[Bf-blender-cvs] [86d8f10] soc-2014-bge: gameengine: removing addInitFromFrame hack
Ines Almeida
noreply at git.blender.org
Thu Jul 24 20:34:18 CEST 2014
Commit: 86d8f1020045be7a4073841889c11b2b61b11c26
Author: Ines Almeida
Date: Wed Jul 23 13:07:01 2014 +0100
Branches: soc-2014-bge
https://developer.blender.org/rB86d8f1020045be7a4073841889c11b2b61b11c26
gameengine: removing addInitFromFrame hack
===================================================================
M source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp
M source/gameengine/Converter/BL_BlenderDataConversion.cpp
M source/gameengine/Converter/KX_BlenderSceneConverter.cpp
M source/gameengine/Ketsji/KX_ISceneConverter.h
===================================================================
diff --git a/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp b/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp
index 298b16a..76a74c2 100644
--- a/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp
+++ b/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp
@@ -465,7 +465,6 @@ extern "C" void StartKetsjiShell(struct bContext *C, struct ARegion *ar, rcti *c
// create a scene converter, create and convert the startingscene
KX_ISceneConverter* sceneconverter = new KX_BlenderSceneConverter(blenderdata, ketsjiengine);
ketsjiengine->SetSceneConverter(sceneconverter);
- sceneconverter->addInitFromFrame=false;
if (always_use_expand_framing)
sceneconverter->SetAlwaysUseExpandFraming(true);
diff --git a/source/gameengine/Converter/BL_BlenderDataConversion.cpp b/source/gameengine/Converter/BL_BlenderDataConversion.cpp
index e2bfb0e..845ab8c 100644
--- a/source/gameengine/Converter/BL_BlenderDataConversion.cpp
+++ b/source/gameengine/Converter/BL_BlenderDataConversion.cpp
@@ -1746,8 +1746,7 @@ static KX_GameObject* getGameOb(STR_String busc,CListValue* sumolist)
* note: all var names match args are passed from the caller */
static void bl_ConvertBlenderObject_Single(
KX_BlenderSceneConverter *converter,
- Scene *blenderscene, Object *blenderobject,
- vector<MT_Vector3> &inivel, vector<MT_Vector3> &iniang,
+ Object *blenderobject,
vector<parentChildLink> &vec_parent_child,
CListValue* logicbrick_conversionlist,
CListValue* objectlist, CListValue* inactivelist, CListValue* sumolist,
@@ -1756,10 +1755,6 @@ static void bl_ConvertBlenderObject_Single(
bool isInActiveLayer
)
{
- MT_Point3 posPrev;
- MT_Matrix3x3 angor;
- if (converter->addInitFromFrame) blenderscene->r.cfra=blenderscene->r.sfra;
-
MT_Point3 pos(
blenderobject->loc[0]+blenderobject->dloc[0],
blenderobject->loc[1]+blenderobject->dloc[1],
@@ -1773,35 +1768,6 @@ static void bl_ConvertBlenderObject_Single(
MT_Vector3 scale(blenderobject->size);
- if (converter->addInitFromFrame) {//rcruiz
- blenderscene->r.cfra=blenderscene->r.sfra-1;
- //XXX update_for_newframe();
- MT_Vector3 tmp=pos-MT_Point3(blenderobject->loc[0]+blenderobject->dloc[0],
- blenderobject->loc[1]+blenderobject->dloc[1],
- blenderobject->loc[2]+blenderobject->dloc[2]
- );
-
- float rotmatPrev[3][3];
- BKE_object_rot_to_mat3(blenderobject, rotmatPrev, false);
-
- float eulxyz[3], eulxyzPrev[3];
- mat3_to_eul(eulxyz, rotmat);
- mat3_to_eul(eulxyzPrev, rotmatPrev);
-
- double fps = (double) blenderscene->r.frs_sec/
- (double) blenderscene->r.frs_sec_base;
