[Bf-blender-cvs] [80d3eb6] master: Fix a BI bug: when an object had dupliobjects children, it was never rendered at all, even if having particle systems.

Bastien Montagne noreply at git.blender.org
Fri Jul 18 00:07:27 CEST 2014


Commit: 80d3eb6964941a314cd58135b80c78bd0cabe595
Author: Bastien Montagne
Date:   Fri Jul 18 00:04:10 2014 +0200
https://developer.blender.org/rB80d3eb6964941a314cd58135b80c78bd0cabe595

Fix a BI bug: when an object had dupliobjects children, it was never rendered at all,
even if having particle systems.

This was not matching behavior of Cycles and 3DView!

===================================================================

M	source/blender/render/intern/source/convertblender.c

===================================================================

diff --git a/source/blender/render/intern/source/convertblender.c b/source/blender/render/intern/source/convertblender.c
index 36fd1b2..5c44f1c 100644
--- a/source/blender/render/intern/source/convertblender.c
+++ b/source/blender/render/intern/source/convertblender.c
@@ -4791,13 +4791,12 @@ static int allow_render_object(Render *re, Object *ob, int nolamps, int onlysele
 {
 	if (is_object_hidden(re, ob))
 		return 0;
-	
-	/* override not showing object when duplis are used with particles */
-	if (ob->transflag & OB_DUPLIPARTS) {
-		/* pass */  /* let particle system(s) handle showing vs. not showing */
-	}
-	else if ((ob->transflag & OB_DUPLI) && !(ob->transflag & OB_DUPLIFRAMES)) {
-		return 0;
+
+	/* Only handle dupli-hiding here if there is no particle systems. Else, let those handle show/noshow. */
+	if (!ob->particlesystem.first) {
+		if ((ob->transflag & OB_DUPLI) && !(ob->transflag & OB_DUPLIFRAMES)) {
+			return 0;
+		}
 	}
 	
 	/* don't add non-basic meta objects, ends up having renderobjects with no geometry */




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