[Bf-blender-cvs] [559e3db] master: Keep active layer when setting up tracking scene

Sergey Sharybin noreply at git.blender.org
Mon Jun 2 08:51:23 CEST 2014


Commit: 559e3db792b29d618e00a25aaf7ef35d1d2bee94
Author: Sergey Sharybin
Date:   Mon Jun 2 12:46:55 2014 +0600
https://developer.blender.org/rB559e3db792b29d618e00a25aaf7ef35d1d2bee94

Keep active layer when setting up tracking scene

When you hit "setup tracking scene" in MCE, the active layer usually switches
to the layer where the ground has been created, thus he shadow layer.

New objects are created or appended on that layer which means they will be
default be rendered as shadows only. This behaviour requires muscle memory
and is confusing for new users. This patch is changing the behaviour in a
way that the active layer is remembered from before setting up the scene.

Patch by gottfried, thanks!

Reviewers: sebastian_k, sergey

Differential Revision: https://developer.blender.org/D574

===================================================================

M	release/scripts/startup/bl_operators/clip.py

===================================================================

diff --git a/release/scripts/startup/bl_operators/clip.py b/release/scripts/startup/bl_operators/clip.py
index 7e142ce..21b9627 100644
--- a/release/scripts/startup/bl_operators/clip.py
+++ b/release/scripts/startup/bl_operators/clip.py
@@ -856,6 +856,9 @@ class CLIP_OT_setup_tracking_scene(Operator):
         scene.layers = self._mergeLayers(scene.layers, all_layers)
 
     def execute(self, context):
+        scene = context.scene
+        current_active_layer = scene.active_layer
+
         self._setupScene(context)
         self._setupWorld(context)
         self._setupCamera(context)
@@ -864,6 +867,10 @@ class CLIP_OT_setup_tracking_scene(Operator):
         self._setupNodes(context)
         self._setupObjects(context)
 
+        # Active layer has probably changed, set it back to the original value.
+        # NOTE: The active layer is always true.
+        scene.layers[current_active_layer] = True
+
         return {'FINISHED'}




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