[Bf-blender-cvs] [06278f0] pie-menus: Bring back good ole regular menu here so people can use number accelerators as they are used to.
Antony Riakiotakis
noreply at git.blender.org
Tue Jul 29 12:48:34 CEST 2014
Commit: 06278f03dd3186066572ba77e2f08fb8aeed36a4
Author: Antony Riakiotakis
Date: Tue Jul 29 12:48:24 2014 +0200
Branches: pie-menus
https://developer.blender.org/rB06278f03dd3186066572ba77e2f08fb8aeed36a4
Bring back good ole regular menu here so people can use number
accelerators as they are used to.
===================================================================
M release/scripts/startup/bl_ui/space_view3d.py
M source/blender/editors/mesh/mesh_ops.c
===================================================================
diff --git a/release/scripts/startup/bl_ui/space_view3d.py b/release/scripts/startup/bl_ui/space_view3d.py
index 2b337d5..87d5fd0 100644
--- a/release/scripts/startup/bl_ui/space_view3d.py
+++ b/release/scripts/startup/bl_ui/space_view3d.py
@@ -2166,10 +2166,9 @@ class VIEW3D_MT_edit_mesh_select_mode(Menu):
layout = self.layout
layout.operator_context = 'INVOKE_REGION_WIN'
- pie = layout.menu_pie()
- pie.operator("mesh.select_mode", text="Vertex", icon='VERTEXSEL').type = 'VERT'
- pie.operator("mesh.select_mode", text="Edge", icon='EDGESEL').type = 'EDGE'
- pie.operator("mesh.select_mode", text="Face", icon='FACESEL').type = 'FACE'
+ layout.operator("mesh.select_mode", text="Vertex", icon='VERTEXSEL').type = 'VERT'
+ layout.operator("mesh.select_mode", text="Edge", icon='EDGESEL').type = 'EDGE'
+ layout.operator("mesh.select_mode", text="Face", icon='FACESEL').type = 'FACE'
class VIEW3D_MT_edit_mesh_extrude(Menu):
diff --git a/source/blender/editors/mesh/mesh_ops.c b/source/blender/editors/mesh/mesh_ops.c
index abf4d88..fbd8522 100644
--- a/source/blender/editors/mesh/mesh_ops.c
+++ b/source/blender/editors/mesh/mesh_ops.c
@@ -349,7 +349,7 @@ void ED_keymap_mesh(wmKeyConfig *keyconf)
WM_keymap_add_item(keymap, "MESH_OT_select_similar", GKEY, KM_PRESS, KM_SHIFT, 0);
/* selection mode */
- WM_keymap_add_pie_menu(keymap, "VIEW3D_MT_edit_mesh_select_mode", TABKEY, KM_PRESS, KM_CTRL, 0, true);
+ WM_keymap_add_menu(keymap, "VIEW3D_MT_edit_mesh_select_mode", TABKEY, KM_PRESS, KM_CTRL, 0);
/* hide */
kmi = WM_keymap_add_item(keymap, "MESH_OT_hide", HKEY, KM_PRESS, 0, 0);
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