: Fix T40436: No preview in Brush with Cycles
Sergey Sharybin
noreply at git.blender.org
Thu Jun 5 09:16:13 CEST 2014
Commit: ee5f43247b0446467f015b665a8c84cf05c62de7
Author: Sergey Sharybin
Date: Thu Jun 5 13:15:01 2014 +0600
https://developer.blender.org/rBee5f43247b0446467f015b665a8c84cf05c62de7
Fix T40436: No preview in Brush with Cycles
More like a feature request, but after i've implemented preview for
icons it was rather simple to support nodes previews.
===================================================================
M source/blender/editors/render/render_preview.c
===================================================================
diff --git a/source/blender/editors/render/render_preview.c b/source/blender/editors/render/render_preview.c
index 4c34c4e..4677768 100644
--- a/source/blender/editors/render/render_preview.c
+++ b/source/blender/editors/render/render_preview.c
@@ -299,10 +299,10 @@ static Scene *preview_prepare_scene(Scene *scene, ID *id, int id_type, ShaderPre
sce->r.cfra = scene->r.cfra;
- if (id_type == ID_TE && sp->pr_method == PR_ICON_RENDER) {
- /* force blender internal for texture icons render,
+ if (id_type == ID_TE && ELEM(sp->pr_method, PR_ICON_RENDER, PR_NODE_RENDER)) {
+ /* Force blender internal for texture icons and nodes render,
* seems commonly used render engines does not support
- * such kind of rendering
+ * such kind of rendering.
*/
BLI_strncpy(sce->r.engine, "BLENDER_RENDER", sizeof(sce->r.engine));
}
@@ -1138,10 +1138,6 @@ void ED_preview_shader_job(const bContext *C, void *owner, ID *id, ID *parent, M
ShaderPreview *sp;
Scene *scene = CTX_data_scene(C);
- /* node previews not supported for cycles */
- if (BKE_scene_use_new_shading_nodes(scene) && method == PR_NODE_RENDER)
- return;
-
wm_job = WM_jobs_get(CTX_wm_manager(C), CTX_wm_window(C), owner, "Shader Preview",
WM_JOB_EXCL_RENDER, WM_JOB_TYPE_RENDER_PREVIEW);
sp = MEM_callocN(sizeof(ShaderPreview), "shader preview");
@@ -1158,7 +1154,7 @@ void ED_preview_shader_job(const bContext *C, void *owner, ID *id, ID *parent, M
/* hardcoded preview .blend for cycles/internal, this should be solved
* once with custom preview .blend path for external engines */
- if (BKE_scene_use_new_shading_nodes(scene))
+ if (BKE_scene_use_new_shading_nodes(scene) && method != PR_NODE_RENDER)
sp->pr_main = G_pr_main_cycles;
else
sp->pr_main = G_pr_main;
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