[Bf-blender-cvs] [6a933c8] master: Move stencil options to own panel under layer tab.

Antony Riakiotakis noreply at git.blender.org
Thu Jul 24 12:41:48 CEST 2014


Commit: 6a933c858cae82f3e7cda74ab8afb9ceb26977f6
Author: Antony Riakiotakis
Date:   Thu Jul 24 12:41:39 2014 +0200
Branches: master
https://developer.blender.org/rB6a933c858cae82f3e7cda74ab8afb9ceb26977f6

Move stencil options to own panel under layer tab.

===================================================================

M	release/scripts/startup/bl_ui/space_view3d_toolbar.py

===================================================================

diff --git a/release/scripts/startup/bl_ui/space_view3d_toolbar.py b/release/scripts/startup/bl_ui/space_view3d_toolbar.py
index 39e6e2d..e050c8f 100644
--- a/release/scripts/startup/bl_ui/space_view3d_toolbar.py
+++ b/release/scripts/startup/bl_ui/space_view3d_toolbar.py
@@ -1088,6 +1088,48 @@ class VIEW3D_PT_slots_projectpaint(View3DPanel, Panel):
                 col.prop_search(slot, "uv_layer", ob.data, "uv_textures", text="")
 
 
+
+class VIEW3D_PT_stencil_projectpaint(View3DPanel, Panel):
+    bl_context = "imagepaint"
+    bl_label = "Stencil"
+    bl_category = "Layers"
+
+    @classmethod
+    def poll(cls, context):
+        brush = context.tool_settings.image_paint.brush
+        ob = context.active_object
+        return (brush is not None and ob is not None)
+
+    def draw_header(self, context):
+        ipaint = context.tool_settings.image_paint
+        self.layout.prop(ipaint, "use_stencil_layer", text="")
+
+    def draw(self, context):
+        layout = self.layout
+
+        toolsettings = context.tool_settings
+        ipaint = toolsettings.image_paint
+        ob = context.active_object
+        mesh = ob.data
+
+        col = layout.column()
+        col.active = ipaint.use_stencil_layer
+
+        stencil_text = mesh.uv_texture_stencil.name if mesh.uv_texture_stencil else ""
+        col.label("UV Map")
+        col.menu("VIEW3D_MT_tools_projectpaint_stencil", text=stencil_text, translate=False)
+
+        col.label("Image")
+        row = col.row(align=True)
+        row.operator("image.new", icon='ZOOMIN', text="Add New").texstencil = True;
+        row.template_ID(ipaint, "stencil_image")
+ 
+        col.label("Visualization")
+        row = col.row(align=True)
+        row.prop(ipaint, "stencil_color", text="")
+        row.prop(ipaint, "invert_stencil", text="", icon='IMAGE_ALPHA')
+
+
 class VIEW3D_PT_tools_brush_overlay(Panel, View3DPaintPanel):
     bl_category = "Options"
     bl_label = "Overlay"
@@ -1600,11 +1642,8 @@ class VIEW3D_PT_tools_projectpaint(View3DPaintPanel, Panel):
     def draw(self, context):
         layout = self.layout
 
-        ob = context.active_object
-        mesh = ob.data
         toolsettings = context.tool_settings
         ipaint = toolsettings.image_paint
-        # settings = toolsettings.image_paint
 
         col = layout.column()
 
@@ -1618,20 +1657,6 @@ class VIEW3D_PT_tools_projectpaint(View3DPaintPanel, Panel):
         sub.active = (ipaint.use_normal_falloff)
         sub.prop(ipaint, "normal_angle", text="")
 
-        split = layout.split()
-
-        split.prop(ipaint, "use_stencil_layer", text="Stencil")
-
-        col = split.column()
-        col.active = (ipaint.use_stencil_layer)
-        row = col.row()
-        stencil_text = mesh.uv_texture_stencil.name if mesh.uv_texture_stencil else ""
-        row.menu("VIEW3D_MT_tools_projectpaint_stencil", text=stencil_text, translate=False)
-        row.prop(ipaint, "invert_stencil", text="", icon='IMAGE_ALPHA')
-        col.template_ID(ipaint, "stencil_image")
-        col.operator("image.new").texstencil = True;
-        col.prop(ipaint, "stencil_color")
-
         layout.prop(ipaint, "seam_bleed")
         self.unified_paint_settings(layout, context)




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