[Bf-blender-cvs] [564c48a] master: Cycles: Make Glass Shader Color default to 1.0.
Thomas Dinges
noreply at git.blender.org
Tue Jul 29 10:12:58 CEST 2014
Commit: 564c48a06868e56c2ca06a6cc7ba193baadea218
Author: Thomas Dinges
Date: Tue Jul 29 10:11:30 2014 +0200
Branches: master
https://developer.blender.org/rB564c48a06868e56c2ca06a6cc7ba193baadea218
Cycles: Make Glass Shader Color default to 1.0.
This came up a few times already, most of the time you want a clear white glass, and not a greyish like one. :)
===================================================================
M source/blender/nodes/shader/nodes/node_shader_bsdf_glass.c
===================================================================
diff --git a/source/blender/nodes/shader/nodes/node_shader_bsdf_glass.c b/source/blender/nodes/shader/nodes/node_shader_bsdf_glass.c
index 55dafae..75ca4b8 100644
--- a/source/blender/nodes/shader/nodes/node_shader_bsdf_glass.c
+++ b/source/blender/nodes/shader/nodes/node_shader_bsdf_glass.c
@@ -30,7 +30,7 @@
/* **************** OUTPUT ******************** */
static bNodeSocketTemplate sh_node_bsdf_glass_in[] = {
- { SOCK_RGBA, 1, N_("Color"), 0.8f, 0.8f, 0.8f, 1.0f, 0.0f, 1.0f},
+ { SOCK_RGBA, 1, N_("Color"), 1.0f, 1.0f, 1.0f, 1.0f, 0.0f, 1.0f},
{ SOCK_FLOAT, 1, N_("Roughness"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_FACTOR},
{ SOCK_FLOAT, 1, N_("IOR"), 1.45f, 0.0f, 0.0f, 0.0f, 0.0f, 1000.0f},
{ SOCK_VECTOR, 1, N_("Normal"), 0.0f, 0.0f, 0.0f, 1.0f, -1.0f, 1.0f, PROP_NONE, SOCK_HIDE_VALUE},
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