-
- tmp.scale(fps, fps, fps);
- inivel.push_back(tmp);
- tmp[0]=eulxyz[0]-eulxyzPrev[0];
- tmp[1]=eulxyz[1]-eulxyzPrev[1];
- tmp[2]=eulxyz[2]-eulxyzPrev[2];
- tmp.scale(fps, fps, fps);
- iniang.push_back(tmp);
- blenderscene->r.cfra=blenderscene->r.sfra;
- //XXX update_for_newframe();
- }
-
gameobj->NodeSetLocalPosition(pos);
gameobj->NodeSetLocalOrientation(rotation);
gameobj->NodeSetLocalScale(scale);
@@ -1814,7 +1780,7 @@ static void bl_ConvertBlenderObject_Single(
gameobj->SetName(blenderobject->id.name + 2);
// update children/parent hierarchy
- if ((blenderobject->parent != 0)&&(!converter->addInitFromFrame))
+ if (blenderobject->parent != 0)
{
// blender has an additional 'parentinverse' offset in each object
SG_Callbacks callback(NULL,NULL,NULL,KX_Scene::KX_ScenegraphUpdateFunc,KX_Scene::KX_ScenegraphRescheduleFunc);
@@ -1873,10 +1839,6 @@ static void bl_ConvertBlenderObject_Single(
logicbrick_conversionlist->Add(gameobj->AddRef());
- if (converter->addInitFromFrame) {
- posPrev=gameobj->NodeGetWorldPosition();
- angor=gameobj->NodeGetWorldOrientation();
- }
if (isInActiveLayer)
{
objectlist->Add(gameobj->AddRef());
@@ -1884,7 +1846,6 @@ static void bl_ConvertBlenderObject_Single(
gameobj->NodeUpdateGS(0);
gameobj->AddMeshUser();
-
}
else
{
@@ -1892,11 +1853,6 @@ static void bl_ConvertBlenderObject_Single(
//at the end of this function if it is not a root object
inactivelist->Add(gameobj->AddRef());
}
-
- if (converter->addInitFromFrame) {
- gameobj->NodeSetLocalPosition(posPrev);
- gameobj->NodeSetLocalOrientation(angor);
- }
}
@@ -1915,8 +1871,7 @@ void BL_ConvertBlenderObjects(struct Main* maggie,
#define BL_CONVERTBLENDEROBJECT_SINGLE \
bl_ConvertBlenderObject_Single(converter, \
- blenderscene, blenderobject, \
- inivel, iniang, \
+ blenderobject, \
vec_parent_child, \
logicbrick_conversionlist, \
objectlist, inactivelist, sumolist, \
@@ -1938,7 +1893,6 @@ void BL_ConvertBlenderObjects(struct Main* maggie,
RAS_FrameSettings::RAS_FrameType frame_type;
int aspect_width;
int aspect_height;
- vector<MT_Vector3> inivel,iniang;
set<Group*> grouplist; // list of groups to be converted
set<Object*> allblobj; // all objects converted
set<Object*> groupobj; // objects from groups (never in active layer)
@@ -2025,23 +1979,15 @@ void BL_ConvertBlenderObjects(struct Main* maggie,
rendertools,
converter,
libloading);
-
- bool isInActiveLayer = (blenderobject->lay & activeLayerBitInfo) !=0;
- bool addobj=true;
-
- if (converter->addInitFromFrame)
- if (!isInActiveLayer)
- addobj=false;
+ bool isInActiveLayer = (blenderobject->lay & activeLayerBitInfo) !=0;
if (gameobj)
{
- if (addobj)
- { /* macro calls object conversion funcs */
- BL_CONVERTBLENDEROBJECT_SINGLE;
+ /* macro calls object conversion funcs */
+ BL_CONVERTBLENDEROBJECT_SINGLE;
- if (gameobj->IsDupliGroup()) {
- grouplist.insert(blenderobject->dup_group);
- }
+ if (gameobj->IsDupliGroup()) {
+ grouplist.insert(blenderobject->dup_group);
}
/* Note about memory leak issues:
@@ -2085,22 +2031,12 @@ void BL_ConvertBlenderObjects(struct Main* maggie,
rendertools,
converter,
libloading);
-
- // this code is copied from above except that
- // object from groups are never in active layer
- bool isInActiveLayer = false;
- bool addobj=true;
-
- if (converter->addInitFromFrame)
