[Bf-blender-cvs] [8cbfc4f] soc-2014-viewport_context: Merge branch 'master' into soc-2014-viewport_context

Campbell Barton noreply at git.blender.org
Mon Jul 28 19:58:26 CEST 2014


Commit: 8cbfc4f370081e2e6e8eb13842227624486486b4
Author: Campbell Barton
Date:   Tue Jul 29 03:58:04 2014 +1000
Branches: soc-2014-viewport_context
https://developer.blender.org/rB8cbfc4f370081e2e6e8eb13842227624486486b4

Merge branch 'master' into soc-2014-viewport_context

Conflicts:
	CMakeLists.txt

===================================================================



===================================================================

diff --cc CMakeLists.txt
index ad49132,8be3a9b..937678d
--- a/CMakeLists.txt
+++ b/CMakeLists.txt
@@@ -2222,75 -2062,16 +2224,69 @@@ endif(
  if(WITH_SYSTEM_GLEW)
  	find_package(GLEW)
  
 +	# Note: There is an assumption here that the system GLEW is not a static library.
 +
  	if(NOT GLEW_FOUND)
- 		message(FATAL_ERROR "GLEW is required to build Blender.  Install it or disable WITH_SYSTEM_GLEW.")
 -		message(FATAL_ERROR "GLEW is required to build blender, install it or disable WITH_SYSTEM_GLEW")
++		message(FATAL_ERROR "GLEW is required to build Blender. Install it or disable WITH_SYSTEM_GLEW.")
  	endif()
  
- 	mark_as_advanced(
- 		GLEW_LIBRARY
- 		GLEW_INCLUDE_PATH
- 	)
- 
 -	set(GLEW_INCLUDE_PATH "${GLEW_INCLUDE_DIRS}")
 +	set(BLENDER_GLEW_LIBRARIES ${GLEW_LIBRARY})
- 
  else()
 -	# set(GLEW_LIBRARY "")  # unused
 -	set(GLEW_INCLUDE_PATH "${CMAKE_SOURCE_DIR}/extern/glew/include")
 +	if(WITH_GLEW_ES)
 +		set(GLEW_INCLUDE_PATH "${CMAKE_SOURCE_DIR}/extern/glew-es/include")
 +
 +		list(APPEND GL_DEFINITIONS -DGLEW_STATIC -DWITH_GLEW_ES)
 +
 +		# These definitions remove APIs from glew.h, making GLEW smaller, and catching unguarded API usage
 +		if(NOT WITH_GL_PROFILE_ES20)
 +			# No ES functions are needed
 +			list(APPEND GL_DEFINITIONS -DGLEW_NO_ES)
 +		elseif(NOT (WITH_GL_PROFILE_CORE OR WITH_GL_PROFILE_COMPAT))
 +			# ES is enabled, but the other functions are all disabled
 +			list(APPEND GL_DEFINITIONS -DGLEW_ES_ONLY)
 +		endif()
 +
 +		if(WITH_GL_PROFILE_ES20)
 +			if(WITH_GL_EGL)
 +				list(APPEND GL_DEFINITIONS -DGLEW_USE_LIB_ES20)
 +			endif()
 +
 +			# ToDo: This is an experiment to eliminate ES 1 symbols,
 +			# GLEW doesn't really properly provide this level of control
 +			# (for example, without modification it eliminates too many symbols)
 +			# so there are lots of modifications to GLEW to make this work,
 +			# and no attempt to make it work beyond Blender at this point.
 +			list(APPEND GL_DEFINITIONS -DGL_ES_VERSION_1_0=0 -DGL_ES_VERSION_CL_1_1=0 -DGL_ES_VERSION_CM_1_1=0)
 +		endif()
 +
 +		if(WITH_GL_EGL)
 +			list(APPEND GL_DEFINITIONS -DGLEW_INC_EGL)
 +		endif()
 +
 +		set(BLENDER_GLEW_LIBRARIES extern_glew_es bf_intern_glew_mx)
 +
 +	else()
 +		set(GLEW_INCLUDE_PATH "${CMAKE_SOURCE_DIR}/extern/glew/include")
 +
 +		list(APPEND GL_DEFINITIONS -DGLEW_STATIC)
 +
 +		# This won't affect the non-experimental glew library, 
 +		# but is used for conditional compilation elsewhere.
 +		list(APPEND GL_DEFINITIONS -DGLEW_NO_ES)
 +
 +		set(BLENDER_GLEW_LIBRARIES extern_glew)
 +
 +	endif()
 +
 +endif()
 +
 +if(WITH_GLEW_MX)
 +	list(APPEND BLENDER_GLEW_LIBRARIES bf_intern_glew_mx)
  endif()
  
 +if(NOT WITH_GLU)
 +	list(APPEND GL_DEFINITIONS -DGLEW_NO_GLU)
 +endif()
  
  #-----------------------------------------------------------------------------
  # Configure Bullet




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