[Bf-blender-cvs] [ba8c2be] master: Improve behavior of Setup Tracking Scene when default nodes exists in the tree
Sergey Sharybin
noreply at git.blender.org
Mon Jun 2 09:12:38 CEST 2014
Commit: ba8c2be739877db351f07ac210616bb921194377
Author: Sergey Sharybin
Date: Mon Jun 2 13:12:01 2014 +0600
https://developer.blender.org/rBba8c2be739877db351f07ac210616bb921194377
Improve behavior of Setup Tracking Scene when default nodes exists in the tree
===================================================================
M release/scripts/startup/bl_operators/clip.py
===================================================================
diff --git a/release/scripts/startup/bl_operators/clip.py b/release/scripts/startup/bl_operators/clip.py
index 1bd40f1..e918477 100644
--- a/release/scripts/startup/bl_operators/clip.py
+++ b/release/scripts/startup/bl_operators/clip.py
@@ -528,6 +528,17 @@ class CLIP_OT_setup_tracking_scene(Operator):
bg.layers = [False] * 10 + [True] + [False] * 9
@staticmethod
+ def _wipeDefaultNodes(tree):
+ if len(tree.nodes) != 2:
+ return False
+ types = [node.type for node in tree.nodes]
+ types.sort()
+
+ if types[0] == 'COMPOSITE' and types[1] == 'R_LAYERS':
+ while tree.nodes:
+ tree.nodes.remove(tree.nodes[0])
+
+ @staticmethod
def _findNode(tree, type):
for node in tree.nodes:
if node.type == type:
@@ -587,6 +598,11 @@ class CLIP_OT_setup_tracking_scene(Operator):
need_stabilization = False
+ # Remove all the nodes if they came from default node setup.
+ # This is simplest way to make it so final node setup is
+ # is correct.
+ self._wipeDefaultNodes(tree)
+
# create nodes
rlayer_fg = self._findOrCreateNode(tree, 'CompositorNodeRLayers')
rlayer_bg = tree.nodes.new(type='CompositorNodeRLayers')
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