- if (!isInActiveLayer)
- addobj=false;
+ bool isInActiveLayer = false;
if (gameobj)
{
- if (addobj)
- { /* macro calls object conversion funcs */
- BL_CONVERTBLENDEROBJECT_SINGLE;
- }
+ /* macro calls object conversion funcs */
+ BL_CONVERTBLENDEROBJECT_SINGLE;
if (gameobj->IsDupliGroup())
{
@@ -2110,7 +2046,6 @@ void BL_ConvertBlenderObjects(struct Main* maggie,
}
}
-
/* see comment above re: mem leaks */
gameobj->Release();
}
@@ -2332,18 +2267,6 @@ void BL_ConvertBlenderObjects(struct Main* maggie,
int layerMask = (groupobj.find(blenderobject) == groupobj.end()) ? activeLayerBitInfo : 0;
BL_CreatePhysicsObjectNew(gameobj,blenderobject,meshobj,kxscene,layerMask,converter,processCompoundChildren);
}
-
- //set ini linearVel and int angularVel //rcruiz
- if (converter->addInitFromFrame) {
- for (i=0;i<sumolist->GetCount();i++)
- {
- KX_GameObject* gameobj = (KX_GameObject*) sumolist->GetValue(i);
- if (gameobj->IsDynamic()) {
- gameobj->setLinearVelocity(inivel[i],false);
- gameobj->setAngularVelocity(iniang[i],false);
- }
- }
- }
// create physics joints
for (i=0;i<sumolist->GetCount();i++)
diff --git a/source/gameengine/Converter/KX_BlenderSceneConverter.cpp b/source/gameengine/Converter/KX_BlenderSceneConverter.cpp
index a20ebb3..bbf800e 100644
--- a/source/gameengine/Converter/KX_BlenderSceneConverter.cpp
+++ b/source/gameengine/Converter/KX_BlenderSceneConverter.cpp
@@ -597,6 +597,8 @@ void KX_BlenderSceneConverter::RegisterWorldInfo(
void KX_BlenderSceneConverter::ResetPhysicsObjectsAnimationIpo(bool clearIpo)
{
+ //TODO this entire function is deprecated, written for 2.4x
+ //the functionality should be rewritten, currently it does nothing
KX_SceneList* scenes = m_ketsjiEngine->CurrentScenes();
int numScenes = scenes->size();
@@ -612,7 +614,7 @@ void KX_BlenderSceneConverter::ResetPhysicsObjectsAnimationIpo(bool clearIpo)
{
KX_GameObject* gameObj = (KX_GameObject*)parentList->GetValue(g);
if (gameObj->IsRecordAnimation()) {
-
+
Object* blenderObject = gameObj->GetBlenderObject();
if (blenderObject)
{
@@ -623,21 +625,21 @@ void KX_BlenderSceneConverter::ResetPhysicsObjectsAnimationIpo(bool clearIpo)
{ //clear the curve data
if (clearIpo) {//rcruiz
IpoCurve *icu1;
-
+
int numCurves = 0;
for ( icu1 = (IpoCurve*)ipo->curve.first; icu1; ) {
-
+
IpoCurve* tmpicu = icu1;
-
+
/*int i;
BezTriple *bezt;
for ( bezt = tmpicu->bezt, i = 0; i < tmpicu->totvert; i++, bezt++) {
printf("(%f,%f,%f),(%f,%f,%f),(%f,%f,%f)\n",bezt->vec[0][0],bezt->vec[0][1],bezt->vec[0][2],bezt->vec[1][0],bezt->vec[1][1],bezt->vec[1][2],bezt->vec[2][0],bezt->vec[2][1],bezt->vec[2][2]);
}*/
-
+
icu1 = icu1->next;
numCurves++;
-
+
BLI_remlink( &( blenderObject->ipo->curve ), tmpicu );
if ( tmpicu->bezt )
MEM_freeN( tmpicu->bezt );
@@ -655,8 +657,8 @@ void KX_BlenderSceneConverter::ResetPhysicsObjectsAnimationIpo(bool clearIpo)
}
}
-
-
+
+
}
@@ -665,45 +667,7 @@ void KX_BlenderSceneConverter::ResetPhysicsObjectsAnimationIpo(bool clearIpo)
void KX_BlenderSceneConverter::resetNoneDynamicObjectToIpo()
{
- if (addInitFromFrame) {
- KX_SceneList* scenes = m_ketsjiEngine->CurrentScenes();
- int numScenes = scenes->size();
- if (numScenes>=0) {
- KX_Scene* scene
@@ Diff output truncated at 10240 characters. @@
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