[Bf-blender-cvs] [f434130] hair_system: Also handle the applying of solver data to the scene DNA in the SceneConverter class.
Lukas Tönne
noreply at git.blender.org
Wed Jul 30 12:12:29 CEST 2014
Commit: f4341309788347026b17fa6c2029052a195a64b3
Author: Lukas Tönne
Date: Wed Jul 30 12:11:34 2014 +0200
Branches: hair_system
https://developer.blender.org/rBf4341309788347026b17fa6c2029052a195a64b3
Also handle the applying of solver data to the scene DNA in the
SceneConverter class.
===================================================================
M source/blender/hair/HAIR_capi.cpp
M source/blender/hair/HAIR_capi.h
M source/blender/hair/intern/HAIR_scene.cpp
M source/blender/hair/intern/HAIR_scene.h
M source/blender/modifiers/intern/MOD_hair.c
===================================================================
diff --git a/source/blender/hair/HAIR_capi.cpp b/source/blender/hair/HAIR_capi.cpp
index 56a7ca8..440bccf 100644
--- a/source/blender/hair/HAIR_capi.cpp
+++ b/source/blender/hair/HAIR_capi.cpp
@@ -60,8 +60,6 @@ void HAIR_solver_free(struct HAIR_Solver *csolver)
void HAIR_solver_init(struct HAIR_Solver *csolver, Scene *scene, Object *ob, HairSystem *hsys)
{
Solver *solver = (Solver *)csolver;
- HairCurve *hair;
- int i;
solver->forces().gravity = float3(scene->physics_settings.gravity);
@@ -76,29 +74,11 @@ void HAIR_solver_step(struct HAIR_Solver *csolver, float timestep)
solver->step(timestep);
}
-void HAIR_solver_apply(struct HAIR_Solver *csolver, Object *ob, HairSystem *hsys)
+void HAIR_solver_apply(struct HAIR_Solver *csolver, Scene *scene, Object *ob, HairSystem *hsys)
{
Solver *solver = (Solver *)csolver;
- int i;
- Transform imat = transform_inverse(Transform(ob->obmat));
-
- Curve *solver_curves = solver->data()->curves;
- int totcurves = solver->data()->totcurves;
-
- /* copy solver data to DNA */
- for (i = 0; i < totcurves && i < hsys->totcurves; ++i) {
- Curve *curve = solver_curves + i;
- HairCurve *hcurve = hsys->curves + i;
-
- for (int k = 0; k < curve->totpoints && k < hcurve->totpoints; ++k) {
- Point *point = curve->points + k;
- HairPoint *hpoint = hcurve->points + k;
-
- copy_v3_v3(hpoint->co, transform_point(imat, point->cur.co).data());
- copy_v3_v3(hpoint->vel, transform_direction(imat, point->cur.vel).data());
- }
- }
+ SceneConverter::apply_solver_data(solver->data(), scene, ob, hsys);
}
diff --git a/source/blender/hair/HAIR_capi.h b/source/blender/hair/HAIR_capi.h
index 59062f3..dc70add 100644
--- a/source/blender/hair/HAIR_capi.h
+++ b/source/blender/hair/HAIR_capi.h
@@ -41,7 +41,7 @@ struct HAIR_Solver *HAIR_solver_new(const struct HairParams *params);
void HAIR_solver_free(struct HAIR_Solver *solver);
void HAIR_solver_init(struct HAIR_Solver *solver, struct Scene *scene, struct Object *ob, struct HairSystem *hsys);
void HAIR_solver_step(struct HAIR_Solver *solver, float timestep);
-void HAIR_solver_apply(struct HAIR_Solver *solver, struct Object *ob, struct HairSystem *hsys);
+void HAIR_solver_apply(struct HAIR_Solver *solver, struct Scene *scene, struct Object *ob, struct HairSystem *hsys);
struct HAIR_SmoothingIteratorFloat3 *HAIR_smoothing_iter_new(struct HairCurve *curve, float rest_length, float amount, float cval[3]);
void HAIR_smoothing_iter_free(struct HAIR_SmoothingIteratorFloat3 *iter);
diff --git a/source/blender/hair/intern/HAIR_scene.cpp b/source/blender/hair/intern/HAIR_scene.cpp
index 76cae2d..63f156b 100644
--- a/source/blender/hair/intern/HAIR_scene.cpp
+++ b/source/blender/hair/intern/HAIR_scene.cpp
@@ -25,6 +25,8 @@
*/
extern "C" {
+#include "BLI_math.h"
+
#include "DNA_hair_types.h"
#include "DNA_object_types.h"
}
@@ -75,4 +77,28 @@ SolverData *SceneConverter::build_solver_data(Scene *scene, Object *ob, HairSyst
return data;
}
+void SceneConverter::apply_solver_data(SolverData *data, Scene *scene, Object *ob, HairSystem *hsys)
+{
+ int i;
+
+ Transform imat = transform_inverse(Transform(ob->obmat));
+
+ Curve *solver_curves = data->curves;
+ int totcurves = data->totcurves;
+
+ /* copy solver data to DNA */
+ for (i = 0; i < totcurves && i < hsys->totcurves; ++i) {
+ Curve *curve = solver_curves + i;
+ HairCurve *hcurve = hsys->curves + i;
+
+ for (int k = 0; k < curve->totpoints && k < hcurve->totpoints; ++k) {
+ Point *point = curve->points + k;
+ HairPoint *hpoint = hcurve->points + k;
+
+ copy_v3_v3(hpoint->co, transform_point(imat, point->cur.co).data());
+ copy_v3_v3(hpoint->vel, transform_direction(imat, point->cur.vel).data());
+ }
+ }
+}
+
HAIR_NAMESPACE_END
diff --git a/source/blender/hair/intern/HAIR_scene.h b/source/blender/hair/intern/HAIR_scene.h
index e8548a0..4b3548e 100644
--- a/source/blender/hair/intern/HAIR_scene.h
+++ b/source/blender/hair/intern/HAIR_scene.h
@@ -37,6 +37,7 @@ struct SolverData;
struct SceneConverter {
static SolverData *build_solver_data(Scene *scene, Object *ob, HairSystem *hsys);
+ static void apply_solver_data(SolverData *data, Scene *scene, Object *ob, HairSystem *hsys);
};
HAIR_NAMESPACE_END
diff --git a/source/blender/modifiers/intern/MOD_hair.c b/source/blender/modifiers/intern/MOD_hair.c
index 85afa16..7fbc0fe 100644
--- a/source/blender/modifiers/intern/MOD_hair.c
+++ b/source/blender/modifiers/intern/MOD_hair.c
@@ -100,7 +100,7 @@ static DerivedMesh *applyModifier(ModifierData *md, Object *ob,
HAIR_solver_step(solver, dt);
}
}
- HAIR_solver_apply(solver, ob, hsys);
+ HAIR_solver_apply(solver, scene, ob, hsys);
HAIR_solver_free(solver);
}
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