[Bf-blender-cvs] SVN commit: /data/svn/repos/bf-blender [61384] trunk/lib/ darwin-9.x.universal: OSX: update osl/llvm/oiio complex: remove llvm 3.1
jens verwiebe
info at jensverwiebe.de
Fri Jul 25 10:20:17 CEST 2014
Revision: 61384
https://developer.blender.org/rBL61384
Author: jensverwiebe
Date: 2014-07-25 08:20:17 +0000 (Fri, 25 Jul 2014)
Log Message:
-----------
OSX: update osl/llvm/oiio complex: remove llvm 3.1
Modified Paths:
--------------
trunk/lib/darwin-9.x.universal/README
trunk/lib/darwin-9.x.universal/opencollada/include/COLLADAFramework/COLLADAFWMeshPrimitiveWithFaceVertexCount.h
Removed Paths:
-------------
trunk/lib/darwin-9.x.universal/llvm/
Modified: trunk/lib/darwin-9.x.universal/README
===================================================================
--- trunk/lib/darwin-9.x.universal/README 2014-07-25 08:16:06 UTC (rev 61383)
+++ trunk/lib/darwin-9.x.universal/README 2014-07-25 08:20:17 UTC (rev 61384)
@@ -223,7 +223,7 @@
export FFLAGS=-ff2c
export CXX=clang++
export CC=clang
-CXXFLAGS=-mmacosx-version-min=10.6
+export CXXFLAGS=-mmacosx-version-min=10.6
export CFLAGS=-mmacosx-version-min=10.6
export LDFLAGS=-mmacosx-version-min=10.6
python3 setup.py build
Modified: trunk/lib/darwin-9.x.universal/opencollada/include/COLLADAFramework/COLLADAFWMeshPrimitiveWithFaceVertexCount.h
===================================================================
--- trunk/lib/darwin-9.x.universal/opencollada/include/COLLADAFramework/COLLADAFWMeshPrimitiveWithFaceVertexCount.h 2014-07-25 08:16:06 UTC (rev 61383)
+++ trunk/lib/darwin-9.x.universal/opencollada/include/COLLADAFramework/COLLADAFWMeshPrimitiveWithFaceVertexCount.h 2014-07-25 08:20:17 UTC (rev 61384)
@@ -6,18 +6,18 @@
Licensed under the MIT Open Source License,
for details please see LICENSE file or the website
http://www.opensource.org/licenses/mit-license.php
-*/
-
-#ifndef __COLLADAFW_MESHPRIMITIVEWITHFACEVERTEXCOUNT_H__
-#define __COLLADAFW_MESHPRIMITIVEWITHFACEVERTEXCOUNT_H__
-
-#include "COLLADAFWPrerequisites.h"
-#include "COLLADAFWMeshPrimitive.h"
-
-namespace COLLADAFW
-{
-
- /**
+*/
+
+#ifndef __COLLADAFW_MESHPRIMITIVEWITHFACEVERTEXCOUNT_H__
+#define __COLLADAFW_MESHPRIMITIVEWITHFACEVERTEXCOUNT_H__
+
+#include "COLLADAFWPrerequisites.h"
+#include "COLLADAFWMeshPrimitive.h"
+
+namespace COLLADAFW
+{
+
+ /**
Geometric primitives, which assemble values from the inputs into vertex attribute data.
Can be any combination of any primitive types in any order.
@@ -30,56 +30,56 @@
For texture coordinates, COLLADA\x92s right-handed coordinate system applies; therefore, an ST
texture coordinate of [0,0] maps to the lower-left texel of a texture image, when loaded in a
professional 2-D texture viewer/editor.
- */
- template<class VertexCountType>
- class MeshPrimitiveWithFaceVertexCount : public MeshPrimitive
- {
-
- public:
- typedef ArrayPrimitiveType<VertexCountType> VertexCountArray;
-
- private:
+ */
+ template<class VertexCountType>
+ class MeshPrimitiveWithFaceVertexCount : public MeshPrimitive
+ {
+
+ public:
+ typedef ArrayPrimitiveType<VertexCountType> VertexCountArray;
+
+ private:
/**
* Contains a list of integers, each specifying the number of vertices for one
* - polygon face
- * - hole
- * - tristrip or trifan
- * element.
- */
- VertexCountArray mGroupedVerticesVertexCountArray;
-
+ * - hole
+ * - tristrip or trifan
+ * element.
+ */
+ VertexCountArray mGroupedVerticesVertexCountArray;
+
protected:
- /**
- * Constructor.
- */
+ /**
+ * Constructor.
+ */
MeshPrimitiveWithFaceVertexCount ( const UniqueId& uniqueId, PrimitiveType primitiveType )
: MeshPrimitive ( uniqueId, primitiveType )
, mGroupedVerticesVertexCountArray(VertexCountArray::OWNER)
{}
-
- public:
- /**
- * Destructor.
- */
- virtual ~MeshPrimitiveWithFaceVertexCount() {}
-
+ public:
+
/**
+ * Destructor.
+ */
+ virtual ~MeshPrimitiveWithFaceVertexCount() {}
+
+ /**
* Contains a list of integers, each specifying the number of vertices for one polygon face.
- */
+ */
VertexCountArray& getGroupedVerticesVertexCountArray () { return mGroupedVerticesVertexCountArray; }
/**
* Contains a list of integers, each specifying the number of vertices for one polygon face.
- */
+ */
const VertexCountArray& getGroupedVerticesVertexCountArray () const { return mGroupedVerticesVertexCountArray; }
/**
* Contains a list of integers, each specifying the number of vertices for one polygon face.
- */
+ */
void setGroupedVerticesVertexCountArray ( const VertexCountArray& FaceVertexCountArray ) { mGroupedVerticesVertexCountArray = FaceVertexCountArray; }
-
+
/*
* Returns the vertex count of the face on the specified index position.
*/
@@ -88,7 +88,7 @@
if ( faceIndex >= mGroupedVerticesVertexCountArray.getCount () )
{
std::cerr << "Face index out of range: " << faceIndex << std::endl;
- COLLADABU_ASSERT ( "Face index out of range: " + faceIndex );
+ COLLADABU_ASSERT ( &"Face index out of range: " [ faceIndex ] );
return -1;
}
@@ -95,9 +95,9 @@
return mGroupedVerticesVertexCountArray [ faceIndex ];
}
- };
-
-
-}
-
-#endif // __COLLADAFW_MESHPRIMITIVEWITHFACEVERTEXCOUNT_H__
+ };
+
+
+}
+
+#endif // __COLLADAFW_MESHPRIMITIVEWITHFACEVERTEXCOUNT_H__
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